SDL 2.0
SDL_ControllerTouchpadEvent Struct Reference

Game controller touchpad event structure (event.ctouchpad.*) More...

#include <SDL_events.h>

Data Fields

Uint32 type
 
Uint32 timestamp
 
SDL_JoystickID which
 
Sint32 touchpad
 
Sint32 finger
 
float x
 
float y
 
float pressure
 

Detailed Description

Game controller touchpad event structure (event.ctouchpad.*)

Definition at line 459 of file SDL_events.h.

Field Documentation

◆ finger

Sint32 SDL_ControllerTouchpadEvent::finger

The index of the finger on the touchpad

Definition at line 465 of file SDL_events.h.

◆ pressure

float SDL_ControllerTouchpadEvent::pressure

Normalized in the range 0...1

Definition at line 468 of file SDL_events.h.

◆ timestamp

Uint32 SDL_ControllerTouchpadEvent::timestamp

In milliseconds, populated using SDL_GetTicks()

Definition at line 462 of file SDL_events.h.

◆ touchpad

Sint32 SDL_ControllerTouchpadEvent::touchpad

The index of the touchpad

Definition at line 464 of file SDL_events.h.

◆ type

Uint32 SDL_ControllerTouchpadEvent::type

◆ which

SDL_JoystickID SDL_ControllerTouchpadEvent::which

The joystick instance id

Definition at line 463 of file SDL_events.h.

◆ x

float SDL_ControllerTouchpadEvent::x

Normalized in the range 0...1 with 0 being on the left

Definition at line 466 of file SDL_events.h.

◆ y

float SDL_ControllerTouchpadEvent::y

Normalized in the range 0...1 with 0 being at the top

Definition at line 467 of file SDL_events.h.


The documentation for this struct was generated from the following file: