ライトシャフトキャスターインターフェース
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#include <ILightShaftsCaster.h>
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enum | TYPE {
UNDEFINED = 0,
UNIVERSAL_CAMERA = 1,
VIEW_CAMERA = 2,
HEMISPHERE_LIGHT = 3,
DIRECTIONAL_LIGHT = 4,
SPOT_LIGHT = 5,
POINT_LIGHT = 6,
SKY_DOME = 7,
ATMOSPHERE_SCATTER = 8,
LIGHT_SHAFTS_CASTER = 9,
ACTOR_NODE = 10,
ACTOR_MODEL = 11,
TERRAIN_MODEL = 12,
LEAVING_PARTICLE = 13,
SCATTER_PARTICLE = 14,
PLANTER = 15,
WATER_POOL = 16,
DYNAMICS_WORLD = 17,
FLOOR = 18,
GHOST = 19
} |
| タイプ列挙定数 More...
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virtual Mix::Scene::ILightShaftsCaster::~ILightShaftsCaster |
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void |
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inlineprotectedvirtual |
virtual Boolean Mix::Scene::ILightShaftsCaster::IsEnabled |
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void |
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const |
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pure virtual |
有効かどうかを確認します
- Returns
- 有効な場合は True を返します
virtual void Mix::Scene::ILightShaftsCaster::SetEnabled |
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Boolean |
state | ) |
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pure virtual |
有効にするかどうかを設定します
- Parameters
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virtual const Mix::Vector3& Mix::Scene::ILightShaftsCaster::GetPosition |
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void |
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const |
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pure virtual |
virtual void Mix::Scene::ILightShaftsCaster::SetPosition |
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const Mix::Vector3 & |
pos | ) |
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pure virtual |
The documentation for this class was generated from the following file: