Here is a list of all variables with links to the structures/unions they belong to:
- b -
- b : SDL_Color, SDL_MessageBoxColor
- ball : SDL_JoyBallEvent
- base : SDL_RWops
- binarizationCutoff : SDL_WindowShapeParams
- bindType : SDL_GameControllerButtonBind
- BitsPerPixel : SDL_PixelFormat
- Bloss : SDL_PixelFormat
- Bmask : SDL_PixelFormat
- Bshift : SDL_PixelFormat
- buf : SDL_AudioCVT, SDLTest_Md5Context
- buffer : SDL_RWops
- button : SDL_ControllerButtonEvent, SDL_Event, SDL_GameControllerButtonBind, SDL_HapticCondition, SDL_HapticConstant, SDL_HapticCustom, SDL_HapticPeriodic, SDL_HapticRamp, SDL_JoyButtonEvent, SDL_MouseButtonEvent
- button_mask : SDL_VirtualJoystickDesc
- buttonid : SDL_MessageBoxButtonData
- buttons : SDL_MessageBoxData
- bytes_per_pixel : SDLTest_SurfaceImage_t
- BytesPerPixel : SDL_PixelFormat