- c -
- caElapsedTime
: Mix::Scene::DEBUG_PROFILE_CAMERA_POST_PROCESS
- caps
: Mix::Scene::CAMERA_CONFIG
, Mix::Scene::RENDERER_CONFIG
- caSmplRes
: Mix::Scene::CAMERA_CONFIG
- castPadding
: Mix::Scene::IDirectionalLight::PROJECTION
- ccElapsedTime
: Mix::Scene::DEBUG_PROFILE_CAMERA_OCTREE
- cellHeight
: Mix::Graphics::Utility::IFont::GLYPH
- cellWidth
: Mix::Graphics::Utility::IFont::GLYPH
- center
: Mix::Geometry::AABB
, Mix::Geometry::OBB
, Mix::Geometry::Sphere
- cmElapsedTime
: Mix::Scene::DEBUG_PROFILE_CAMERA_MODEL
- collisionAlgorithmPoolSize
: Mix::Dynamics::WORLD_CONFIG
- color
: Mix::Scene::IAtmosphereScatter::NIGHT_SETTINGS
, Mix::Scene::ICamera::VIGNETTE_SETTINGS
, Mix::Scene::IParticleProcessor::FACE
, Mix::Scene::IRenderer::FOG_SETTINGS
, Mix::Scene::ISkyDome::BASE_SETTINGS
, Mix::Scene::ISkyDome::CLOUD_GLOBAL_SETTINGS
, Mix::Scene::ISkyDome::PANORAMA_SETTINGS
, Mix::Scene::IWaterPool::VISUAL_PARAM
- colorFactor
: Mix::Scene::ICamera::CHROMATISM_SETTINGS
- colorTexFormat
: Mix::Scene::CAMERA_CONFIG
- colorWriteMask
: Mix::Graphics::BLEND_DESC
- combinedFriction
: Mix::Dynamics::MANIFOLD_POINT
- combinedRestitution
: Mix::Dynamics::MANIFOLD_POINT
- comCapacity
: Mix::Scene::DEBUG_PROFILE_CAMERA_DRAW_OPACITY
, Mix::Scene::DEBUG_PROFILE_CAMERA_DRAW_REFRACT
, Mix::Scene::DEBUG_PROFILE_CAMERA_DRAW_TRANSPARENCY
, Mix::Scene::DEBUG_PROFILE_CAMERA_PROJ_SHADOW
- comCount
: Mix::Scene::DEBUG_PROFILE_CAMERA_DRAW_OPACITY
, Mix::Scene::DEBUG_PROFILE_CAMERA_DRAW_REFRACT
, Mix::Scene::DEBUG_PROFILE_CAMERA_DRAW_TRANSPARENCY
, Mix::Scene::DEBUG_PROFILE_CAMERA_PROJ_SHADOW
, Mix::Scene::DEBUG_PROFILE_CAMERA_WIDGET
- cones
: Mix::Scene::ICamera::LUMINOSITY_SETTINGS
- connectionPoint
: Mix::Dynamics::VEHICLE_WHEEL_DESC
- coreOffset
: Mix::Scene::ISkyDome::PLANET_INFO
- cpElapsedTime
: Mix::Dynamics::DEBUG_WORLD_PROFILE
, Mix::Scene::DEBUG_PROFILE_RENDERER_DYNAMICS
- csElapsedTime
: Mix::Scene::DEBUG_PROFILE_CAMERA_OCTREE
- cullMode
: Mix::Graphics::RASTERIZER_DESC
- curMaxSkipFrames
: Mix::Scene::IActorModel::STATE
, Mix::Scene::ILeavingParticle::STATE