ACTOR_COLLIDER enum value | Mix::Scene::IDynamicsObject | |
ACTOR_KINEMATIC_CHARACTER enum value | Mix::Scene::IDynamicsObject | |
ACTOR_SENSOR enum value | Mix::Scene::IDynamicsObject | |
AddContactListener(Mix::Scene::IContactListener *pListener)=0 | Mix::Scene::IDynamicsObject | pure virtual |
AddRef(void) | Mix::Reference | |
ClearContactListener(void)=0 | Mix::Scene::IDynamicsObject | pure virtual |
ContainsContactListener(Mix::Scene::IContactListener *pListener) const =0 | Mix::Scene::IDynamicsObject | pure virtual |
GetFilterGroup(void) const =0 | Mix::Scene::ITerrainCollider | pure virtual |
GetFilterMask(void) const =0 | Mix::Scene::ITerrainCollider | pure virtual |
GetMargin(void) const =0 | Mix::Scene::ITerrainCollider | pure virtual |
GetMaterial(UInt32 index) const =0 | Mix::Scene::ITerrainCollider | pure virtual |
GetMaterial(UInt32 index, Mix::Dynamics::MATERIAL &material) const =0 | Mix::Scene::ITerrainCollider | pure virtual |
GetMaterial(UInt32 partIndex, UInt32 polygonIndex) const =0 | Mix::Scene::ITerrainCollider | pure virtual |
GetMaterial(UInt32 partIndex, UInt32 polygonIndex, Mix::Dynamics::MATERIAL &material) const =0 | Mix::Scene::ITerrainCollider | pure virtual |
GetMaterialCount(void) const =0 | Mix::Scene::ITerrainCollider | pure virtual |
GetMaterialIndex(UInt32 partIndex, UInt32 polygonIndex) const =0 | Mix::Scene::ITerrainCollider | pure virtual |
GetOwner(Mix::Scene::IRendererObject **ppOwner)=0 | Mix::Scene::IDynamicsObject | pure virtual |
GetOwnerPtr(void) const =0 | Mix::Scene::IDynamicsObject | pure virtual |
GetPartCount(void) const =0 | Mix::Scene::ITerrainCollider | pure virtual |
GetPolygonCount(UInt32 partIndex) const =0 | Mix::Scene::ITerrainCollider | pure virtual |
GetRefCount(void) | Mix::Reference | |
GetTotalPolygonCount(void) const =0 | Mix::Scene::ITerrainCollider | pure virtual |
GetType(void) const =0 | Mix::Scene::IDynamicsObject | pure virtual |
GetUserIndex(void) const =0 | Mix::Scene::IDynamicsObject | pure virtual |
GetUserPtr(void) const =0 | Mix::Scene::IDynamicsObject | pure virtual |
GetWorldMatrix(void) const =0 | Mix::Scene::IDynamicsObject | pure virtual |
GetWorldPosition(void) const =0 | Mix::Scene::IDynamicsObject | pure virtual |
GetWorldRotation(void) const =0 | Mix::Scene::IDynamicsObject | pure virtual |
HasContactListener(void) const =0 | Mix::Scene::IDynamicsObject | pure virtual |
IsDefault(void) const =0 | Mix::Scene::ICollider | pure virtual |
IsKinematic(void) const =0 | Mix::Scene::ICollider | pure virtual |
IsStatic(void) const =0 | Mix::Scene::ICollider | pure virtual |
LIBERTY_COLLIDER enum value | Mix::Scene::IDynamicsObject | |
LockMaterialIndices(UInt32 partIndex, UInt32 polygonStartIndex, UInt32 polygonCount, UInt32 **ppMaterialIndices) const =0 | Mix::Scene::ITerrainCollider | pure virtual |
LockMaterials(UInt32 startIndex, UInt32 count, Mix::Dynamics::MATERIAL **ppMaterials) const =0 | Mix::Scene::ITerrainCollider | pure virtual |
MIX_DECLARE_ALLOCATOR() | Mix::Reference | protected |
Reference(void) | Mix::Reference | protected |
Reference(Long32 count) | Mix::Reference | protected |
Release(void) | Mix::Reference | |
RemoveContactListener(Mix::Scene::IContactListener *pListener)=0 | Mix::Scene::IDynamicsObject | pure virtual |
SetFilterGroup(UInt16 filterGroup)=0 | Mix::Scene::ITerrainCollider | pure virtual |
SetFilterMask(UInt16 filterMask)=0 | Mix::Scene::ITerrainCollider | pure virtual |
SetMargin(Float32 margin)=0 | Mix::Scene::ITerrainCollider | pure virtual |
SetMaterial(UInt32 index, const Mix::Dynamics::MATERIAL &material)=0 | Mix::Scene::ITerrainCollider | pure virtual |
SetMaterialIndex(UInt32 partIndex, UInt32 polygonIndex, UInt32 materialIndex)=0 | Mix::Scene::ITerrainCollider | pure virtual |
SetUserIndex(Int32 index)=0 | Mix::Scene::IDynamicsObject | pure virtual |
SetUserPtr(void *pData)=0 | Mix::Scene::IDynamicsObject | pure virtual |
SIMPLE_COLLIDER enum value | Mix::Scene::IDynamicsObject | |
SIMPLE_KINEMATIC_CHARACTER enum value | Mix::Scene::IDynamicsObject | |
SIMPLE_SENSOR enum value | Mix::Scene::IDynamicsObject | |
TERRAIN_COLLIDER enum value | Mix::Scene::IDynamicsObject | |
TYPE enum name | Mix::Scene::IDynamicsObject | |
UNDEFINED enum value | Mix::Scene::IDynamicsObject | |
~ICollider(void) | Mix::Scene::ICollider | inlineprotectedvirtual |
~IDynamicsObject(void) | Mix::Scene::IDynamicsObject | inlineprotectedvirtual |
~ITerrainCollider(void) | Mix::Scene::ITerrainCollider | inlineprotectedvirtual |
~Reference(void) | Mix::Reference | protectedvirtual |