AddRef(void) | Mix::Reference | |
BASE_FLAGS enum name | Mix::Scene::IParticleSystem | |
BEHAVIOR_FLAGS enum name | Mix::Scene::IParticleSystem | |
BILLBOARD enum value | Mix::Scene::IParticleSystem | |
FAR_SKIP_FRAMES enum value | Mix::Scene::IParticleSystem | |
GetColorControlPoint1(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetColorControlPoint2(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetConfig(void) const =0 | Mix::Scene::IParticleSystem | pure virtual |
GetConstantLinearVelocity(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetEmitOffset(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetEmitRadius(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetGravity(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetInitalColor(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetInitalSize(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetLastColor(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetLastSize(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetMaxAngularAcceleration(void) const =0 | Mix::Scene::IBillboardParticleSystem | pure virtual |
GetMaxAngularImpulse(void) const =0 | Mix::Scene::IBillboardParticleSystem | pure virtual |
GetMaxAngularVelocityDamping(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetMaxEmitCount(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetMaxEmitInterval(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetMaxFarDist(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetMaxFarSkipFrames(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetMaxLife(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetMaxLinearAcceleration(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetMaxLinearImpulse(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetMaxLinearVelocityDamping(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetMaxMass(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetMaxSizeRand(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetMiddleColor(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetMinAngularAcceleration(void) const =0 | Mix::Scene::IBillboardParticleSystem | pure virtual |
GetMinAngularImpulse(void) const =0 | Mix::Scene::IBillboardParticleSystem | pure virtual |
GetMinAngularVelocityDamping(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetMinEmitCount(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetMinEmitInterval(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetMinFarDist(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetMinLife(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetMinLinearAcceleration(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetMinLinearImpulse(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetMinLinearVelocityDamping(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetMinMass(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetMinSizeRand(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetRefCount(void) | Mix::Reference | |
GetTexBR(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
GetTexTL(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
Internal_CreateProcessor(Mix::Scene::IParticleProcessor **ppProcessor)=0 | Mix::Scene::IParticleSystem | pure virtual |
Internal_GetGenerateCount(void) const =0 | Mix::Scene::IParticleSystem | pure virtual |
Internal_GetGenerateInterval(void) const =0 | Mix::Scene::IParticleSystem | pure virtual |
Internal_GetGenerator(Mix::Scene::IParticleGenerator **ppGenerator)=0 | Mix::Scene::IParticleSystem | pure virtual |
INVISIBLE_SLEEP enum value | Mix::Scene::IParticleSystem | |
IsBillboard(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
IsFarSkipFrames(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
IsInvisibleSleep(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
IsSimulationWorldSpace(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
MIX_DECLARE_ALLOCATOR() | Mix::Reference | protected |
Reference(void) | Mix::Reference | protected |
Reference(Long32 count) | Mix::Reference | protected |
Release(void) | Mix::Reference | |
SetAngularAcceleration(Float32 minAcc, Float32 maxAcc)=0 | Mix::Scene::IBillboardParticleSystem | pure virtual |
SetAngularImpulse(Float32 minImpulse, Float32 maxImpulse)=0 | Mix::Scene::IBillboardParticleSystem | pure virtual |
SetAngularVelocityDamping(Float32 minDamping, Float32 maxDamping)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
SetColor(const Mix::Vector4 &initalColor, const Mix::Vector4 &middleColor, const Mix::Vector4 &lastColor)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
SetColorControlPoints(Float32 p1, Float32 p2)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
SetConstantLinearVelocity(const Mix::Vector3 &vel)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
SetEmitCount(UInt32 minEC, UInt32 maxEC)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
SetEmitInterval(Float32 minEI, Float32 maxEI)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
SetEmitOffset(Float32 offset)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
SetEmitRadius(const Mix::Vector3 &radius)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
SetFarDist(Float32 minDist, Float32 maxDist)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
SetFarSkipFrames(Boolean state)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
SetGravity(const Mix::Vector3 &gravity)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
SetInvisibleSleep(Boolean state)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
SetLife(Float32 minLife, Float32 maxLife)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
SetLinearAcceleration(const Mix::Vector3 &minAcc, const Mix::Vector3 &maxAcc)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
SetLinearImpulse(const Mix::Vector3 &minImpulse, const Mix::Vector3 &maxImpulse)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
SetLinearVelocityDamping(Float32 minDamping, Float32 maxDamping)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
SetMass(Float32 minMass, Float32 maxMass)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
SetMaxFarSkipFrames(UInt32 value)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
SetSize(const Mix::Vector2 &initalSize, const Mix::Vector2 &lastSize, Float32 minSizeRnd, Float32 maxSizeRnd)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
SetTexCoords(const Mix::Vector2 &tl, const Mix::Vector2 &br)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
SIMULATION_WORLD_SPACE enum value | Mix::Scene::IParticleSystem | |
~IBillboardParticleSystem(void) | Mix::Scene::IBillboardParticleSystem | inlineprotectedvirtual |
~IParticleSystem(void) | Mix::Scene::IParticleSystem | inlineprotectedvirtual |
~ISimpleParticleSystem(void) | Mix::Scene::ISimpleParticleSystem | inlineprotectedvirtual |
~Reference(void) | Mix::Reference | protectedvirtual |