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Mix::Scene::IActorModel Member List
This is the complete list of members for
Mix::Scene::IActorModel
, including all inherited members.
ACTOR_MODEL
enum value
Mix::Scene::IRendererObject
ACTOR_NODE
enum value
Mix::Scene::IRendererObject
AddRef
(void)
Mix::Reference
ATMOSPHERE_SCATTER
enum value
Mix::Scene::IRendererObject
B_ALL_FLAGS
enum value
Mix::Scene::IActorModel
B_FAR_SKIP_MOTION_FRAME
enum value
Mix::Scene::IActorModel
B_INVALID_ONLY_ROOT_MOTION
enum value
Mix::Scene::IActorModel
B_INVISIBLE_SKIP_MOTION_FRAME
enum value
Mix::Scene::IActorModel
BEHAVIOR_FLAGS
enum name
Mix::Scene::IActorModel
C_ALL
enum value
Mix::Scene::IActorModel
C_DUPLICATE_MOTION_ENTRIES
enum value
Mix::Scene::IActorModel
C_SHARED_MATERIAL
enum value
Mix::Scene::IActorModel
C_SHARED_MOTION
enum value
Mix::Scene::IActorModel
Clone
(Mix::Scene::IActorModel **ppActorModel, UInt32 flags=Mix::Scene::IActorModel::C_ALL)=0
Mix::Scene::IActorModel
pure virtual
CLONE_FLAGS
enum name
Mix::Scene::IActorModel
Debug_GetDrawAxisScaling
(void) const =0
Mix::Scene::IActorModel
pure virtual
Debug_GetDrawJointFrameMinSize
(void) const =0
Mix::Scene::IActorModel
pure virtual
Debug_GetDrawJointLimitScaling
(void) const =0
Mix::Scene::IActorModel
pure virtual
Debug_SetDrawAxisScaling
(Float32 scaling)=0
Mix::Scene::IActorModel
pure virtual
Debug_SetDrawJointFrameMinSize
(Float32 minSize)=0
Mix::Scene::IActorModel
pure virtual
Debug_SetDrawJointLimitScaling
(Float32 scaling)=0
Mix::Scene::IActorModel
pure virtual
DIRECTIONAL_LIGHT
enum value
Mix::Scene::IRendererObject
DYNAMICS_WORLD
enum value
Mix::Scene::IRendererObject
ExistsCollider
(void) const =0
Mix::Scene::IActorModel
pure virtual
ExistsKinematicCharacter
(void) const =0
Mix::Scene::IActorModel
pure virtual
FLOOR
enum value
Mix::Scene::IRendererObject
GetAngularVelocity
(void) const =0
Mix::Scene::IActorModel
pure virtual
GetBounds
(void) const =0
Mix::Scene::IActorModel
pure virtual
GetCollider
(Mix::Scene::IActorCollider **ppCollider)=0
Mix::Scene::IActorModel
pure virtual
GetConfig
(void) const =0
Mix::Scene::IActorModel
pure virtual
GetDefaultWaterContainsResult
(void) const =0
Mix::Scene::IEntity
pure virtual
GetDynamicsDirector
(Mix::Scene::IActorDynamicsDirector **ppDynamicsDirector)=0
Mix::Scene::IActorModel
pure virtual
GetKinematicCharacter
(Mix::Scene::IActorKinematicCharacter **ppKinematicCharacter)=0
Mix::Scene::IActorModel
pure virtual
GetLinearVelocity
(void) const =0
Mix::Scene::IActorModel
pure virtual
GetListener
(Mix::Scene::IActorListener **ppListener)=0
Mix::Scene::IActorModel
pure virtual
GetMaterialByIndex
(UInt32 slotIndex, Mix::Scene::IMaterial **ppMaterial)=0
Mix::Scene::IModel
pure virtual
GetMaterialByName
(const wchar_t *pSlotName, Mix::Scene::IMaterial **ppMaterial)=0
Mix::Scene::IModel
pure virtual
GetMaterialSlotCount
(void) const =0
Mix::Scene::IModel
pure virtual
GetMaterialSlotIndex
(const wchar_t *pSlotName)=0
Mix::Scene::IModel
pure virtual
GetMaterialSlotName
(UInt32 slotIndex) const =0
Mix::Scene::IModel
pure virtual
GetMotionMixer
(Mix::Scene::IMotionMixer **ppMotionMixer)=0
Mix::Scene::IActorModel
pure virtual
GetName
(void) const =0
Mix::Scene::IActorModel
pure virtual
GetNodeByIndex
(UInt32 index, Mix::Scene::IActorNode **ppNode)=0
Mix::Scene::IActorModel
pure virtual
GetNodeByName
(const wchar_t *pName, Mix::Scene::IActorNode **ppNode)=0
Mix::Scene::IActorModel
pure virtual
GetNodeCount
(void) const =0
Mix::Scene::IActorModel
pure virtual
GetNodeIndex
(const wchar_t *pName) const =0
Mix::Scene::IActorModel
pure virtual
GetRefCount
(void)
Mix::Reference
GetSensor
(UInt32 index, Mix::Scene::IActorSensor **ppSensor)=0
Mix::Scene::IActorModel
pure virtual
GetSensorCount
(void) const =0
Mix::Scene::IActorModel
pure virtual
GetState
(void) const =0
Mix::Scene::IActorModel
pure virtual
GetTransparencyPriority
(void) const =0
Mix::Scene::IEntity
pure virtual
GetType
(void) const =0
Mix::Scene::IRendererObject
pure virtual
GetUserIndex
(void) const =0
Mix::Scene::IModel
pure virtual
GetUserPtr
(void) const =0
Mix::Scene::IModel
pure virtual
GetWorldMatrix
(void) const =0
Mix::Scene::IActorModel
pure virtual
GHOST
enum value
Mix::Scene::IRendererObject
HEMISPHERE_LIGHT
enum value
Mix::Scene::IRendererObject
IsDraw
(void) const =0
Mix::Scene::IEntity
pure virtual
IsIgnored
(void) const =0
Mix::Scene::IActorModel
pure virtual
IsLocalLighting
(void) const =0
Mix::Scene::IEntity
pure virtual
IsRendering
(void) const =0
Mix::Scene::IRendererObject
pure virtual
IsValid
(void) const =0
Mix::Scene::IActorModel
pure virtual
IsValid
(UInt32 id) const =0
Mix::Scene::IActorModel
pure virtual
IsVisible
(void) const =0
Mix::Scene::IActorModel
pure virtual
IsVisible
(UInt32 id) const =0
Mix::Scene::IActorModel
pure virtual
LEAVING_PARTICLE
enum value
Mix::Scene::IRendererObject
LIGHT_SHAFTS_CASTER
enum value
Mix::Scene::IRendererObject
MIX_DECLARE_ALLOCATOR
()
Mix::Reference
protected
PLANTER
enum value
Mix::Scene::IRendererObject
POINT_LIGHT
enum value
Mix::Scene::IRendererObject
R_ALL
enum value
Mix::Scene::IActorModel
R_INIT_LOCAL_MATRIX
enum value
Mix::Scene::IActorModel
R_UPDATE_WORLD_MATRIX
enum value
Mix::Scene::IActorModel
Reference
(void)
Mix::Reference
protected
Reference
(Long32 count)
Mix::Reference
protected
Refresh
(void)=0
Mix::Scene::IActorModel
pure virtual
Refresh1
(void)=0
Mix::Scene::IActorModel
pure virtual
Refresh2
(void)=0
Mix::Scene::IActorModel
pure virtual
Release
(void)
Mix::Reference
Reset
(UInt32 flags=Mix::Scene::IActorModel::R_UPDATE_WORLD_MATRIX)=0
Mix::Scene::IActorModel
pure virtual
RESET_FLAGS
enum name
Mix::Scene::IActorModel
SCATTER_PARTICLE
enum value
Mix::Scene::IRendererObject
SetConfig
(const Mix::Scene::IActorModel::CONFIG &config)=0
Mix::Scene::IActorModel
pure virtual
SetDefaultWaterContainsResult
(Mix::Scene::WATER_CONTAINS_RESULT result)=0
Mix::Scene::IEntity
pure virtual
SetDraw
(Boolean state)=0
Mix::Scene::IEntity
pure virtual
SetListener
(Mix::Scene::IActorListener *pListener)=0
Mix::Scene::IActorModel
pure virtual
SetLocalLighting
(Boolean state)=0
Mix::Scene::IEntity
pure virtual
SetMaterialByIndex
(UInt32 slotIndex, Mix::Scene::IMaterial *pMaterial)=0
Mix::Scene::IModel
pure virtual
SetMaterialByName
(const wchar_t *pSlotName, Mix::Scene::IMaterial *pMaterial)=0
Mix::Scene::IModel
pure virtual
SetTransparencyPriority
(UInt32 priority)=0
Mix::Scene::IEntity
pure virtual
SetUserIndex
(Int32 index)=0
Mix::Scene::IModel
pure virtual
SetUserPtr
(void *pData)=0
Mix::Scene::IModel
pure virtual
SetWorldMatrix
(const Mix::Matrix4x4 &worldMat)=0
Mix::Scene::IActorModel
pure virtual
SKY_DOME
enum value
Mix::Scene::IRendererObject
SPOT_LIGHT
enum value
Mix::Scene::IRendererObject
TERRAIN_MODEL
enum value
Mix::Scene::IRendererObject
TYPE
enum name
Mix::Scene::IRendererObject
UNDEFINED
enum value
Mix::Scene::IRendererObject
UNIVERSAL_CAMERA
enum value
Mix::Scene::IRendererObject
Update
(void)=0
Mix::Scene::IActorModel
pure virtual
Update
(Float32 dt)=0
Mix::Scene::IActorModel
pure virtual
VIEW_CAMERA
enum value
Mix::Scene::IRendererObject
WATER_POOL
enum value
Mix::Scene::IRendererObject
~IActorModel
(void)
Mix::Scene::IActorModel
inline
protected
virtual
~IEntity
(void)
Mix::Scene::IEntity
inline
protected
virtual
~IModel
(void)
Mix::Scene::IModel
inline
protected
virtual
~IRendererObject
(void)
Mix::Scene::IRendererObject
inline
protected
virtual
~Reference
(void)
Mix::Reference
protected
virtual
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