- i -
- Identity()
: Mix::Matrix3x3
, Mix::Matrix4x4
, Mix::Quaternion
- Increase()
: Mix::Semaphore
- Increment()
: Mix::AtomicValue
- IndexOf()
: Mix::StringA
, Mix::StringW
- Internal_Add()
: Mix::Scene::IParticleProcessor
- Internal_Clear()
: Mix::Scene::IParticleProcessor
- Internal_CreateProcessor()
: Mix::Scene::IParticleSystem
- Internal_Duplicate()
: Mix::Scene::IParticleProcessor
- Internal_GetCount()
: Mix::Scene::IParticleProcessor
- Internal_GetData()
: Mix::Scene::IParticleGenerator
- Internal_GetFaceNum()
: Mix::Scene::IParticleProcessor
- Internal_GetFaces()
: Mix::Scene::IParticleProcessor
- Internal_GetGenerateCount()
: Mix::Scene::IParticleSystem
- Internal_GetGenerateInterval()
: Mix::Scene::IParticleSystem
- Internal_GetGenerator()
: Mix::Scene::IParticleSystem
- Internal_Update()
: Mix::Scene::IParticleProcessor
- Inverse()
: Mix::Matrix3x3
, Mix::Matrix4x4
, Mix::Quaternion
- IsActive()
: Mix::Dynamics::IKinematicCharacter
, Mix::Dynamics::IRigidBody
, Mix::IEngine
, Mix::Scene::IActorDynamicsDirector
, Mix::Scene::IActorKinematicCharacter
, Mix::Scene::IKineticCollider
- IsAlwaysActive()
: Mix::Dynamics::IRigidBody
, Mix::Scene::IKineticCollider
- IsAmbientOcclusionAvailable()
: Mix::Scene::IRenderer
- IsAmbientOcclusionEnabled()
: Mix::Scene::ICamera
- IsAtmosphereAvailable()
: Mix::Scene::IRenderer
- IsAvailable()
: Mix::HID::IGamepad
- IsBillboard()
: Mix::Scene::ISimpleParticleSystem
- IsBloomAvailable()
: Mix::Scene::IRenderer
- IsBloomEnabled()
: Mix::Scene::ICamera
- IsBothFacesLighting()
: Mix::Scene::IDefaultMaterial
- IsBump()
: Mix::Scene::IDefaultMaterial
- IsCastShadow()
: Mix::Scene::IDefaultMaterial
- IsCatch()
: Mix::Dynamics::IObjectDragger
- IsCharacterEnabled()
: Mix::Scene::IActorDynamicsDirector
- IsChromatismAvailable()
: Mix::Scene::IRenderer
- IsChromatismEnabled()
: Mix::Scene::ICamera
- IsCloneable()
: Mix::Sound::IController
, Mix::Sound::IEmitter
- IsCloseEnabled()
: Mix::IEngine
- IsCloudEnabled()
: Mix::Scene::ISkyDome
- IsColliderEnabled()
: Mix::Scene::IActorDynamicsDirector
- IsCubeTextureSupported()
: Mix::Graphics::IDevice
- IsDefault()
: Mix::Scene::ICollider
- IsDepthTextureSupported()
: Mix::Graphics::IDevice
- IsDiffuseFresnel()
: Mix::Scene::IDefaultMaterial
- IsDiffuseRL()
: Mix::Scene::IDefaultMaterial
- IsDisposed()
: Mix::Sound::IDevice
- IsDofAvailable()
: Mix::Scene::IRenderer
- IsDofEnabled()
: Mix::Scene::ICamera
- IsDomainShaderSupported()
: Mix::Graphics::IDevice
- IsDraw()
: Mix::Scene::IActorNode
, Mix::Scene::IEntity
- IsDynamicPlaneTextureSupported()
: Mix::Graphics::IDevice
- IsDynamicsAvailable()
: Mix::Scene::IRenderer
- IsEnabled()
: Mix::Dynamics::IJoint
, Mix::Scene::ILight
, Mix::Scene::ILightShaftsCaster
, Mix::Scene::ISkyDome
- IsFarSkipFrames()
: Mix::Scene::ISimpleParticleSystem
- IsFilmicEnabled()
: Mix::Scene::ICamera
- IsFogAvailable()
: Mix::Scene::IRenderer
- IsFogEnabled()
: Mix::Scene::IRenderer
- IsFront()
: Mix::Dynamics::IVehicleWheel
- IsGammaEnabled()
: Mix::Scene::ICamera
- IsGeometryShaderSupported()
: Mix::Graphics::IDevice
- IsHullShaderSupported()
: Mix::Graphics::IDevice
- IsIgnored()
: Mix::Scene::IActorModel
, Mix::Scene::ILeavingParticle
, Mix::Scene::IPlanter
- IsIllegal()
: Mix::Scene::ILocalLight
, Mix::Scene::IWaterPool
- IsIndexSupported()
: Mix::Graphics::IDevice
- IsInvisibleSleep()
: Mix::Scene::ISimpleParticleSystem
- IsInWorld()
: Mix::Dynamics::IJoint
, Mix::Dynamics::IObject
- IsKinematic()
: Mix::Scene::ICollider
- IsLensDistortionEnabled()
: Mix::Scene::ICamera
- IsLensFlareAvailable()
: Mix::Scene::IRenderer
- IsLensFlareEnabled()
: Mix::Scene::ICamera
- IsLighting()
: Mix::Scene::IMaterial
- IsLightShaftsAvailable()
: Mix::Scene::IRenderer
- IsLightShaftsEnabled()
: Mix::Scene::ICamera
- IsLocalLighting()
: Mix::Scene::IEntity
- IsLockableTargetPlaneTextureSupported()
: Mix::Graphics::IDevice
- IsLuminosityAvailable()
: Mix::Scene::IRenderer
- IsMotionBlurActivated()
: Mix::Scene::ICamera
- IsMotionBlurEnabled()
: Mix::Scene::ICamera
- IsPanoramaEnabled()
: Mix::Scene::ISkyDome
- IsPlaneTextureSupported()
: Mix::Graphics::IDevice
- IsPlay()
: Mix::Scene::ILeavingParticle
- IsPlaying()
: Mix::Sound::IDevice
- IsReceiveShadow()
: Mix::Scene::IDefaultMaterial
- IsRefraction()
: Mix::Scene::IWaterPool
- IsRefractive()
: Mix::Scene::IMaterial
- IsRendering()
: Mix::Scene::IRendererObject
- IsSensorEnabled()
: Mix::Scene::IActorDynamicsDirector
- IsShaderConstantSupported()
: Mix::Graphics::IDevice
- IsShadowing()
: Mix::Scene::IMaterial
- IsShadowMappingAvailable()
: Mix::Scene::IRenderer
- IsShadowMappingEnabled()
: Mix::Scene::ICamera
- IsSimulationEnabled()
: Mix::Dynamics::IRigidBody
, Mix::Scene::ILibertyCollider
- IsSimulationWorldSpace()
: Mix::Scene::ISimpleParticleSystem
- IsSingle()
: Mix::Dynamics::IJoint
- IsSoftParticle()
: Mix::Scene::IDefaultMaterial
- IsStatic()
: Mix::Scene::ICollider
- IsTargetCubeTextureSupported()
: Mix::Graphics::IDevice
- IsTargetPlaneTextureSupported()
: Mix::Graphics::IDevice
- IsTransformable()
: Mix::Scene::IMaterial
- IsTransparency()
: Mix::Scene::IMaterial
- IsUnderWater()
: Mix::Scene::ICamera
- IsValid()
: Mix::Scene::BLUR
, Mix::Scene::IActorModel
- IsVignetteEnabled()
: Mix::Scene::ICamera
- IsVisible()
: Mix::Scene::IActorModel
, Mix::Scene::ILeavingParticle
- IsVolumeTextureSupported()
: Mix::Graphics::IDevice
- IsWave()
: Mix::Scene::IDefaultMaterial
- IsWaveInvert()
: Mix::Scene::IDefaultMaterial
- IsWidgetAvailable()
: Mix::Scene::IRenderer
- IsZWrite()
: Mix::Scene::IDefaultMaterial