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Mix::Scene::ILeavingParticle Member List

This is the complete list of members for Mix::Scene::ILeavingParticle, including all inherited members.

ACTOR_MODEL enum valueMix::Scene::IRendererObject
ACTOR_NODE enum valueMix::Scene::IRendererObject
AddRef(void)Mix::Reference
ATMOSPHERE_SCATTER enum valueMix::Scene::IRendererObject
C_ALL enum valueMix::Scene::ILeavingParticle
C_DUPLICATE_PROCESSOR enum valueMix::Scene::ILeavingParticle
C_SHARED_MATERIAL enum valueMix::Scene::ILeavingParticle
CanLocalLighting(void) const =0Mix::Scene::IWidgetpure virtual
Clone(Mix::Scene::ILeavingParticle **ppParticle, UInt32 flags=Mix::Scene::ILeavingParticle::C_ALL)=0Mix::Scene::ILeavingParticlepure virtual
CLONE_FLAGS enum nameMix::Scene::ILeavingParticle
Debug_GetDrawAxisScaling(void) const =0Mix::Scene::IParticlepure virtual
Debug_SetDrawAxisScaling(Float32 scaling)=0Mix::Scene::IParticlepure virtual
DIRECTIONAL_LIGHT enum valueMix::Scene::IRendererObject
DYNAMICS_WORLD enum valueMix::Scene::IRendererObject
FLOOR enum valueMix::Scene::IRendererObject
GetBounds(void) const =0Mix::Scene::ILeavingParticlepure virtual
GetDefaultWaterContainsResult(void) const =0Mix::Scene::IEntitypure virtual
GetMaterial(Mix::Scene::IMaterial **ppMaterial)=0Mix::Scene::IParticlepure virtual
GetRefCount(void)Mix::Reference
GetState(void) const =0Mix::Scene::ILeavingParticlepure virtual
GetTransparencyPriority(void) const =0Mix::Scene::IEntitypure virtual
GetType(void) const =0Mix::Scene::IRendererObjectpure virtual
GetWorldMatrix(void) const =0Mix::Scene::ILeavingParticlepure virtual
GHOST enum valueMix::Scene::IRendererObject
HEMISPHERE_LIGHT enum valueMix::Scene::IRendererObject
IsDraw(void) const =0Mix::Scene::IEntitypure virtual
IsIgnored(void) const =0Mix::Scene::ILeavingParticlepure virtual
IsLocalLighting(void) const =0Mix::Scene::IEntitypure virtual
IsPlay(void) const =0Mix::Scene::ILeavingParticlepure virtual
IsRendering(void) const =0Mix::Scene::IRendererObjectpure virtual
IsVisible(void) const =0Mix::Scene::ILeavingParticlepure virtual
IsVisible(UInt32 id) const =0Mix::Scene::ILeavingParticlepure virtual
LEAVING_PARTICLE enum valueMix::Scene::IRendererObject
LIGHT_SHAFTS_CASTER enum valueMix::Scene::IRendererObject
MIX_DECLARE_ALLOCATOR()Mix::Referenceprotected
PLANTER enum valueMix::Scene::IRendererObject
Play(Boolean bLoop)=0Mix::Scene::ILeavingParticlepure virtual
Play(Boolean bLoop, Float32 dt, UInt32 stepCount)=0Mix::Scene::ILeavingParticlepure virtual
POINT_LIGHT enum valueMix::Scene::IRendererObject
Reference(void)Mix::Referenceprotected
Reference(Long32 count)Mix::Referenceprotected
Refresh(void)=0Mix::Scene::IParticlepure virtual
Refresh1(void)=0Mix::Scene::IParticlepure virtual
Refresh2(void)=0Mix::Scene::IParticlepure virtual
Release(void)Mix::Reference
SCATTER_PARTICLE enum valueMix::Scene::IRendererObject
SetDefaultWaterContainsResult(Mix::Scene::WATER_CONTAINS_RESULT result)=0Mix::Scene::IEntitypure virtual
SetDraw(Boolean state)=0Mix::Scene::IEntitypure virtual
SetLocalLighting(Boolean state)=0Mix::Scene::IEntitypure virtual
SetMaterial(Mix::Scene::IMaterial *pMaterial)=0Mix::Scene::IParticlepure virtual
SetTransparencyPriority(UInt32 priority)=0Mix::Scene::IEntitypure virtual
SetWorldMatrix(const Mix::Matrix4x4 &worldMat)=0Mix::Scene::ILeavingParticlepure virtual
SKY_DOME enum valueMix::Scene::IRendererObject
SPOT_LIGHT enum valueMix::Scene::IRendererObject
Stop(Boolean bForce=False)=0Mix::Scene::ILeavingParticlepure virtual
TERRAIN_MODEL enum valueMix::Scene::IRendererObject
TYPE enum nameMix::Scene::IRendererObject
UNDEFINED enum valueMix::Scene::IRendererObject
UNIVERSAL_CAMERA enum valueMix::Scene::IRendererObject
Update(Float32 dt)=0Mix::Scene::IParticlepure virtual
VIEW_CAMERA enum valueMix::Scene::IRendererObject
WATER_POOL enum valueMix::Scene::IRendererObject
~IEntity(void)Mix::Scene::IEntityinlineprotectedvirtual
~ILeavingParticle(void)Mix::Scene::ILeavingParticleinlineprotectedvirtual
~IParticle(void)Mix::Scene::IParticleinlineprotectedvirtual
~IRendererObject(void)Mix::Scene::IRendererObjectinlineprotectedvirtual
~IWidget(void)Mix::Scene::IWidgetinlineprotectedvirtual
~Reference(void)Mix::Referenceprotectedvirtual