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Mix::Scene::IActorKinematicCharacter Member List

This is the complete list of members for Mix::Scene::IActorKinematicCharacter, including all inherited members.

ACTOR_COLLIDER enum valueMix::Scene::IDynamicsObject
ACTOR_KINEMATIC_CHARACTER enum valueMix::Scene::IDynamicsObject
ACTOR_SENSOR enum valueMix::Scene::IDynamicsObject
AddContactListener(Mix::Scene::IContactListener *pListener)=0Mix::Scene::IDynamicsObjectpure virtual
AddRef(void)Mix::Reference
CanJump(void) const =0Mix::Scene::IKinematicCharacterpure virtual
ClearContactListener(void)=0Mix::Scene::IDynamicsObjectpure virtual
ContainsContactListener(Mix::Scene::IContactListener *pListener) const =0Mix::Scene::IDynamicsObjectpure virtual
GetActiveThreshold(void) const =0Mix::Scene::IActorKinematicCharacterpure virtual
GetAngularVelocity(void) const =0Mix::Scene::IActorKinematicCharacterpure virtual
GetCurrentFilterGroup(void) const =0Mix::Scene::IActorKinematicCharacterpure virtual
GetCurrentFilterMask(void) const =0Mix::Scene::IActorKinematicCharacterpure virtual
GetDeactivationElapsedTime(void) const =0Mix::Scene::IActorKinematicCharacterpure virtual
GetFilterGroup(Mix::Scene::DYNAMICS_KCHAR_MODE mode) const =0Mix::Scene::IActorKinematicCharacterpure virtual
GetFilterMask(Mix::Scene::DYNAMICS_KCHAR_MODE mode) const =0Mix::Scene::IActorKinematicCharacterpure virtual
GetGravity(void) const =0Mix::Scene::IKinematicCharacterpure virtual
GetHeight(void) const =0Mix::Scene::IKinematicCharacterpure virtual
GetInitalJumpSpeed(void) const =0Mix::Scene::IKinematicCharacterpure virtual
GetLinearVelocity(void) const =0Mix::Scene::IKinematicCharacterpure virtual
GetMaterial(void) const =0Mix::Scene::IKinematicCharacterpure virtual
GetMaxFallSpeed(void) const =0Mix::Scene::IKinematicCharacterpure virtual
GetOwner(Mix::Scene::IRendererObject **ppOwner)=0Mix::Scene::IDynamicsObjectpure virtual
GetOwnerPtr(void) const =0Mix::Scene::IDynamicsObjectpure virtual
GetRadius(void) const =0Mix::Scene::IKinematicCharacterpure virtual
GetRefCount(void)Mix::Reference
GetSlopeLimit(void) const =0Mix::Scene::IKinematicCharacterpure virtual
GetStepHeight(void) const =0Mix::Scene::IKinematicCharacterpure virtual
GetType(void) const =0Mix::Scene::IDynamicsObjectpure virtual
GetUserIndex(void) const =0Mix::Scene::IDynamicsObjectpure virtual
GetUserPtr(void) const =0Mix::Scene::IDynamicsObjectpure virtual
GetWorldMatrix(void) const =0Mix::Scene::IDynamicsObjectpure virtual
GetWorldPosition(void) const =0Mix::Scene::IDynamicsObjectpure virtual
GetWorldRotation(void) const =0Mix::Scene::IDynamicsObjectpure virtual
HasContactListener(void) const =0Mix::Scene::IDynamicsObjectpure virtual
IsActive(void) const =0Mix::Scene::IActorKinematicCharacterpure virtual
Jump(void)=0Mix::Scene::IKinematicCharacterpure virtual
LIBERTY_COLLIDER enum valueMix::Scene::IDynamicsObject
MIX_DECLARE_ALLOCATOR()Mix::Referenceprotected
OnGround(void) const =0Mix::Scene::IKinematicCharacterpure virtual
Reference(void)Mix::Referenceprotected
Reference(Long32 count)Mix::Referenceprotected
Release(void)Mix::Reference
RemoveContactListener(Mix::Scene::IContactListener *pListener)=0Mix::Scene::IDynamicsObjectpure virtual
SetActiveThreshold(Float32 threshold)=0Mix::Scene::IActorKinematicCharacterpure virtual
SetAngularVelocity(const Mix::Quaternion &vel)=0Mix::Scene::IActorKinematicCharacterpure virtual
SetDeactivationElapsedTime(Float32 elapsedTime)=0Mix::Scene::IActorKinematicCharacterpure virtual
SetFilterGroup(Mix::Scene::DYNAMICS_KCHAR_MODE mode, UInt16 filterGroup)=0Mix::Scene::IActorKinematicCharacterpure virtual
SetFilterMask(Mix::Scene::DYNAMICS_KCHAR_MODE mode, UInt16 filterMask)=0Mix::Scene::IActorKinematicCharacterpure virtual
SetGravity(Float32 gravity)=0Mix::Scene::IKinematicCharacterpure virtual
SetInitalJumpSpeed(Float32 speed)=0Mix::Scene::IKinematicCharacterpure virtual
SetLinearVelocity(const Mix::Vector3 &vel)=0Mix::Scene::IKinematicCharacterpure virtual
SetMaterial(const Mix::Dynamics::MATERIAL &material)=0Mix::Scene::IKinematicCharacterpure virtual
SetMaxFallSpeed(Float32 speed)=0Mix::Scene::IKinematicCharacterpure virtual
SetSlopeLimit(Float32 rad)=0Mix::Scene::IKinematicCharacterpure virtual
SetStepHeight(Float32 height)=0Mix::Scene::IKinematicCharacterpure virtual
SetUserIndex(Int32 index)=0Mix::Scene::IDynamicsObjectpure virtual
SetUserPtr(void *pData)=0Mix::Scene::IDynamicsObjectpure virtual
SIMPLE_COLLIDER enum valueMix::Scene::IDynamicsObject
SIMPLE_KINEMATIC_CHARACTER enum valueMix::Scene::IDynamicsObject
SIMPLE_SENSOR enum valueMix::Scene::IDynamicsObject
Stand(UInt32 upAxisIndex=1, const Mix::Vector3 &worldUp=Mix::Vector3(0.0f, 1.0f, 0.0f))=0Mix::Scene::IActorKinematicCharacterpure virtual
TERRAIN_COLLIDER enum valueMix::Scene::IDynamicsObject
TYPE enum nameMix::Scene::IDynamicsObject
UNDEFINED enum valueMix::Scene::IDynamicsObject
~IActorKinematicCharacter(void)Mix::Scene::IActorKinematicCharacterinlineprotectedvirtual
~IDynamicsObject(void)Mix::Scene::IDynamicsObjectinlineprotectedvirtual
~IKinematicCharacter(void)Mix::Scene::IKinematicCharacterinlineprotectedvirtual
~Reference(void)Mix::Referenceprotectedvirtual