SDL 2.0
SDL_GameControllerButtonBind Struct Reference

#include <SDL_gamecontroller.h>

Data Fields

SDL_GameControllerBindType bindType
 
union { 
 
   int   button 
 
   int   axis 
 
   struct { 
 
      int   hat 
 
      int   hat_mask 
 
   }   hat 
 
value 
 

Detailed Description

Get the SDL joystick layer binding for this controller button/axis mapping

Definition at line 91 of file SDL_gamecontroller.h.

Field Documentation

◆ axis

int SDL_GameControllerButtonBind::axis

Definition at line 97 of file SDL_gamecontroller.h.

◆ bindType

SDL_GameControllerBindType SDL_GameControllerButtonBind::bindType

Definition at line 93 of file SDL_gamecontroller.h.

◆ button

int SDL_GameControllerButtonBind::button

Definition at line 96 of file SDL_gamecontroller.h.

◆ hat [1/2]

int SDL_GameControllerButtonBind::hat

Definition at line 99 of file SDL_gamecontroller.h.

◆ [struct] [2/2]

struct { ... } SDL_GameControllerButtonBind::hat

◆ hat_mask

int SDL_GameControllerButtonBind::hat_mask

Definition at line 100 of file SDL_gamecontroller.h.

◆ [union]

union { ... } SDL_GameControllerButtonBind::value

The documentation for this struct was generated from the following file: