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Mix::Dynamics::IRigidBody Member List

This is the complete list of members for Mix::Dynamics::IRigidBody, including all inherited members.

Activate(void)=0Mix::Dynamics::IRigidBodypure virtual
AddListener(Mix::Dynamics::IObjectListener *pListener)=0Mix::Dynamics::IObjectpure virtual
AddRef(void)Mix::Reference
ApplyAngularForce(const Mix::Vector3 &force)=0Mix::Dynamics::IRigidBodypure virtual
ApplyAngularImpulse(const Mix::Vector3 &impulse)=0Mix::Dynamics::IRigidBodypure virtual
ApplyForce(const Mix::Vector3 &force, const Mix::Vector3 &pos)=0Mix::Dynamics::IRigidBodypure virtual
ApplyImpulse(const Mix::Vector3 &impulse, const Mix::Vector3 &pos)=0Mix::Dynamics::IRigidBodypure virtual
ApplyLinearForce(const Mix::Vector3 &force)=0Mix::Dynamics::IRigidBodypure virtual
ApplyLinearImpulse(const Mix::Vector3 &impulse)=0Mix::Dynamics::IRigidBodypure virtual
ClearForce(void)=0Mix::Dynamics::IRigidBodypure virtual
ClearMotion(void)=0Mix::Dynamics::IRigidBodypure virtual
ClearMotion(const Mix::Quaternion &rot, const Mix::Vector3 &pos)=0Mix::Dynamics::IRigidBodypure virtual
Deactivate(Boolean bFroce=False)=0Mix::Dynamics::IRigidBodypure virtual
Debug_Draw(Mix::Graphics::Utility::IPerspectiveRenderer *pPerspectiveRenderer, Float32 opacity=1.0f)=0Mix::Dynamics::IObjectpure virtual
Debug_GetDrawAxisScaling(void) const =0Mix::Dynamics::IObjectpure virtual
Debug_GetDrawFlags(void) const =0Mix::Dynamics::IObjectpure virtual
Debug_SetDrawAxisScaling(Float32 scaling)=0Mix::Dynamics::IObjectpure virtual
Debug_SetDrawFlags(UInt32 flags)=0Mix::Dynamics::IObjectpure virtual
DEFAULT enum valueMix::Dynamics::IRigidBody
GetAngularDamping(void) const =0Mix::Dynamics::IRigidBodypure virtual
GetAngularFactor(void) const =0Mix::Dynamics::IRigidBodypure virtual
GetAngularSleepingThresholds(void) const =0Mix::Dynamics::IRigidBodypure virtual
GetAngularVelocity(void)=0Mix::Dynamics::IRigidBodypure virtual
GetBounds(void) const =0Mix::Dynamics::IObjectpure virtual
GetFilterGroup(void) const =0Mix::Dynamics::IObjectpure virtual
GetFilterMask(void) const =0Mix::Dynamics::IObjectpure virtual
GetLinearDamping(void) const =0Mix::Dynamics::IRigidBodypure virtual
GetLinearFactor(void) const =0Mix::Dynamics::IRigidBodypure virtual
GetLinearSleepingThresholds(void) const =0Mix::Dynamics::IRigidBodypure virtual
GetLinearVelocity(void)=0Mix::Dynamics::IRigidBodypure virtual
GetMass(void) const =0Mix::Dynamics::IRigidBodypure virtual
GetMaterial(void) const =0Mix::Dynamics::IObjectpure virtual
GetRefCount(void)Mix::Reference
GetShape(Mix::Dynamics::IShape **ppShape)=0Mix::Dynamics::IObjectpure virtual
GetShapeMargin(void) const =0Mix::Dynamics::IObjectpure virtual
GetStatus(void) const =0Mix::Dynamics::IRigidBodypure virtual
GetTotalAngularForce(void)=0Mix::Dynamics::IRigidBodypure virtual
GetTotalLinearForce(void)=0Mix::Dynamics::IRigidBodypure virtual
GetType(void) const =0Mix::Dynamics::IObjectpure virtual
GetUserIndex(void) const =0Mix::Dynamics::IObjectpure virtual
GetUserPtr(void) const =0Mix::Dynamics::IObjectpure virtual
GetWorldMatrix(void) const =0Mix::Dynamics::IObjectpure virtual
GetWorldPosition(void) const =0Mix::Dynamics::IObjectpure virtual
GetWorldRotation(void) const =0Mix::Dynamics::IObjectpure virtual
IsActive(void) const =0Mix::Dynamics::IRigidBodypure virtual
IsAlwaysActive(void) const =0Mix::Dynamics::IRigidBodypure virtual
IsInWorld(void) const =0Mix::Dynamics::IObjectpure virtual
IsSimulationEnabled(void) const =0Mix::Dynamics::IRigidBodypure virtual
KINEMATIC enum valueMix::Dynamics::IRigidBody
KINEMATIC_CHARACTER enum valueMix::Dynamics::IObject
MIX_DECLARE_ALLOCATOR()Mix::Referenceprotected
Reference(void)Mix::Referenceprotected
Reference(Long32 count)Mix::Referenceprotected
Release(void)Mix::Reference
RemoveListener(Mix::Dynamics::IObjectListener *pListener)=0Mix::Dynamics::IObjectpure virtual
RIGIDBODY enum valueMix::Dynamics::IObject
SENSOR enum valueMix::Dynamics::IObject
SetAlwaysActive(Boolean state)=0Mix::Dynamics::IRigidBodypure virtual
SetAngularDamping(Float32 damping)=0Mix::Dynamics::IRigidBodypure virtual
SetAngularFactor(const Mix::Vector3 &factor)=0Mix::Dynamics::IRigidBodypure virtual
SetAngularSleepingThresholds(Float32 thresholds)=0Mix::Dynamics::IRigidBodypure virtual
SetAngularVelocity(const Mix::Vector3 &velocity)=0Mix::Dynamics::IRigidBodypure virtual
SetFilterGroup(UInt16 filterGroup)=0Mix::Dynamics::IObjectpure virtual
SetFilterMask(UInt16 filterMask)=0Mix::Dynamics::IObjectpure virtual
SetLinearDamping(Float32 damping)=0Mix::Dynamics::IRigidBodypure virtual
SetLinearFactor(const Mix::Vector3 &factor)=0Mix::Dynamics::IRigidBodypure virtual
SetLinearSleepingThresholds(Float32 thresholds)=0Mix::Dynamics::IRigidBodypure virtual
SetLinearVelocity(const Mix::Vector3 &velocity)=0Mix::Dynamics::IRigidBodypure virtual
SetMass(Float32 mass)=0Mix::Dynamics::IRigidBodypure virtual
SetMaterial(const Mix::Dynamics::MATERIAL &material)=0Mix::Dynamics::IObjectpure virtual
SetShapeMargin(Float32 margin)=0Mix::Dynamics::IObjectpure virtual
SetSimulationEnabled(Boolean state)=0Mix::Dynamics::IRigidBodypure virtual
SetStatus(Mix::Dynamics::IRigidBody::STATUS status)=0Mix::Dynamics::IRigidBodypure virtual
SetUserIndex(Int32 index)=0Mix::Dynamics::IObjectpure virtual
SetUserPtr(void *pData)=0Mix::Dynamics::IObjectpure virtual
SetWorldPosition(const Mix::Vector3 &pos)=0Mix::Dynamics::IObjectpure virtual
SetWorldRotation(const Mix::Quaternion &rot)=0Mix::Dynamics::IObjectpure virtual
SetWorldTransform(const Mix::Quaternion &rot, const Mix::Vector3 &pos)=0Mix::Dynamics::IObjectpure virtual
STATIC enum valueMix::Dynamics::IRigidBody
STATIC_MESH enum valueMix::Dynamics::IObject
STATIC_PLANE enum valueMix::Dynamics::IObject
STATUS enum nameMix::Dynamics::IRigidBody
TYPE enum nameMix::Dynamics::IObject
UpdateLocalInertia(void)=0Mix::Dynamics::IRigidBodypure virtual
VEHICLE enum valueMix::Dynamics::IObject
~IObject(void)Mix::Dynamics::IObjectinlineprotectedvirtual
~IRigidBody(void)Mix::Dynamics::IRigidBodyinlineprotectedvirtual
~Reference(void)Mix::Referenceprotectedvirtual