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Mix::Scene::IMotionController Member List

This is the complete list of members for Mix::Scene::IMotionController, including all inherited members.

Add(Mix::Scene::IMotion *pMotion)=0Mix::Scene::IMotionControllerpure virtual
AddRef(void)Mix::Reference
Get(const Mix::Scene::MOTION_HANDLE &handle, Mix::Scene::IMotion **ppMotion)=0Mix::Scene::IMotionControllerpure virtual
GetCommandCount(void) const =0Mix::Scene::IMotionControllerpure virtual
GetHandleByIndex(UInt32 index) const =0Mix::Scene::IMotionControllerpure virtual
GetHandleByName(const wchar_t *pName) const =0Mix::Scene::IMotionControllerpure virtual
GetHandleCount(void) const =0Mix::Scene::IMotionControllerpure virtual
GetName(void) const =0Mix::Scene::IMotionControllerpure virtual
GetPriority(void) const =0Mix::Scene::IMotionControllerpure virtual
GetRefCount(void)Mix::Reference
GetState(const Mix::Scene::MOTION_HANDLE &handle, Mix::Scene::IMotionState **ppMotionState)=0Mix::Scene::IMotionControllerpure virtual
MIX_DECLARE_ALLOCATOR()Mix::Referenceprotected
Reference(void)Mix::Referenceprotected
Reference(Long32 count)Mix::Referenceprotected
Release(void)Mix::Reference
Remove(const Mix::Scene::MOTION_HANDLE &handle)=0Mix::Scene::IMotionControllerpure virtual
SendCommand(Mix::Scene::MOTION_COMMAND_EXECUTE_TYPE exeType, const Mix::Scene::MOTION_COMMAND &com)=0Mix::Scene::IMotionControllerpure virtual
SetListener(Mix::Scene::IMotionListener *pListener)=0Mix::Scene::IMotionControllerpure virtual
SetListener(const Mix::Scene::MOTION_HANDLE &handle, Mix::Scene::IMotionListener *pListener)=0Mix::Scene::IMotionControllerpure virtual
~IMotionController(void)Mix::Scene::IMotionControllerinlineprotectedvirtual
~Reference(void)Mix::Referenceprotectedvirtual