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Mix::Scene::ILibertyCollider Member List

This is the complete list of members for Mix::Scene::ILibertyCollider, including all inherited members.

Activate(void)=0Mix::Scene::IKineticColliderpure virtual
ACTOR_COLLIDER enum valueMix::Scene::IDynamicsObject
ACTOR_KINEMATIC_CHARACTER enum valueMix::Scene::IDynamicsObject
ACTOR_SENSOR enum valueMix::Scene::IDynamicsObject
AddContactListener(Mix::Scene::IContactListener *pListener)=0Mix::Scene::IDynamicsObjectpure virtual
AddRef(void)Mix::Reference
ApplyAngularForce(const Mix::Vector3 &force)=0Mix::Scene::IKineticColliderpure virtual
ApplyAngularImpulse(const Mix::Vector3 &impulse)=0Mix::Scene::IKineticColliderpure virtual
ApplyForce(const Mix::Vector3 &force, const Mix::Vector3 &pos)=0Mix::Scene::IKineticColliderpure virtual
ApplyImpulse(const Mix::Vector3 &impulse, const Mix::Vector3 &pos)=0Mix::Scene::IKineticColliderpure virtual
ApplyLinearForce(const Mix::Vector3 &force)=0Mix::Scene::IKineticColliderpure virtual
ApplyLinearImpulse(const Mix::Vector3 &impulse)=0Mix::Scene::IKineticColliderpure virtual
ClearContactListener(void)=0Mix::Scene::IDynamicsObjectpure virtual
ClearForce(void)=0Mix::Scene::IKineticColliderpure virtual
ClearMotion(void)=0Mix::Scene::IKineticColliderpure virtual
ClearMotion(const Mix::Quaternion &rot, const Mix::Vector3 &pos)=0Mix::Scene::IKineticColliderpure virtual
ContainsContactListener(Mix::Scene::IContactListener *pListener) const =0Mix::Scene::IDynamicsObjectpure virtual
Deactivate(Boolean bFroce=False)=0Mix::Scene::IKineticColliderpure virtual
GetAngularDamping(void) const =0Mix::Scene::IKineticColliderpure virtual
GetAngularFactor(void) const =0Mix::Scene::IKineticColliderpure virtual
GetAngularSleepingThresholds(void) const =0Mix::Scene::IKineticColliderpure virtual
GetAngularVelocity(void)=0Mix::Scene::IKineticColliderpure virtual
GetFilterGroup(void) const =0Mix::Scene::ILibertyColliderpure virtual
GetFilterMask(void) const =0Mix::Scene::ILibertyColliderpure virtual
GetLinearDamping(void) const =0Mix::Scene::IKineticColliderpure virtual
GetLinearFactor(void) const =0Mix::Scene::IKineticColliderpure virtual
GetLinearSleepingThresholds(void) const =0Mix::Scene::IKineticColliderpure virtual
GetLinearVelocity(void)=0Mix::Scene::IKineticColliderpure virtual
GetMass(void) const =0Mix::Scene::IKineticColliderpure virtual
GetMaterial(void) const =0Mix::Scene::IKineticColliderpure virtual
GetOwner(Mix::Scene::IRendererObject **ppOwner)=0Mix::Scene::IDynamicsObjectpure virtual
GetOwnerPtr(void) const =0Mix::Scene::IDynamicsObjectpure virtual
GetRefCount(void)Mix::Reference
GetStatus(void) const =0Mix::Scene::ILibertyColliderpure virtual
GetTotalAngularForce(void)=0Mix::Scene::IKineticColliderpure virtual
GetTotalLinearForce(void)=0Mix::Scene::IKineticColliderpure virtual
GetType(void) const =0Mix::Scene::IDynamicsObjectpure virtual
GetUserIndex(void) const =0Mix::Scene::IDynamicsObjectpure virtual
GetUserPtr(void) const =0Mix::Scene::IDynamicsObjectpure virtual
GetWorldMatrix(void) const =0Mix::Scene::IDynamicsObjectpure virtual
GetWorldPosition(void) const =0Mix::Scene::IDynamicsObjectpure virtual
GetWorldRotation(void) const =0Mix::Scene::IDynamicsObjectpure virtual
HasContactListener(void) const =0Mix::Scene::IDynamicsObjectpure virtual
IsActive(void) const =0Mix::Scene::IKineticColliderpure virtual
IsAlwaysActive(void) const =0Mix::Scene::IKineticColliderpure virtual
IsDefault(void) const =0Mix::Scene::IColliderpure virtual
IsKinematic(void) const =0Mix::Scene::IColliderpure virtual
IsSimulationEnabled(void) const =0Mix::Scene::ILibertyColliderpure virtual
IsStatic(void) const =0Mix::Scene::IColliderpure virtual
LIBERTY_COLLIDER enum valueMix::Scene::IDynamicsObject
MIX_DECLARE_ALLOCATOR()Mix::Referenceprotected
Reference(void)Mix::Referenceprotected
Reference(Long32 count)Mix::Referenceprotected
Release(void)Mix::Reference
RemoveContactListener(Mix::Scene::IContactListener *pListener)=0Mix::Scene::IDynamicsObjectpure virtual
SetAlwaysActive(Boolean state)=0Mix::Scene::IKineticColliderpure virtual
SetAngularDamping(Float32 damping)=0Mix::Scene::IKineticColliderpure virtual
SetAngularFactor(const Mix::Vector3 &factor)=0Mix::Scene::IKineticColliderpure virtual
SetAngularSleepingThresholds(Float32 thresholds)=0Mix::Scene::IKineticColliderpure virtual
SetAngularVelocity(const Mix::Vector3 &velocity)=0Mix::Scene::IKineticColliderpure virtual
SetFilterGroup(UInt16 filterGroup)=0Mix::Scene::ILibertyColliderpure virtual
SetFilterMask(UInt16 filterMask)=0Mix::Scene::ILibertyColliderpure virtual
SetLinearDamping(Float32 damping)=0Mix::Scene::IKineticColliderpure virtual
SetLinearFactor(const Mix::Vector3 &factor)=0Mix::Scene::IKineticColliderpure virtual
SetLinearSleepingThresholds(Float32 thresholds)=0Mix::Scene::IKineticColliderpure virtual
SetLinearVelocity(const Mix::Vector3 &velocity)=0Mix::Scene::IKineticColliderpure virtual
SetMass(Float32 mass)=0Mix::Scene::IKineticColliderpure virtual
SetMaterial(const Mix::Dynamics::MATERIAL &material)=0Mix::Scene::IKineticColliderpure virtual
SetSimulationEnabled(Boolean state)=0Mix::Scene::ILibertyColliderpure virtual
SetStatus(Mix::Dynamics::IRigidBody::STATUS status)=0Mix::Scene::ILibertyColliderpure virtual
SetUserIndex(Int32 index)=0Mix::Scene::IDynamicsObjectpure virtual
SetUserPtr(void *pData)=0Mix::Scene::IDynamicsObjectpure virtual
SIMPLE_COLLIDER enum valueMix::Scene::IDynamicsObject
SIMPLE_KINEMATIC_CHARACTER enum valueMix::Scene::IDynamicsObject
SIMPLE_SENSOR enum valueMix::Scene::IDynamicsObject
TERRAIN_COLLIDER enum valueMix::Scene::IDynamicsObject
TYPE enum nameMix::Scene::IDynamicsObject
UNDEFINED enum valueMix::Scene::IDynamicsObject
~ICollider(void)Mix::Scene::IColliderinlineprotectedvirtual
~IDynamicsObject(void)Mix::Scene::IDynamicsObjectinlineprotectedvirtual
~ILibertyCollider(void)Mix::Scene::ILibertyColliderinlineprotectedvirtual
~Reference(void)Mix::Referenceprotectedvirtual