/** * $Id:$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * The contents of this file may be used under the terms of either the GNU * General Public License Version 2 or later (the "GPL", see * http://www.gnu.org/licenses/gpl.html ), or the Blender License 1.0 or * later (the "BL", see http://www.blender.org/BL/ ) which has to be * bought from the Blender Foundation to become active, in which case the * above mentioned GPL option does not apply. * * The Original Code is Copyright (C) 2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ /* plugin.c MIXED MODEL * * dec 95 * * * made by J.Kassenaar 2 Jan 1996 */ #include "/usr/people/blend/plugin.h" #include "/usr/people/include/Button.h" #include /* * cc -g -float -c colcube.c ; ld colcube.o -o colcube.so -lc -lm; cp colcube.so /pics/textures/proc/ ^^^^^^ ^^^^^^ ^^^^^^ * * */ /* ******************************************************************* */ /* ZELF INVULLEN: struct en funktienamen niet wijzigen */ /* ******************************************************************* */ /* 1. naam: */ char _name[24]= "colcube"; /* 2. aantal sub types */ #define NR_STYPES 1 /* 3. namen van subtypes (maximaal 16 bytes per naam) */ char _stnames[NR_STYPES][16]= {"ColCube" }; /* 4. aantal externe variabelen (voor buttons) */ #define NR_VARS 4 /* 5. informatie over externe variabelen */ VarStruct _varstr[NR_VARS]= { /* butcode, naam, default,min, max */ NUM|FLO, "blend", 10.0, 0.0, 20.0, NUM|FLO, "x-move", 0.0, -1.0, 1.0, NUM|FLO, "y-move", 0.0, -1.0, 1.0, NUM|FLO, "z-move", 0.0, -1.0, 1.0, }; /* 6. hulpstruct om variabelen te casten */ typedef struct Cast { float size; float xmove, ymove, zmove; } Cast; /* deze funktie laten staan! */ void plugin_tex_getinfo( int *stypes, int *vars) { *stypes= NR_STYPES; *vars= NR_VARS; } /* ******************************************************************* */ /* ******************************************************************* */ /* het resultaat van de texture is Tin,Tr,Tg,Tb,Ta, */ float _result[8]; /* deze globals worden door blender gezet */ float ctime; /* allereerste keer */ void plugin_tex_init() { } /* return 0: eenkanaals tex, return 1: RGB texture */ int plugin_tex_doit(int stype, Cast *cast, float *texvec, float *dxt, float *dyt) { _result[1]= (21- cast->size) * ( texvec[0] - cast->xmove ) ; _result[2]= (21- cast->size) * ( texvec[1] - cast->ymove ); _result[3]= (21- cast->size) * ( texvec[2] - cast->zmove ) ; _result[4]= 1.0; return 1; }