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Mix::Matrix4x4 Member List

This is the complete list of members for Mix::Matrix4x4, including all inherited members.

Compose(const Mix::Vector3 &s, const Mix::Quaternion &r, const Mix::Vector3 &t)Mix::Matrix4x4
Decompose(Mix::Vector3 &s, Mix::Quaternion &r, Mix::Vector3 &t) const Mix::Matrix4x4
GetColumn(UInt32 index) const Mix::Matrix4x4
GetRotation(void) const Mix::Matrix4x4
GetRow(UInt32 index) const Mix::Matrix4x4
GetScaling(void) const Mix::Matrix4x4
GetTranslation(void) const Mix::Matrix4x4
Identity(void)Mix::Matrix4x4inlinestatic
Inverse(void)Mix::Matrix4x4
LookAtLH(const Mix::Vector3 &eye, const Mix::Vector3 &at, const Mix::Vector3 &up, Mix::Matrix4x4 &mat)Mix::Matrix4x4static
LookAtLH(const Mix::Quaternion &rot, const Mix::Vector3 &at, Float32 dist, Mix::Matrix4x4 &mat)Mix::Matrix4x4static
mMix::Matrix4x4
m00Mix::Matrix4x4
m01Mix::Matrix4x4
m02Mix::Matrix4x4
m03Mix::Matrix4x4
m10Mix::Matrix4x4
m11Mix::Matrix4x4
m12Mix::Matrix4x4
m13Mix::Matrix4x4
m20Mix::Matrix4x4
m21Mix::Matrix4x4
m22Mix::Matrix4x4
m23Mix::Matrix4x4
m30Mix::Matrix4x4
m31Mix::Matrix4x4
m32Mix::Matrix4x4
m33Mix::Matrix4x4
Matrix4x4(void)Mix::Matrix4x4
Matrix4x4(const Mix::Quaternion &r)Mix::Matrix4x4
Matrix4x4(const Mix::Quaternion &r, const Mix::Vector3 &t)Mix::Matrix4x4
Matrix4x4(const Mix::Vector3 &s, const Mix::Quaternion &r, const Mix::Vector3 &t)Mix::Matrix4x4
Matrix4x4(Float32 _m00, Float32 _m01, Float32 _m02, Float32 _m03, Float32 _m10, Float32 _m11, Float32 _m12, Float32 _m13, Float32 _m20, Float32 _m21, Float32 _m22, Float32 _m23, Float32 _m30, Float32 _m31, Float32 _m32, Float32 _m33)Mix::Matrix4x4
Matrix4x4(const Matrix4x4 &mm)Mix::Matrix4x4
operator!=(const Matrix4x4 &mat) const Mix::Matrix4x4
operator*(const Matrix4x4 &m) const Mix::Matrix4x4
operator*(const Vector3 &v) const Mix::Matrix4x4
operator*(const Vector4 &v) const Mix::Matrix4x4
operator*(const Vector3 &v, const Matrix4x4 &m)Mix::Matrix4x4friend
operator*=(const Matrix4x4 &m)Mix::Matrix4x4
operator=(const Matrix4x4 &m)Mix::Matrix4x4
operator==(const Matrix4x4 &mat) const Mix::Matrix4x4
OrthoLH(Float32 width, Float32 height, Float32 nearZ, Float32 farZ, Mix::Matrix4x4 &mat)Mix::Matrix4x4static
OrthoOffCenterLH(const Mix::Vector3 &min, const Mix::Vector3 &max, Mix::Matrix4x4 &mat)Mix::Matrix4x4static
PerspectiveFovLH(Float32 fovY, Float32 aspect, Float32 nearZ, Float32 farZ, Mix::Matrix4x4 &mat)Mix::Matrix4x4static
Remake(Boolean bScaling, Boolean bRotation, Boolean bTranslation) const Mix::Matrix4x4
SetColumn(UInt32 index, const Mix::Vector4 &v)Mix::Matrix4x4
SetRotation(const Mix::Quaternion &rot)Mix::Matrix4x4
SetRotationX(Float32 r)Mix::Matrix4x4
SetRotationY(Float32 r)Mix::Matrix4x4
SetRotationZ(Float32 r)Mix::Matrix4x4
SetRow(UInt32 index, const Mix::Vector4 &v)Mix::Matrix4x4
SetScaling(Float32 s)Mix::Matrix4x4
SetScaling(Float32 sx, Float32 sy, Float32 sz)Mix::Matrix4x4
SetScaling(const Vector3 &s)Mix::Matrix4x4
SetTranslation(Float32 tx, Float32 ty, Float32 tz)Mix::Matrix4x4
SetTranslation(const Vector3 &t)Mix::Matrix4x4
ToEulerXYZ(void) const Mix::Matrix4x4
ToEulerXZY(void) const Mix::Matrix4x4
ToEulerYXZ(void) const Mix::Matrix4x4
ToEulerYZX(void) const Mix::Matrix4x4
ToEulerZXY(void) const Mix::Matrix4x4
ToEulerZYX(void) const Mix::Matrix4x4
ToInverse(void) const Mix::Matrix4x4
ToTranspose(void) const Mix::Matrix4x4
Transform(Mix::Vector3 *vectors, UInt32 numVector) const Mix::Matrix4x4
Transform(const Mix::Vector3 *srcVectors, Mix::Vector3 *dstVectors, UInt32 numVector) const Mix::Matrix4x4
Transform(Mix::Vector4 *vectors, UInt32 numVector) const Mix::Matrix4x4
Transform(const Mix::Vector4 *srcVectors, Mix::Vector4 *dstVectors, UInt32 numVector) const Mix::Matrix4x4
TransformSR(const Mix::Vector3 &v) const Mix::Matrix4x4
TransformSR(Mix::Vector3 *vectors, UInt32 numVector) const Mix::Matrix4x4
TransformSR(const Mix::Vector3 *srcVectors, Mix::Vector3 *dstVectors, UInt32 numVector) const Mix::Matrix4x4
TransformSR(const Mix::Vector4 &v) const Mix::Matrix4x4
TransformSR(Mix::Vector4 *vectors, UInt32 numVector) const Mix::Matrix4x4
TransformSR(const Mix::Vector4 *srcVectors, Mix::Vector4 *dstVectors, UInt32 numVector) const Mix::Matrix4x4
Transpose(void)Mix::Matrix4x4
Zero(void)Mix::Matrix4x4inlinestatic