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Mix::Scene::IManager Member List

This is the complete list of members for Mix::Scene::IManager, including all inherited members.

AddRef(void)Mix::Reference
CreateActorModelFromFile(Mix::Scene::IEffectPackage *pEffectPackage, const wchar_t *pFilePath, Mix::Scene::IActorModel **ppModel)=0Mix::Scene::IManagerpure virtual
CreateActorModelFromMemory(Mix::Scene::IEffectPackage *pEffectPackage, const wchar_t *pFilePath, const void *pSrc, UInt32 srcSize, Mix::Scene::IActorModel **ppModel)=0Mix::Scene::IManagerpure virtual
CreateActorModelFromReader(Mix::Scene::IEffectPackage *pEffectPackage, Mix::IO::IReader *pReader, Mix::Scene::IActorModel **ppModel)=0Mix::Scene::IManagerpure virtual
CreateBasisGhost(Mix::Dynamics::IShape *pShape, Boolean bCollide, Mix::Scene::IGhost **ppGhost, const wchar_t *pDebugName=NULL)=0Mix::Scene::IManagerpure virtual
CreateBillboardParticleSystem(Boolean bSimWorldSpace, Mix::Scene::IBillboardParticleSystem **ppSystem, const wchar_t *pDebugName=NULL)=0Mix::Scene::IManagerpure virtual
CreateDefaultParticleSystem(Boolean bSimWorldSpace, Mix::Scene::IDefaultParticleSystem::PLANE_TYPE planeType, Mix::Scene::IDefaultParticleSystem **ppSystem, const wchar_t *pDebugName=NULL)=0Mix::Scene::IManagerpure virtual
CreateDirectionalLight(Mix::Scene::IDirectionalLight **ppLight, const wchar_t *pDebugName=NULL)=0Mix::Scene::IManagerpure virtual
CreateEffectPackage(const wchar_t *pDirPath, const wchar_t *pName, Mix::Scene::IEffectPackage **ppEffectPackage)=0Mix::Scene::IManagerpure virtual
CreateFloor(Mix::Scene::IFloor **ppFloor, const wchar_t *pDebugName=NULL)=0Mix::Scene::IManagerpure virtual
CreateFloor(const Mix::Vector3 &normal, Float32 offset, Mix::Scene::IFloor **ppFloor, const wchar_t *pDebugName=NULL)=0Mix::Scene::IManagerpure virtual
CreateFlowerPackage(Mix::Scene::IMaterial *pMaterial, UInt32 numModel, const Mix::Scene::IFlowerPackage::MODEL *models, Mix::Scene::IFlowerPackage **ppFlowerPackage, const wchar_t *pDebugName=NULL)=0Mix::Scene::IManagerpure virtual
CreateHemisphereLight(Mix::Scene::IHemisphereLight **ppLight, const wchar_t *pDebugName=NULL)=0Mix::Scene::IManagerpure virtual
CreateKinematicGhost(Float32 height, Float32 radius, Float32 stepHeight, Mix::Scene::IGhost **ppGhost, const wchar_t *pDebugName=NULL)=0Mix::Scene::IManagerpure virtual
CreateLeavingParticle(Mix::Scene::IMaterial *pMaterial, Mix::Scene::IParticleSystem *pSystem, Mix::Scene::ILeavingParticle **ppParticle, const wchar_t *pDebugName=NULL)=0Mix::Scene::IManagerpure virtual
CreateLightShaftsCaster(Mix::Scene::ILightShaftsCaster **ppLightShaftsCaster, const wchar_t *pDebugName=NULL)=0Mix::Scene::IManagerpure virtual
CreateMaterialFromFile(Mix::Scene::IEffectPackage *pEffectPackage, const wchar_t *pFilePath, Mix::Scene::IMaterial **ppMaterial)=0Mix::Scene::IManagerpure virtual
CreateMaterialFromMemory(Mix::Scene::IEffectPackage *pEffectPackage, const wchar_t *pFilePath, const void *pSrc, UInt32 srcSize, Mix::Scene::IMaterial **ppMaterial)=0Mix::Scene::IManagerpure virtual
CreateMaterialFromReader(Mix::Scene::IEffectPackage *pEffectPackage, Mix::IO::IReader *pReader, Mix::Scene::IMaterial **ppMaterial)=0Mix::Scene::IManagerpure virtual
CreateMotionFromFile(const wchar_t *pFilePath, Mix::Scene::IMotion **ppMotion)=0Mix::Scene::IManagerpure virtual
CreateMotionFromMemory(const wchar_t *pFilePath, const void *pSrc, UInt32 srcSize, Mix::Scene::IMotion **ppMotion)=0Mix::Scene::IManagerpure virtual
CreateMotionFromReader(Mix::IO::IReader *pReader, Mix::Scene::IMotion **ppMotion)=0Mix::Scene::IManagerpure virtual
CreatePlanter(Mix::Scene::IFlowerPackage *pFlowerPackage, Mix::Scene::IPlanter **ppPlanter, const wchar_t *pDebugName=NULL)=0Mix::Scene::IManagerpure virtual
CreatePlanter(Mix::Scene::IFlowerPackage *pFlowerPackage, UInt32 numUnit, const Mix::Scene::IPlanter::UNIT *units, const Mix::Matrix4x4 &worldMat, Mix::Scene::IPlanter **ppPlanter, const wchar_t *pDebugName=NULL)=0Mix::Scene::IManagerpure virtual
CreatePointLight(Mix::Scene::IPointLight **ppLight, const wchar_t *pDebugName=NULL)=0Mix::Scene::IManagerpure virtual
CreateRenderer(Mix::Scene::IEffectPackage *pEffectPackage, const Mix::Scene::RENDERER_CONFIG &config, Mix::Scene::IRenderer **ppRenderer, const wchar_t *pDebugName=NULL)=0Mix::Scene::IManagerpure virtual
CreateScatterParticle(Mix::Scene::IMaterial *pMaterial, Mix::Scene::IParticleSystem *pSystem, Mix::Scene::IScatterParticle **ppParticle, const wchar_t *pDebugName=NULL)=0Mix::Scene::IManagerpure virtual
CreateSkyDome(Float32 radius, Float32 height, Mix::Scene::ISkyDome::QUALITY heQuality, Mix::Scene::ISkyDome **ppSkyDome, const wchar_t *pDebugName=NULL)=0Mix::Scene::IManagerpure virtual
CreateSkyDome(Float32 radius, Float32 height, Mix::Scene::ISkyDome::QUALITY heQuality, Mix::Scene::ISkyDome::QUALITY paQuality, Mix::Scene::ISkyDome **ppSkyDome, const wchar_t *pDebugName=NULL)=0Mix::Scene::IManagerpure virtual
CreateSpotLight(Mix::Scene::ISpotLight **ppLight, const wchar_t *pDebugName=NULL)=0Mix::Scene::IManagerpure virtual
CreateTerrainModelFromFile(Mix::Scene::IEffectPackage *pEffectPackage, const wchar_t *pFilePath, Mix::Scene::ITerrainModel **ppModel)=0Mix::Scene::IManagerpure virtual
CreateTerrainModelFromMemory(Mix::Scene::IEffectPackage *pEffectPackage, const wchar_t *pFilePath, const void *pSrc, UInt32 srcSize, Mix::Scene::ITerrainModel **ppModel)=0Mix::Scene::IManagerpure virtual
CreateTerrainModelFromReader(Mix::Scene::IEffectPackage *pEffectPackage, Mix::IO::IReader *pReader, Mix::Scene::ITerrainModel **ppModel)=0Mix::Scene::IManagerpure virtual
CreateUniversalCamera(const Mix::Scene::CAMERA_CONFIG &config, Mix::Scene::IUniversalCamera **ppCamera, const wchar_t *pDebugName=NULL)=0Mix::Scene::IManagerpure virtual
CreateViewCamera(const Mix::Scene::CAMERA_CONFIG &config, Mix::Scene::IViewCamera **ppCamera, const wchar_t *pDebugName=NULL)=0Mix::Scene::IManagerpure virtual
CreateWaterPool(const Mix::Vector3 &halfExtents, Mix::Vector3 &worldPos, Mix::Scene::IWaterPool **ppWaterPool, const wchar_t *pDebugName=NULL)=0Mix::Scene::IManagerpure virtual
CreateWaterPool(Mix::Scene::IWaterPoolContext *pContext, const Mix::Matrix4x4 &worldMat, Mix::Scene::IWaterPool **ppWaterPool, const wchar_t *pDebugName=NULL)=0Mix::Scene::IManagerpure virtual
Debug_GetDrawColor(Mix::Scene::DEBUG_DRAW_COLOR_TYPE type) const =0Mix::Scene::IManagerpure virtual
Debug_SetDrawColor(Mix::Scene::DEBUG_DRAW_COLOR_TYPE type, const Mix::Vector4 &color)=0Mix::Scene::IManagerpure virtual
GetRefCount(void)Mix::Reference
MIX_DECLARE_ALLOCATOR()Mix::Referenceprotected
Reference(void)Mix::Referenceprotected
Reference(Long32 count)Mix::Referenceprotected
Release(void)Mix::Reference
~IManager(void)Mix::Scene::IManagerinlineprotectedvirtual
~Reference(void)Mix::Referenceprotectedvirtual