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Mix::Scene::ICamera::DOF_SETTINGS Struct Reference

被写界深度設定構造体 More...

#include <ICamera.h>

Collaboration diagram for Mix::Scene::ICamera::DOF_SETTINGS:

Public Attributes

Float32 nearZ
 効果範囲を表す手前の位置( 0.0f < nearZ ) More...
 
Float32 nearDist
 効果が最大になる手間への距離( nearZ >= nearDist ) More...
 
Float32 farZ
 効果範囲を表す奥の位置( nearZ < farZ ) More...
 
Float32 farDist
 効果が最大になる奥への距離( 0.0f <= farDist ) More...
 
Mix::Scene::BLUR blur1
 ブラー1 More...
 
Mix::Scene::BLUR blur2
 ブラー2 More...
 
Float32 blurThreshold
 ブラー1と2を混合(中間)の閾値( 0.0f〜1.0f ) More...
 

Detailed Description

被写界深度設定構造体

Member Data Documentation

Float32 Mix::Scene::ICamera::DOF_SETTINGS::nearZ

効果範囲を表す手前の位置( 0.0f < nearZ )

Float32 Mix::Scene::ICamera::DOF_SETTINGS::nearDist

効果が最大になる手間への距離( nearZ >= nearDist )

Float32 Mix::Scene::ICamera::DOF_SETTINGS::farZ

効果範囲を表す奥の位置( nearZ < farZ )

Float32 Mix::Scene::ICamera::DOF_SETTINGS::farDist

効果が最大になる奥への距離( 0.0f <= farDist )

Mix::Scene::BLUR Mix::Scene::ICamera::DOF_SETTINGS::blur1

ブラー1

Mix::Scene::BLUR Mix::Scene::ICamera::DOF_SETTINGS::blur2

ブラー2

Float32 Mix::Scene::ICamera::DOF_SETTINGS::blurThreshold

ブラー1と2を混合(中間)の閾値( 0.0f〜1.0f )


The documentation for this struct was generated from the following file: