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Mix::Scene::IActorModel Member List

This is the complete list of members for Mix::Scene::IActorModel, including all inherited members.

ACTOR_MODEL enum valueMix::Scene::IRendererObject
ACTOR_NODE enum valueMix::Scene::IRendererObject
AddRef(void)Mix::Reference
ATMOSPHERE_SCATTER enum valueMix::Scene::IRendererObject
B_ALL_FLAGS enum valueMix::Scene::IActorModel
B_FAR_SKIP_MOTION_FRAME enum valueMix::Scene::IActorModel
B_INVALID_ONLY_ROOT_MOTION enum valueMix::Scene::IActorModel
B_INVISIBLE_SKIP_MOTION_FRAME enum valueMix::Scene::IActorModel
BEHAVIOR_FLAGS enum nameMix::Scene::IActorModel
C_ALL enum valueMix::Scene::IActorModel
C_DUPLICATE_MOTION_ENTRIES enum valueMix::Scene::IActorModel
C_SHARED_MATERIAL enum valueMix::Scene::IActorModel
C_SHARED_MOTION enum valueMix::Scene::IActorModel
Clone(Mix::Scene::IActorModel **ppActorModel, UInt32 flags=Mix::Scene::IActorModel::C_ALL)=0Mix::Scene::IActorModelpure virtual
CLONE_FLAGS enum nameMix::Scene::IActorModel
Debug_GetDrawAxisScaling(void) const =0Mix::Scene::IActorModelpure virtual
Debug_GetDrawJointFrameMinSize(void) const =0Mix::Scene::IActorModelpure virtual
Debug_GetDrawJointLimitScaling(void) const =0Mix::Scene::IActorModelpure virtual
Debug_SetDrawAxisScaling(Float32 scaling)=0Mix::Scene::IActorModelpure virtual
Debug_SetDrawJointFrameMinSize(Float32 minSize)=0Mix::Scene::IActorModelpure virtual
Debug_SetDrawJointLimitScaling(Float32 scaling)=0Mix::Scene::IActorModelpure virtual
DIRECTIONAL_LIGHT enum valueMix::Scene::IRendererObject
DYNAMICS_WORLD enum valueMix::Scene::IRendererObject
ExistsCollider(void) const =0Mix::Scene::IActorModelpure virtual
ExistsKinematicCharacter(void) const =0Mix::Scene::IActorModelpure virtual
FLOOR enum valueMix::Scene::IRendererObject
GetAngularVelocity(void) const =0Mix::Scene::IActorModelpure virtual
GetBounds(void) const =0Mix::Scene::IActorModelpure virtual
GetCollider(Mix::Scene::IActorCollider **ppCollider)=0Mix::Scene::IActorModelpure virtual
GetConfig(void) const =0Mix::Scene::IActorModelpure virtual
GetDefaultWaterContainsResult(void) const =0Mix::Scene::IEntitypure virtual
GetDynamicsDirector(Mix::Scene::IActorDynamicsDirector **ppDynamicsDirector)=0Mix::Scene::IActorModelpure virtual
GetKinematicCharacter(Mix::Scene::IActorKinematicCharacter **ppKinematicCharacter)=0Mix::Scene::IActorModelpure virtual
GetLinearVelocity(void) const =0Mix::Scene::IActorModelpure virtual
GetListener(Mix::Scene::IActorListener **ppListener)=0Mix::Scene::IActorModelpure virtual
GetMaterialByIndex(UInt32 slotIndex, Mix::Scene::IMaterial **ppMaterial)=0Mix::Scene::IModelpure virtual
GetMaterialByName(const wchar_t *pSlotName, Mix::Scene::IMaterial **ppMaterial)=0Mix::Scene::IModelpure virtual
GetMaterialSlotCount(void) const =0Mix::Scene::IModelpure virtual
GetMaterialSlotIndex(const wchar_t *pSlotName)=0Mix::Scene::IModelpure virtual
GetMaterialSlotName(UInt32 slotIndex) const =0Mix::Scene::IModelpure virtual
GetMotionMixer(Mix::Scene::IMotionMixer **ppMotionMixer)=0Mix::Scene::IActorModelpure virtual
GetName(void) const =0Mix::Scene::IActorModelpure virtual
GetNodeByIndex(UInt32 index, Mix::Scene::IActorNode **ppNode)=0Mix::Scene::IActorModelpure virtual
GetNodeByName(const wchar_t *pName, Mix::Scene::IActorNode **ppNode)=0Mix::Scene::IActorModelpure virtual
GetNodeCount(void) const =0Mix::Scene::IActorModelpure virtual
GetNodeIndex(const wchar_t *pName) const =0Mix::Scene::IActorModelpure virtual
GetRefCount(void)Mix::Reference
GetSensor(UInt32 index, Mix::Scene::IActorSensor **ppSensor)=0Mix::Scene::IActorModelpure virtual
GetSensorCount(void) const =0Mix::Scene::IActorModelpure virtual
GetState(void) const =0Mix::Scene::IActorModelpure virtual
GetTransparencyPriority(void) const =0Mix::Scene::IEntitypure virtual
GetType(void) const =0Mix::Scene::IRendererObjectpure virtual
GetUserIndex(void) const =0Mix::Scene::IModelpure virtual
GetUserPtr(void) const =0Mix::Scene::IModelpure virtual
GetWorldMatrix(void) const =0Mix::Scene::IActorModelpure virtual
GHOST enum valueMix::Scene::IRendererObject
HEMISPHERE_LIGHT enum valueMix::Scene::IRendererObject
IsDraw(void) const =0Mix::Scene::IEntitypure virtual
IsIgnored(void) const =0Mix::Scene::IActorModelpure virtual
IsLocalLighting(void) const =0Mix::Scene::IEntitypure virtual
IsRendering(void) const =0Mix::Scene::IRendererObjectpure virtual
IsValid(void) const =0Mix::Scene::IActorModelpure virtual
IsValid(UInt32 id) const =0Mix::Scene::IActorModelpure virtual
IsVisible(void) const =0Mix::Scene::IActorModelpure virtual
IsVisible(UInt32 id) const =0Mix::Scene::IActorModelpure virtual
LEAVING_PARTICLE enum valueMix::Scene::IRendererObject
LIGHT_SHAFTS_CASTER enum valueMix::Scene::IRendererObject
MIX_DECLARE_ALLOCATOR()Mix::Referenceprotected
PLANTER enum valueMix::Scene::IRendererObject
POINT_LIGHT enum valueMix::Scene::IRendererObject
R_ALL enum valueMix::Scene::IActorModel
R_INIT_LOCAL_MATRIX enum valueMix::Scene::IActorModel
R_UPDATE_WORLD_MATRIX enum valueMix::Scene::IActorModel
Reference(void)Mix::Referenceprotected
Reference(Long32 count)Mix::Referenceprotected
Refresh(void)=0Mix::Scene::IActorModelpure virtual
Refresh1(void)=0Mix::Scene::IActorModelpure virtual
Refresh2(void)=0Mix::Scene::IActorModelpure virtual
Release(void)Mix::Reference
Reset(UInt32 flags=Mix::Scene::IActorModel::R_UPDATE_WORLD_MATRIX)=0Mix::Scene::IActorModelpure virtual
RESET_FLAGS enum nameMix::Scene::IActorModel
SCATTER_PARTICLE enum valueMix::Scene::IRendererObject
SetConfig(const Mix::Scene::IActorModel::CONFIG &config)=0Mix::Scene::IActorModelpure virtual
SetDefaultWaterContainsResult(Mix::Scene::WATER_CONTAINS_RESULT result)=0Mix::Scene::IEntitypure virtual
SetDraw(Boolean state)=0Mix::Scene::IEntitypure virtual
SetListener(Mix::Scene::IActorListener *pListener)=0Mix::Scene::IActorModelpure virtual
SetLocalLighting(Boolean state)=0Mix::Scene::IEntitypure virtual
SetMaterialByIndex(UInt32 slotIndex, Mix::Scene::IMaterial *pMaterial)=0Mix::Scene::IModelpure virtual
SetMaterialByName(const wchar_t *pSlotName, Mix::Scene::IMaterial *pMaterial)=0Mix::Scene::IModelpure virtual
SetTransparencyPriority(UInt32 priority)=0Mix::Scene::IEntitypure virtual
SetUserIndex(Int32 index)=0Mix::Scene::IModelpure virtual
SetUserPtr(void *pData)=0Mix::Scene::IModelpure virtual
SetWorldMatrix(const Mix::Matrix4x4 &worldMat)=0Mix::Scene::IActorModelpure virtual
SKY_DOME enum valueMix::Scene::IRendererObject
SPOT_LIGHT enum valueMix::Scene::IRendererObject
TERRAIN_MODEL enum valueMix::Scene::IRendererObject
TYPE enum nameMix::Scene::IRendererObject
UNDEFINED enum valueMix::Scene::IRendererObject
UNIVERSAL_CAMERA enum valueMix::Scene::IRendererObject
Update(void)=0Mix::Scene::IActorModelpure virtual
Update(Float32 dt)=0Mix::Scene::IActorModelpure virtual
VIEW_CAMERA enum valueMix::Scene::IRendererObject
WATER_POOL enum valueMix::Scene::IRendererObject
~IActorModel(void)Mix::Scene::IActorModelinlineprotectedvirtual
~IEntity(void)Mix::Scene::IEntityinlineprotectedvirtual
~IModel(void)Mix::Scene::IModelinlineprotectedvirtual
~IRendererObject(void)Mix::Scene::IRendererObjectinlineprotectedvirtual
~Reference(void)Mix::Referenceprotectedvirtual