ランタイム
Mix::Scene::IActorDynamicsDirector Member List

This is the complete list of members for Mix::Scene::IActorDynamicsDirector, including all inherited members.

Activate(Boolean bInstantly=False)=0Mix::Scene::IActorDynamicsDirectorpure virtual
AddRef(void)Mix::Reference
ClearForce(Boolean bInstantly=False)=0Mix::Scene::IActorDynamicsDirectorpure virtual
ClearMotion(Boolean bInstantly=False)=0Mix::Scene::IActorDynamicsDirectorpure virtual
Deactivate(Boolean bForce=False, Boolean bInstantly=False)=0Mix::Scene::IActorDynamicsDirectorpure virtual
GetAngularSleepingThresholds(void) const =0Mix::Scene::IActorDynamicsDirectorpure virtual
GetCharacterMode(void) const =0Mix::Scene::IActorDynamicsDirectorpure virtual
GetColliderMode(void) const =0Mix::Scene::IActorDynamicsDirectorpure virtual
GetColliders(Mix::Scene::IActorDynamicsDirector::ICollection< Mix::Scene::IActorCollider > **ppCollection)=0Mix::Scene::IActorDynamicsDirectorpure virtual
GetColliders(const wchar_t *pName, Mix::Scene::IActorDynamicsDirector::ICollection< Mix::Scene::IActorCollider > **ppCollection)=0Mix::Scene::IActorDynamicsDirectorpure virtual
GetLinearSleepingThresholds(void) const =0Mix::Scene::IActorDynamicsDirectorpure virtual
GetRefCount(void)Mix::Reference
GetSensors(Mix::Scene::IActorDynamicsDirector::ICollection< Mix::Scene::IActorSensor > **ppCollection)=0Mix::Scene::IActorDynamicsDirectorpure virtual
GetSensors(const wchar_t *pName, Mix::Scene::IActorDynamicsDirector::ICollection< Mix::Scene::IActorSensor > **ppCollection)=0Mix::Scene::IActorDynamicsDirectorpure virtual
IsActive(void) const =0Mix::Scene::IActorDynamicsDirectorpure virtual
IsCharacterEnabled(void) const =0Mix::Scene::IActorDynamicsDirectorpure virtual
IsColliderEnabled(void) const =0Mix::Scene::IActorDynamicsDirectorpure virtual
IsSensorEnabled(void) const =0Mix::Scene::IActorDynamicsDirectorpure virtual
MIX_DECLARE_ALLOCATOR()Mix::Referenceprotected
Reference(void)Mix::Referenceprotected
Reference(Long32 count)Mix::Referenceprotected
Release(void)Mix::Reference
SetAngularSleepingThresholds(Float32 threshold)=0Mix::Scene::IActorDynamicsDirectorpure virtual
SetCharacterEnabled(Boolean state)=0Mix::Scene::IActorDynamicsDirectorpure virtual
SetCharacterMode(Mix::Scene::DYNAMICS_KCHAR_MODE mode, Boolean bInstantly=False)=0Mix::Scene::IActorDynamicsDirectorpure virtual
SetColliderEnabled(Boolean state)=0Mix::Scene::IActorDynamicsDirectorpure virtual
SetColliderMode(Mix::Scene::DYNAMICS_COLLIDER_MODE mode, Boolean bInstantly=False)=0Mix::Scene::IActorDynamicsDirectorpure virtual
SetLinearSleepingThresholds(Float32 threshold)=0Mix::Scene::IActorDynamicsDirectorpure virtual
SetSensorEnabled(Boolean state)=0Mix::Scene::IActorDynamicsDirectorpure virtual
~IActorDynamicsDirector(void)Mix::Scene::IActorDynamicsDirectorinlineprotectedvirtual
~Reference(void)Mix::Referenceprotectedvirtual