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Mix::Scene::IDefaultMaterial Member List

This is the complete list of members for Mix::Scene::IDefaultMaterial, including all inherited members.

AddRef(void)Mix::Reference
BeginConstant(void)=0Mix::Scene::IMaterialpure virtual
BUMP_NORMAL enum valueMix::Scene::IDefaultMaterial
BUMP_PARALLAX enum valueMix::Scene::IDefaultMaterial
BUMP_TYPE enum nameMix::Scene::IDefaultMaterial
Clone(Mix::Scene::IMaterial **ppMaterial)=0Mix::Scene::IMaterialpure virtual
DEFAULT enum valueMix::Scene::IMaterial
DIFFUSE_HALF_LAMBERT enum valueMix::Scene::IDefaultMaterial
DIFFUSE_LAMBERT enum valueMix::Scene::IDefaultMaterial
DIFFUSE_TYPE enum nameMix::Scene::IDefaultMaterial
EndConstant(void)=0Mix::Scene::IMaterialpure virtual
GetAmbientColor(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetBlendType(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetBumpHeightScale(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetBumpReflectFactor(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetBumpSampleCount(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetBumpTexture(Mix::Graphics::ITexture **ppTexture)=0Mix::Scene::IDefaultMaterialpure virtual
GetBumpType(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetCullingType(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetDiffuseColor(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetDiffuseFresnelIntensity(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetDiffuseRLHardness(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetDiffuseRLScale(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetDiffuseTexture(Mix::Graphics::ITexture **ppTexture)=0Mix::Scene::IDefaultMaterialpure virtual
GetDiffuseType(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetEmissiveColor(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetEmissiveScale(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetEmissiveTexture(Mix::Graphics::ITexture **ppTexture)=0Mix::Scene::IDefaultMaterialpure virtual
GetName(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetRefCount(void)Mix::Reference
GetReflectBias(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetReflectExprosure(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetReflectIntensity(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetReflectScale(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetReflectType(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetShaderType(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetSoftParticleThickness(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetSpecularColor(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetSpecularCTFresnel(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetSpecularCTRoughness(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetSpecularHardness(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetSpecularScale(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetSpecularTexture(Mix::Graphics::ITexture **ppTexture)=0Mix::Scene::IDefaultMaterialpure virtual
GetSpecularType(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetTextureAddressType(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetTextureFilterType(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetTransparencyMethod(void) const =0Mix::Scene::IMaterialpure virtual
GetType(void) const =0Mix::Scene::IMaterialpure virtual
GetVertexInputSigunature(Mix::Scene::IMaterial::TRANSFORM_TYPE type) const =0Mix::Scene::IMaterialpure virtual
GetVertexStride(Mix::Scene::IMaterial::TRANSFORM_TYPE type) const =0Mix::Scene::IMaterialpure virtual
GetWaveDir(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetWaveGap(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetWaveRefractiveIndex(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetWaveType(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetWaveUVOffset(void) const =0Mix::Scene::IDefaultMaterialpure virtual
GetWaveVelocity(void) const =0Mix::Scene::IDefaultMaterialpure virtual
IsBothFacesLighting(void) const =0Mix::Scene::IDefaultMaterialpure virtual
IsBump(void) const =0Mix::Scene::IDefaultMaterialpure virtual
IsCastShadow(void) const =0Mix::Scene::IDefaultMaterialpure virtual
IsDiffuseFresnel(void) const =0Mix::Scene::IDefaultMaterialpure virtual
IsDiffuseRL(void) const =0Mix::Scene::IDefaultMaterialpure virtual
IsLighting(void) const =0Mix::Scene::IMaterialpure virtual
IsReceiveShadow(void) const =0Mix::Scene::IDefaultMaterialpure virtual
IsRefractive(void) const =0Mix::Scene::IMaterialpure virtual
IsShadowing(void) const =0Mix::Scene::IMaterialpure virtual
IsSoftParticle(void) const =0Mix::Scene::IDefaultMaterialpure virtual
IsTransformable(Mix::Scene::IMaterial::TRANSFORM_TYPE type) const =0Mix::Scene::IMaterialpure virtual
IsTransparency(void) const =0Mix::Scene::IMaterialpure virtual
IsWave(void) const =0Mix::Scene::IDefaultMaterialpure virtual
IsWaveInvert(void) const =0Mix::Scene::IDefaultMaterialpure virtual
IsZWrite(void) const =0Mix::Scene::IDefaultMaterialpure virtual
MIX_DECLARE_ALLOCATOR()Mix::Referenceprotected
NeedsUpdate(void) const =0Mix::Scene::IMaterialpure virtual
Reference(void)Mix::Referenceprotected
Reference(Long32 count)Mix::Referenceprotected
REFLECT_FRESNEL enum valueMix::Scene::IDefaultMaterial
REFLECT_NONE enum valueMix::Scene::IDefaultMaterial
REFLECT_NORMAL enum valueMix::Scene::IDefaultMaterial
REFLECT_TYPE enum nameMix::Scene::IDefaultMaterial
Release(void)Mix::Reference
RenderColor(Mix::Graphics::IDevice *pDevice, Mix::Scene::IMaterial::TRANSFORM_TYPE trType)=0Mix::Scene::IMaterialpure virtual
RenderMask(Mix::Graphics::IDevice *pDevice, Mix::Scene::IMaterial::TRANSFORM_TYPE trType)=0Mix::Scene::IMaterialpure virtual
RenderShadow(Mix::Graphics::IDevice *pDevice, Mix::Scene::IMaterial::TRANSFORM_TYPE trType)=0Mix::Scene::IMaterialpure virtual
SetAmbientColor(const Mix::Vector4 &color)=0Mix::Scene::IDefaultMaterialpure virtual
SetBlendType(Mix::Graphics::BLEND_TYPE type)=0Mix::Scene::IDefaultMaterialpure virtual
SetBumpHeightScale(Float32 scale)=0Mix::Scene::IDefaultMaterialpure virtual
SetBumpReflectFactor(Float32 factor)=0Mix::Scene::IDefaultMaterialpure virtual
SetBumpSampleCount(Int32 sampleCount)=0Mix::Scene::IDefaultMaterialpure virtual
SetBumpTexture(Mix::Graphics::ITexture *pTexture)=0Mix::Scene::IDefaultMaterialpure virtual
SetCullingType(Mix::Graphics::CULL_TYPE type)=0Mix::Scene::IDefaultMaterialpure virtual
SetDiffuseColor(const Mix::Vector4 &color)=0Mix::Scene::IDefaultMaterialpure virtual
SetDiffuseFresnelIntensity(Float32 intensity)=0Mix::Scene::IDefaultMaterialpure virtual
SetDiffuseRLHardness(Float32 hardness)=0Mix::Scene::IDefaultMaterialpure virtual
SetDiffuseRLScale(Float32 scale)=0Mix::Scene::IDefaultMaterialpure virtual
SetDiffuseTexture(Mix::Graphics::ITexture *pTexture)=0Mix::Scene::IDefaultMaterialpure virtual
SetEmissiveColor(const Mix::Vector4 &color)=0Mix::Scene::IDefaultMaterialpure virtual
SetEmissiveScale(Float32 scale)=0Mix::Scene::IDefaultMaterialpure virtual
SetEmissiveTexture(Mix::Graphics::ITexture *pTexture)=0Mix::Scene::IDefaultMaterialpure virtual
SetReflectBias(Float32 bias)=0Mix::Scene::IDefaultMaterialpure virtual
SetReflectExprosure(Float32 exprosure)=0Mix::Scene::IDefaultMaterialpure virtual
SetReflectIntensity(Float32 intensity)=0Mix::Scene::IDefaultMaterialpure virtual
SetReflectScale(Float32 scale)=0Mix::Scene::IDefaultMaterialpure virtual
SetSoftParticleThickness(Float32 tickness)=0Mix::Scene::IDefaultMaterialpure virtual
SetSpecularColor(const Mix::Vector4 &color)=0Mix::Scene::IDefaultMaterialpure virtual
SetSpecularCTFresnel(Float32 fresnel)=0Mix::Scene::IDefaultMaterialpure virtual
SetSpecularCTRoughness(Float32 roughness)=0Mix::Scene::IDefaultMaterialpure virtual
SetSpecularHardness(Float32 hardness)=0Mix::Scene::IDefaultMaterialpure virtual
SetSpecularScale(Float32 scale)=0Mix::Scene::IDefaultMaterialpure virtual
SetSpecularTexture(Mix::Graphics::ITexture *pTexture)=0Mix::Scene::IDefaultMaterialpure virtual
SetTextureAddressType(Mix::Graphics::TEXTURE_ADDRESS_TYPE address)=0Mix::Scene::IDefaultMaterialpure virtual
SetTextureFilterType(Mix::Graphics::TEXTURE_FILTER_TYPE filter)=0Mix::Scene::IDefaultMaterialpure virtual
SetWaveDir(Mix::Scene::IDefaultMaterial::WAVE_DIR dir)=0Mix::Scene::IDefaultMaterialpure virtual
SetWaveGap(Float32 gap)=0Mix::Scene::IDefaultMaterialpure virtual
SetWaveRefractiveIndex(Float32 index)=0Mix::Scene::IDefaultMaterialpure virtual
SetWaveUVOffset(Float32 uvOffset)=0Mix::Scene::IDefaultMaterialpure virtual
SetWaveVelocity(Float32 vel)=0Mix::Scene::IDefaultMaterialpure virtual
SetZWrite(Boolean state)=0Mix::Scene::IDefaultMaterialpure virtual
SHADER_NORMAL enum valueMix::Scene::IDefaultMaterial
SHADER_SHADELESS enum valueMix::Scene::IDefaultMaterial
SHADER_TYPE enum nameMix::Scene::IDefaultMaterial
SHADER_WATER enum valueMix::Scene::IDefaultMaterial
SPECULAR_BLINN_PHONG enum valueMix::Scene::IDefaultMaterial
SPECULAR_COOKTORRANCE enum valueMix::Scene::IDefaultMaterial
SPECULAR_NONE enum valueMix::Scene::IDefaultMaterial
SPECULAR_PHONG enum valueMix::Scene::IDefaultMaterial
SPECULAR_TYPE enum nameMix::Scene::IDefaultMaterial
TM_INDIVIDUAL enum valueMix::Scene::IMaterial
TM_LUMP enum valueMix::Scene::IMaterial
TR_MAX enum valueMix::Scene::IMaterial
TR_SIMPLE enum valueMix::Scene::IMaterial
TR_SKINNING enum valueMix::Scene::IMaterial
TRANSFORM_TYPE enum nameMix::Scene::IMaterial
TRANSPARENCY_METHOD enum nameMix::Scene::IMaterial
TYPE enum nameMix::Scene::IMaterial
Update(Float32 dt)=0Mix::Scene::IMaterialpure virtual
WAVE_DIR enum nameMix::Scene::IDefaultMaterial
WAVE_NEGATIVE_U enum valueMix::Scene::IDefaultMaterial
WAVE_NEGATIVE_V enum valueMix::Scene::IDefaultMaterial
WAVE_NORMAL enum valueMix::Scene::IDefaultMaterial
WAVE_POSITIVE_U enum valueMix::Scene::IDefaultMaterial
WAVE_POSITIVE_V enum valueMix::Scene::IDefaultMaterial
WAVE_REFRACT enum valueMix::Scene::IDefaultMaterial
WAVE_TYPE enum nameMix::Scene::IDefaultMaterial
~IDefaultMaterial(void)Mix::Scene::IDefaultMaterialinlineprotectedvirtual
~IMaterial(void)Mix::Scene::IMaterialinlineprotectedvirtual
~Reference(void)Mix::Referenceprotectedvirtual