/* * Copyright (c) 1999, Not a Number / NeoGeo b.v. * */ #include #include "plugin.h" /* ******************** GLOBAL VARIABLES ***************** */ char name[24]= "showlzbuf"; /* structure for buttons, * butcode name default min max 0 */ VarStruct varstr[]= { {TOG|INT, "Invert?", 1.0, 1.0, 0.0, "Draw with inverted colors!"} }; /* The cast struct is for input in the main doit function Varstr and Cast must have the same variables in the same order */ typedef struct Cast { int invert; } Cast; /* cfra: the current frame */ float cfra; void plugin_seq_doit(Cast *, float, float, int, int, ImBuf *, ImBuf *, ImBuf *, ImBuf *); /* ******************** Fixed functions ***************** */ int plugin_seq_getversion(void) { return B_PLUGIN_VERSION; } void plugin_but_changed(int but) { } void plugin_init() { } void plugin_getinfo(PluginInfo *info) { info->name= name; info->nvars= sizeof(varstr)/sizeof(VarStruct); info->cfra= &cfra; info->varstr= varstr; info->init= plugin_init; info->seq_doit= (SeqDoit) plugin_seq_doit; info->callback= plugin_but_changed; } /* ************************************************************ Show Linear Zbuffer Demonstration of usage of the 32 bits zbuffer input. This is very similar to showzbuf.c (in the distrobution), except we linearize (is that a word? I think not) the zbuffer. Z values are only displayed when the input is a Scene-strip or when images were saved in IRIZ format. ************************************************************ */ void plugin_seq_doit(Cast *cast, float facf0, float facf1, int sx, int sy, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *out, ImBuf *use) { int x, y, a; int *rectz; char *rectc; double zval; if(ibuf1) { if(ibuf1->zbuf==0) { printf("no zbuf\n"); return; } a= ibuf1->x*ibuf1->y; rectz= ibuf1->zbuf; rectc= (char *)out->rect; while(a--) { rectc[3]= 255; zval= 1.0+ (double) *rectz/(2<<31 -1); /* Normalize */ zval= sqrt(zval); /* Compensate for nonlinear zbuffer */ if(cast->invert) rectc[0]= rectc[1]= rectc[2]= (1.0-zval)*255; else rectc[0]= rectc[1]= rectc[2]= zval*255; rectc+= 4; rectz++; } } }