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Mix::Scene::ITerrainModel Member List

This is the complete list of members for Mix::Scene::ITerrainModel, including all inherited members.

ACTOR_MODEL enum valueMix::Scene::IRendererObject
ACTOR_NODE enum valueMix::Scene::IRendererObject
AddRef(void)Mix::Reference
ATMOSPHERE_SCATTER enum valueMix::Scene::IRendererObject
C_ALL enum valueMix::Scene::ITerrainModel
C_SHARED_MATERIAL enum valueMix::Scene::ITerrainModel
Clone(Mix::Scene::ITerrainModel **ppMapModel, UInt32 flags=Mix::Scene::ITerrainModel::C_ALL)=0Mix::Scene::ITerrainModelpure virtual
CLONE_FLAGS enum nameMix::Scene::ITerrainModel
DIRECTIONAL_LIGHT enum valueMix::Scene::IRendererObject
DYNAMICS_WORLD enum valueMix::Scene::IRendererObject
ExistsCollider(void) const =0Mix::Scene::ITerrainModelpure virtual
FLOOR enum valueMix::Scene::IRendererObject
GetCollider(Mix::Scene::ITerrainCollider **ppCollider)=0Mix::Scene::ITerrainModelpure virtual
GetDefaultWaterContainsResult(void) const =0Mix::Scene::IEntitypure virtual
GetMaterialByIndex(UInt32 slotIndex, Mix::Scene::IMaterial **ppMaterial)=0Mix::Scene::IModelpure virtual
GetMaterialByName(const wchar_t *pSlotName, Mix::Scene::IMaterial **ppMaterial)=0Mix::Scene::IModelpure virtual
GetMaterialSlotCount(void) const =0Mix::Scene::IModelpure virtual
GetMaterialSlotIndex(const wchar_t *pSlotName)=0Mix::Scene::IModelpure virtual
GetMaterialSlotName(UInt32 slotIndex) const =0Mix::Scene::IModelpure virtual
GetName(void) const =0Mix::Scene::ITerrainModelpure virtual
GetRefCount(void)Mix::Reference
GetTransparencyPriority(void) const =0Mix::Scene::IEntitypure virtual
GetType(void) const =0Mix::Scene::IRendererObjectpure virtual
GetUserIndex(void) const =0Mix::Scene::IModelpure virtual
GetUserPtr(void) const =0Mix::Scene::IModelpure virtual
GetWorldPosition(void) const =0Mix::Scene::ITerrainModelpure virtual
GHOST enum valueMix::Scene::IRendererObject
HEMISPHERE_LIGHT enum valueMix::Scene::IRendererObject
IsDraw(void) const =0Mix::Scene::IEntitypure virtual
IsLocalLighting(void) const =0Mix::Scene::IEntitypure virtual
IsRendering(void) const =0Mix::Scene::IRendererObjectpure virtual
LEAVING_PARTICLE enum valueMix::Scene::IRendererObject
LIGHT_SHAFTS_CASTER enum valueMix::Scene::IRendererObject
MIX_DECLARE_ALLOCATOR()Mix::Referenceprotected
PLANTER enum valueMix::Scene::IRendererObject
POINT_LIGHT enum valueMix::Scene::IRendererObject
Reference(void)Mix::Referenceprotected
Reference(Long32 count)Mix::Referenceprotected
Release(void)Mix::Reference
SCATTER_PARTICLE enum valueMix::Scene::IRendererObject
SetDefaultWaterContainsResult(Mix::Scene::WATER_CONTAINS_RESULT result)=0Mix::Scene::IEntitypure virtual
SetDraw(Boolean state)=0Mix::Scene::IEntitypure virtual
SetLocalLighting(Boolean state)=0Mix::Scene::IEntitypure virtual
SetMaterialByIndex(UInt32 slotIndex, Mix::Scene::IMaterial *pMaterial)=0Mix::Scene::IModelpure virtual
SetMaterialByName(const wchar_t *pSlotName, Mix::Scene::IMaterial *pMaterial)=0Mix::Scene::IModelpure virtual
SetTransparencyPriority(UInt32 priority)=0Mix::Scene::IEntitypure virtual
SetUserIndex(Int32 index)=0Mix::Scene::IModelpure virtual
SetUserPtr(void *pData)=0Mix::Scene::IModelpure virtual
SetWorldPosition(const Mix::Vector3 &pos)=0Mix::Scene::ITerrainModelpure virtual
SKY_DOME enum valueMix::Scene::IRendererObject
SPOT_LIGHT enum valueMix::Scene::IRendererObject
TERRAIN_MODEL enum valueMix::Scene::IRendererObject
TYPE enum nameMix::Scene::IRendererObject
UNDEFINED enum valueMix::Scene::IRendererObject
UNIVERSAL_CAMERA enum valueMix::Scene::IRendererObject
VIEW_CAMERA enum valueMix::Scene::IRendererObject
WATER_POOL enum valueMix::Scene::IRendererObject
~IEntity(void)Mix::Scene::IEntityinlineprotectedvirtual
~IModel(void)Mix::Scene::IModelinlineprotectedvirtual
~IRendererObject(void)Mix::Scene::IRendererObjectinlineprotectedvirtual
~ITerrainModel(void)Mix::Scene::ITerrainModelinlineprotectedvirtual
~Reference(void)Mix::Referenceprotectedvirtual