ランタイム
Mix::Scene::IBillboardParticleSystem Member List

This is the complete list of members for Mix::Scene::IBillboardParticleSystem, including all inherited members.

AddRef(void)Mix::Reference
BASE_FLAGS enum nameMix::Scene::IParticleSystem
BEHAVIOR_FLAGS enum nameMix::Scene::IParticleSystem
BILLBOARD enum valueMix::Scene::IParticleSystem
FAR_SKIP_FRAMES enum valueMix::Scene::IParticleSystem
GetColorControlPoint1(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetColorControlPoint2(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetConfig(void) const =0Mix::Scene::IParticleSystempure virtual
GetConstantLinearVelocity(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetEmitOffset(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetEmitRadius(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetGravity(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetInitalColor(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetInitalSize(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetLastColor(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetLastSize(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetMaxAngularAcceleration(void) const =0Mix::Scene::IBillboardParticleSystempure virtual
GetMaxAngularImpulse(void) const =0Mix::Scene::IBillboardParticleSystempure virtual
GetMaxAngularVelocityDamping(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetMaxEmitCount(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetMaxEmitInterval(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetMaxFarDist(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetMaxFarSkipFrames(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetMaxLife(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetMaxLinearAcceleration(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetMaxLinearImpulse(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetMaxLinearVelocityDamping(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetMaxMass(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetMaxSizeRand(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetMiddleColor(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetMinAngularAcceleration(void) const =0Mix::Scene::IBillboardParticleSystempure virtual
GetMinAngularImpulse(void) const =0Mix::Scene::IBillboardParticleSystempure virtual
GetMinAngularVelocityDamping(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetMinEmitCount(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetMinEmitInterval(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetMinFarDist(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetMinLife(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetMinLinearAcceleration(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetMinLinearImpulse(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetMinLinearVelocityDamping(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetMinMass(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetMinSizeRand(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetRefCount(void)Mix::Reference
GetTexBR(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
GetTexTL(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
Internal_CreateProcessor(Mix::Scene::IParticleProcessor **ppProcessor)=0Mix::Scene::IParticleSystempure virtual
Internal_GetGenerateCount(void) const =0Mix::Scene::IParticleSystempure virtual
Internal_GetGenerateInterval(void) const =0Mix::Scene::IParticleSystempure virtual
Internal_GetGenerator(Mix::Scene::IParticleGenerator **ppGenerator)=0Mix::Scene::IParticleSystempure virtual
INVISIBLE_SLEEP enum valueMix::Scene::IParticleSystem
IsBillboard(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
IsFarSkipFrames(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
IsInvisibleSleep(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
IsSimulationWorldSpace(void) const =0Mix::Scene::ISimpleParticleSystempure virtual
MIX_DECLARE_ALLOCATOR()Mix::Referenceprotected
Reference(void)Mix::Referenceprotected
Reference(Long32 count)Mix::Referenceprotected
Release(void)Mix::Reference
SetAngularAcceleration(Float32 minAcc, Float32 maxAcc)=0Mix::Scene::IBillboardParticleSystempure virtual
SetAngularImpulse(Float32 minImpulse, Float32 maxImpulse)=0Mix::Scene::IBillboardParticleSystempure virtual
SetAngularVelocityDamping(Float32 minDamping, Float32 maxDamping)=0Mix::Scene::ISimpleParticleSystempure virtual
SetColor(const Mix::Vector4 &initalColor, const Mix::Vector4 &middleColor, const Mix::Vector4 &lastColor)=0Mix::Scene::ISimpleParticleSystempure virtual
SetColorControlPoints(Float32 p1, Float32 p2)=0Mix::Scene::ISimpleParticleSystempure virtual
SetConstantLinearVelocity(const Mix::Vector3 &vel)=0Mix::Scene::ISimpleParticleSystempure virtual
SetEmitCount(UInt32 minEC, UInt32 maxEC)=0Mix::Scene::ISimpleParticleSystempure virtual
SetEmitInterval(Float32 minEI, Float32 maxEI)=0Mix::Scene::ISimpleParticleSystempure virtual
SetEmitOffset(Float32 offset)=0Mix::Scene::ISimpleParticleSystempure virtual
SetEmitRadius(const Mix::Vector3 &radius)=0Mix::Scene::ISimpleParticleSystempure virtual
SetFarDist(Float32 minDist, Float32 maxDist)=0Mix::Scene::ISimpleParticleSystempure virtual
SetFarSkipFrames(Boolean state)=0Mix::Scene::ISimpleParticleSystempure virtual
SetGravity(const Mix::Vector3 &gravity)=0Mix::Scene::ISimpleParticleSystempure virtual
SetInvisibleSleep(Boolean state)=0Mix::Scene::ISimpleParticleSystempure virtual
SetLife(Float32 minLife, Float32 maxLife)=0Mix::Scene::ISimpleParticleSystempure virtual
SetLinearAcceleration(const Mix::Vector3 &minAcc, const Mix::Vector3 &maxAcc)=0Mix::Scene::ISimpleParticleSystempure virtual
SetLinearImpulse(const Mix::Vector3 &minImpulse, const Mix::Vector3 &maxImpulse)=0Mix::Scene::ISimpleParticleSystempure virtual
SetLinearVelocityDamping(Float32 minDamping, Float32 maxDamping)=0Mix::Scene::ISimpleParticleSystempure virtual
SetMass(Float32 minMass, Float32 maxMass)=0Mix::Scene::ISimpleParticleSystempure virtual
SetMaxFarSkipFrames(UInt32 value)=0Mix::Scene::ISimpleParticleSystempure virtual
SetSize(const Mix::Vector2 &initalSize, const Mix::Vector2 &lastSize, Float32 minSizeRnd, Float32 maxSizeRnd)=0Mix::Scene::ISimpleParticleSystempure virtual
SetTexCoords(const Mix::Vector2 &tl, const Mix::Vector2 &br)=0Mix::Scene::ISimpleParticleSystempure virtual
SIMULATION_WORLD_SPACE enum valueMix::Scene::IParticleSystem
~IBillboardParticleSystem(void)Mix::Scene::IBillboardParticleSysteminlineprotectedvirtual
~IParticleSystem(void)Mix::Scene::IParticleSysteminlineprotectedvirtual
~ISimpleParticleSystem(void)Mix::Scene::ISimpleParticleSysteminlineprotectedvirtual
~Reference(void)Mix::Referenceprotectedvirtual