/** * $Id:$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * The contents of this file may be used under the terms of either the GNU * General Public License Version 2 or later (the "GPL", see * http://www.gnu.org/licenses/gpl.html ), or the Blender License 1.0 or * later (the "BL", see http://www.blender.org/BL/ ) which has to be * bought from the Blender Foundation to become active, in which case the * above mentioned GPL option does not apply. * * The Original Code is Copyright (C) 2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ /* plugin.c MIXED MODEL * * dec 95 * */ #include "/usr/people/blend/plugin.h" #include "/usr/people/include/Button.h" #include #include /* * cc -g -float -c joeri.c ; ld joeri.o -o joeri.so -lc -lm ; cp joeri.so /pics/textures/proc/ ^^^^^^ ^^^^^^ ^^^^^^ * * */ /* ******************************************************************* */ /* ZELF INVULLEN: struct en funktienamen niet wijzigen */ /* ******************************************************************* */ /* 1. naam: */ char _name[24]= "Joeri"; /* 2. aantal sub types */ #define NR_STYPES 4 /* 3. namen van subtypes (maximaal 16 bytes per naam) */ char _stnames[NR_STYPES][16]= {"test", "z blend", "point", "time"}; /* 4. aantal externe variabelen (voor buttons) */ #define NR_VARS 5 /* 5. informatie over externe variabelen */ VarStruct _varstr[NR_VARS]= { /* butcode, naam, default,min, max */ NUM|FLO, "val", 0.5, 0.0, 1.0, NUM|FLO, "random", 0.0, 0.0, 1.0, NUM|FLO, "min", 0.0, 0.0, 1.0, NUM|FLO, "max", 1.0, 0.0, 1.0, NUM|FLO, "time", 1.0, 0.0, 1000.0, }; /* 6. hulpstruct om variabelen te casten */ typedef struct Cast { float val, rnd, min, max, tim; } Cast; /* deze funktie laten staan! */ void plugin_tex_getinfo( int *stypes, int *vars) { *stypes= NR_STYPES; *vars= NR_VARS; } /* ******************************************************************* */ /* ******************************************************************* */ /* het resultaat van de texture is Tin,Tr,Tg,Tb,Ta, */ float _result[8]; /* deze globals worden door blender gezet */ float cfra; /* allereerste keer */ void plugin_tex_init() { } /* return 0: eenkanaals tex, return 1: RGB texture */ int plugin_tex_doit(int stype, Cast *cast, float *texvec, float *dxt, float *dyt) { float x, y, z, val, rvl, intv, min, max, tim; int ret; x = texvec[0]; y = texvec[1]; z = texvec[2]; val = cast->val; min = cast->min; max = cast->max; rvl = (( rand() % 100) / 100.0) * cast->rnd; tim = cast->tim; switch (stype){ case 0: intv = fsin ( x * 3.1415); ret = 0; break; case 1: intv = (x + y + z + (val - 0.5) + rvl ) / 3.0; ret = 0; break; case 2: intv = (x * y * z * val*3 + rvl) ; ret = 0; break; case 3: intv = cfra / tim; ret = 0; break; } if (intv > max) intv = max; if (intv < min) intv = min; _result[0] = intv; return (ret); }