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Mix::Scene::IActorNode Member List

This is the complete list of members for Mix::Scene::IActorNode, including all inherited members.

ACTOR_MODEL enum valueMix::Scene::IRendererObject
ACTOR_NODE enum valueMix::Scene::IRendererObject
AddConstraint(const wchar_t *pName, Mix::Scene::IActorConstraint **ppConstraint)=0Mix::Scene::IActorNodepure virtual
AddRef(void)Mix::Reference
ATMOSPHERE_SCATTER enum valueMix::Scene::IRendererObject
DIRECTIONAL_LIGHT enum valueMix::Scene::IRendererObject
DYNAMICS_WORLD enum valueMix::Scene::IRendererObject
ExistsCollider(void) const =0Mix::Scene::IActorNodepure virtual
FLOOR enum valueMix::Scene::IRendererObject
GetCollider(Mix::Scene::IActorCollider **ppCollider)=0Mix::Scene::IActorNodepure virtual
GetConstraint(const wchar_t *pName, Mix::Scene::IActorConstraint **ppConstraint)=0Mix::Scene::IActorNodepure virtual
GetLocalMatrix(void) const =0Mix::Scene::INodepure virtual
GetName(void) const =0Mix::Scene::IActorNodepure virtual
GetOwner(Mix::Scene::IActorModel **ppOwner)=0Mix::Scene::IActorNodepure virtual
GetOwnerPtr(void) const =0Mix::Scene::IActorNodepure virtual
GetParentIndex(void) const =0Mix::Scene::IActorNodepure virtual
GetRefCount(void)Mix::Reference
GetSensor(UInt32 index, Mix::Scene::IActorSensor **ppSensor)=0Mix::Scene::IActorNodepure virtual
GetSensorCount(void) const =0Mix::Scene::IActorNodepure virtual
GetType(void) const =0Mix::Scene::IRendererObjectpure virtual
GetUserIndex(void) const =0Mix::Scene::IActorNodepure virtual
GetUserPtr(void) const =0Mix::Scene::IActorNodepure virtual
GetWorldMatrix(void) const =0Mix::Scene::INodepure virtual
GHOST enum valueMix::Scene::IRendererObject
HEMISPHERE_LIGHT enum valueMix::Scene::IRendererObject
IsDraw(void) const =0Mix::Scene::IActorNodepure virtual
IsRendering(void) const =0Mix::Scene::IRendererObjectpure virtual
LEAVING_PARTICLE enum valueMix::Scene::IRendererObject
LIGHT_SHAFTS_CASTER enum valueMix::Scene::IRendererObject
MIX_DECLARE_ALLOCATOR()Mix::Referenceprotected
PLANTER enum valueMix::Scene::IRendererObject
POINT_LIGHT enum valueMix::Scene::IRendererObject
Reference(void)Mix::Referenceprotected
Reference(Long32 count)Mix::Referenceprotected
Release(void)Mix::Reference
RemoveConstraint(Mix::Scene::IActorConstraint *pConstraint)=0Mix::Scene::IActorNodepure virtual
ResetLocalMatrix(void)=0Mix::Scene::IActorNodepure virtual
SCATTER_PARTICLE enum valueMix::Scene::IRendererObject
SetDraw(Boolean state, UInt32 depth=0xFFFFFFFF)=0Mix::Scene::IActorNodepure virtual
SetLocalMatrix(const Mix::Matrix4x4 &mat)=0Mix::Scene::INodepure virtual
SetUserIndex(Int32 index)=0Mix::Scene::IActorNodepure virtual
SetUserPtr(void *pData)=0Mix::Scene::IActorNodepure virtual
SKY_DOME enum valueMix::Scene::IRendererObject
SPOT_LIGHT enum valueMix::Scene::IRendererObject
TERRAIN_MODEL enum valueMix::Scene::IRendererObject
TYPE enum nameMix::Scene::IRendererObject
UNDEFINED enum valueMix::Scene::IRendererObject
UNIVERSAL_CAMERA enum valueMix::Scene::IRendererObject
VIEW_CAMERA enum valueMix::Scene::IRendererObject
WATER_POOL enum valueMix::Scene::IRendererObject
~IActorNode(void)Mix::Scene::IActorNodeinlineprotectedvirtual
~INode(void)Mix::Scene::INodeinlineprotectedvirtual
~IRendererObject(void)Mix::Scene::IRendererObjectinlineprotectedvirtual
~Reference(void)Mix::Referenceprotectedvirtual