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This is the complete list of members for Mix::Scene::IRenderer, including all inherited members.
AddActorModel(Mix::Scene::IActorModel *pActorModel)=0 | Mix::Scene::IRenderer | pure virtual |
AddCamera(Mix::Scene::ICamera *pCamera)=0 | Mix::Scene::IRenderer | pure virtual |
AddGhost(Mix::Scene::IGhost *pGhost)=0 | Mix::Scene::IRenderer | pure virtual |
AddLeavingParticle(Mix::Scene::ILeavingParticle *pParticle)=0 | Mix::Scene::IRenderer | pure virtual |
AddPlanter(Mix::Scene::IPlanter *pPlanter)=0 | Mix::Scene::IRenderer | pure virtual |
AddPointLight(Mix::Scene::IPointLight *pPointLight)=0 | Mix::Scene::IRenderer | pure virtual |
AddRef(void) | Mix::Reference | |
AddScatterParticle(Mix::Scene::IScatterParticle *pParticle)=0 | Mix::Scene::IRenderer | pure virtual |
AddSpotLight(Mix::Scene::ISpotLight *pSpotLight)=0 | Mix::Scene::IRenderer | pure virtual |
AddTerrainModel(Mix::Scene::ITerrainModel *pTerrainModel)=0 | Mix::Scene::IRenderer | pure virtual |
AddWaterPool(Mix::Scene::IWaterPool *pWaterPool)=0 | Mix::Scene::IRenderer | pure virtual |
ContainsActorModel(Mix::Scene::IActorModel *pActorModel) const =0 | Mix::Scene::IRenderer | pure virtual |
ContainsCamera(Mix::Scene::ICamera *pCamera) const =0 | Mix::Scene::IRenderer | pure virtual |
ContainsGhost(Mix::Scene::IGhost *pGhost) const =0 | Mix::Scene::IRenderer | pure virtual |
ContainsLeavingParticle(Mix::Scene::IParticle *pParticle) const =0 | Mix::Scene::IRenderer | pure virtual |
ContainsPlanter(Mix::Scene::IPlanter *pPlanter) const =0 | Mix::Scene::IRenderer | pure virtual |
ContainsPointLight(Mix::Scene::IPointLight *pPointLight) const =0 | Mix::Scene::IRenderer | pure virtual |
ContainsScatterParticle(Mix::Scene::IParticle *pParticle) const =0 | Mix::Scene::IRenderer | pure virtual |
ContainsSpotLight(Mix::Scene::ISpotLight *pSpotLight) const =0 | Mix::Scene::IRenderer | pure virtual |
ContainsTerrainModel(Mix::Scene::ITerrainModel *pTerrainModel)=0 | Mix::Scene::IRenderer | pure virtual |
ContainsWaterPool(Mix::Scene::IWaterPool *pWaterPool) const =0 | Mix::Scene::IRenderer | pure virtual |
Debug_GetCanvasRenderer(Mix::Graphics::Utility::ICanvasRenderer **ppCanvasRenderer)=0 | Mix::Scene::IRenderer | pure virtual |
Debug_GetPerspectiveRenderer(Mix::Graphics::Utility::IPerspectiveRenderer **ppPerspectiveRenderer)=0 | Mix::Scene::IRenderer | pure virtual |
Debug_GetProfile(UInt32 type, void *pProf, UInt32 size) const =0 | Mix::Scene::IRenderer | pure virtual |
Debug_SetCanvasRenderer(Mix::Graphics::Utility::ICanvasRenderer *pCanvasRenderer)=0 | Mix::Scene::IRenderer | pure virtual |
Debug_SetPerspectiveRenderer(Mix::Graphics::Utility::IPerspectiveRenderer *pPerspectiveRenderer)=0 | Mix::Scene::IRenderer | pure virtual |
ExistsDirectionalLight(void) const =0 | Mix::Scene::IRenderer | pure virtual |
ExistsEnvironmentTexture(void) const =0 | Mix::Scene::IRenderer | pure virtual |
ExistsFloor(void) const =0 | Mix::Scene::IRenderer | pure virtual |
ExistsHemisphereLight(void) const =0 | Mix::Scene::IRenderer | pure virtual |
ExistsLightShaftsCaster(void) const =0 | Mix::Scene::IRenderer | pure virtual |
ExistsSkyDome(void) const =0 | Mix::Scene::IRenderer | pure virtual |
FORWARD enum value | Mix::Scene::IRenderer | |
GetActorModelByIndex(UInt32 index, Mix::Scene::IActorModel **ppActorModel)=0 | Mix::Scene::IRenderer | pure virtual |
GetActorModelCount(void) const =0 | Mix::Scene::IRenderer | pure virtual |
GetAtmosphereScatter(Mix::Scene::IAtmosphereScatter **ppAtmospherePreference)=0 | Mix::Scene::IRenderer | pure virtual |
GetCameraByIndex(UInt32 index, Mix::Scene::ICamera **ppCamera)=0 | Mix::Scene::IRenderer | pure virtual |
GetCameraCount(void) const =0 | Mix::Scene::IRenderer | pure virtual |
GetConfig(void) const =0 | Mix::Scene::IRenderer | pure virtual |
GetDirectionalLight(Mix::Scene::IDirectionalLight **ppDirectionalLight)=0 | Mix::Scene::IRenderer | pure virtual |
GetDynamicsWorld(Mix::Scene::IDynamicsWorld **ppDynamicsWorld)=0 | Mix::Scene::IRenderer | pure virtual |
GetEnvironmentTexture(Mix::Graphics::ITexture **ppTex)=0 | Mix::Scene::IRenderer | pure virtual |
GetFloor(Mix::Scene::IFloor **ppFloor)=0 | Mix::Scene::IRenderer | pure virtual |
GetFogSettings(void) const =0 | Mix::Scene::IRenderer | pure virtual |
GetGhostByIndex(UInt32 index, Mix::Scene::IGhost **ppGhost)=0 | Mix::Scene::IRenderer | pure virtual |
GetGhostCount(void) const =0 | Mix::Scene::IRenderer | pure virtual |
GetGlobalAmbientColor(void) const =0 | Mix::Scene::IRenderer | pure virtual |
GetHemisphereLight(Mix::Scene::IHemisphereLight **ppHemisphereLight)=0 | Mix::Scene::IRenderer | pure virtual |
GetLeavingParticleByIndex(UInt32 index, Mix::Scene::IParticle **ppParticle)=0 | Mix::Scene::IRenderer | pure virtual |
GetLeavingParticleCount(void) const =0 | Mix::Scene::IRenderer | pure virtual |
GetLightShaftsCaster(Mix::Scene::ILightShaftsCaster **ppLightShaftsCaster)=0 | Mix::Scene::IRenderer | pure virtual |
GetName(void) const =0 | Mix::Scene::IRenderer | pure virtual |
GetOctreeBounds(void) const =0 | Mix::Scene::IRenderer | pure virtual |
GetPlanterByIndex(UInt32 index, Mix::Scene::IPlanter **ppPlanter)=0 | Mix::Scene::IRenderer | pure virtual |
GetPlanterCount(void) const =0 | Mix::Scene::IRenderer | pure virtual |
GetPointLightByIndex(UInt32 index, Mix::Scene::IPointLight **ppPointLight)=0 | Mix::Scene::IRenderer | pure virtual |
GetPointLightCount(void) const =0 | Mix::Scene::IRenderer | pure virtual |
GetRefCount(void) | Mix::Reference | |
GetScatterParticleByIndex(UInt32 index, Mix::Scene::IParticle **ppParticle)=0 | Mix::Scene::IRenderer | pure virtual |
GetScatterParticleCount(void) const =0 | Mix::Scene::IRenderer | pure virtual |
GetSkyDome(Mix::Scene::ISkyDome **ppSkyDome)=0 | Mix::Scene::IRenderer | pure virtual |
GetSpotLightByIndex(UInt32 index, Mix::Scene::ISpotLight **ppSpotLight)=0 | Mix::Scene::IRenderer | pure virtual |
GetSpotLightCount(void) const =0 | Mix::Scene::IRenderer | pure virtual |
GetTerrainModelByIndex(UInt32 index, Mix::Scene::ITerrainModel **ppTerrainModel)=0 | Mix::Scene::IRenderer | pure virtual |
GetTerrainModelCount(void) const =0 | Mix::Scene::IRenderer | pure virtual |
GetType(void) const =0 | Mix::Scene::IRenderer | pure virtual |
GetWaterPoolByIndex(UInt32 index, Mix::Scene::IWaterPool **ppWaterPool)=0 | Mix::Scene::IRenderer | pure virtual |
GetWaterPoolCount(void) const =0 | Mix::Scene::IRenderer | pure virtual |
GetWidgetLightingMode(void) const =0 | Mix::Scene::IRenderer | pure virtual |
IsAmbientOcclusionAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual |
IsAtmosphereAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual |
IsBloomAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual |
IsChromatismAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual |
IsDofAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual |
IsDynamicsAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual |
IsFogAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual |
IsFogEnabled(void) const =0 | Mix::Scene::IRenderer | pure virtual |
IsLensFlareAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual |
IsLightShaftsAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual |
IsLuminosityAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual |
IsShadowMappingAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual |
IsWidgetAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual |
MIX_DECLARE_ALLOCATOR() | Mix::Reference | protected |
Reference(void) | Mix::Reference | protected |
Reference(Long32 count) | Mix::Reference | protected |
Refresh(void)=0 | Mix::Scene::IRenderer | pure virtual |
Release(void) | Mix::Reference | |
RemoveActorModel(Mix::Scene::IActorModel *pActorModel)=0 | Mix::Scene::IRenderer | pure virtual |
RemoveActorModelByIndex(UInt32 index)=0 | Mix::Scene::IRenderer | pure virtual |
RemoveAllActorModel(void)=0 | Mix::Scene::IRenderer | pure virtual |
RemoveAllCamera(void)=0 | Mix::Scene::IRenderer | pure virtual |
RemoveAllGhost(void)=0 | Mix::Scene::IRenderer | pure virtual |
RemoveAllLeavingParticle(void)=0 | Mix::Scene::IRenderer | pure virtual |
RemoveAllPlanter(void)=0 | Mix::Scene::IRenderer | pure virtual |
RemoveAllPointLight(void)=0 | Mix::Scene::IRenderer | pure virtual |
RemoveAllScatterParticle(void)=0 | Mix::Scene::IRenderer | pure virtual |
RemoveAllSpotLight(void)=0 | Mix::Scene::IRenderer | pure virtual |
RemoveAllTerrainModel(void)=0 | Mix::Scene::IRenderer | pure virtual |
RemoveAllWaterPool(void)=0 | Mix::Scene::IRenderer | pure virtual |
RemoveCamera(Mix::Scene::ICamera *pCamera)=0 | Mix::Scene::IRenderer | pure virtual |
RemoveCameraByIndex(UInt32 index)=0 | Mix::Scene::IRenderer | pure virtual |
RemoveGhost(Mix::Scene::IGhost *pGhost)=0 | Mix::Scene::IRenderer | pure virtual |
RemoveGhostByIndex(UInt32 index)=0 | Mix::Scene::IRenderer | pure virtual |
RemoveLeavingParticle(Mix::Scene::IParticle *pParticle)=0 | Mix::Scene::IRenderer | pure virtual |
RemoveLeavingParticleByIndex(UInt32 index)=0 | Mix::Scene::IRenderer | pure virtual |
RemovePlanter(Mix::Scene::IPlanter *pPlanter)=0 | Mix::Scene::IRenderer | pure virtual |
RemovePlanterByIndex(UInt32 index)=0 | Mix::Scene::IRenderer | pure virtual |
RemovePointLight(Mix::Scene::IPointLight *pPointLight)=0 | Mix::Scene::IRenderer | pure virtual |
RemovePointLightByIndex(UInt32 index)=0 | Mix::Scene::IRenderer | pure virtual |
RemoveScatterParticle(Mix::Scene::IParticle *pParticle)=0 | Mix::Scene::IRenderer | pure virtual |
RemoveScatterParticleByIndex(UInt32 index)=0 | Mix::Scene::IRenderer | pure virtual |
RemoveSpotLight(Mix::Scene::ISpotLight *pSpotLight)=0 | Mix::Scene::IRenderer | pure virtual |
RemoveSpotLightByIndex(UInt32 index)=0 | Mix::Scene::IRenderer | pure virtual |
RemoveTerrainModel(Mix::Scene::ITerrainModel *pTerrainModel)=0 | Mix::Scene::IRenderer | pure virtual |
RemoveTerrainModelByIndex(UInt32 index)=0 | Mix::Scene::IRenderer | pure virtual |
RemoveWaterPool(Mix::Scene::IWaterPool *pWaterPool)=0 | Mix::Scene::IRenderer | pure virtual |
RemoveWaterPoolByIndex(UInt32 index)=0 | Mix::Scene::IRenderer | pure virtual |
SetConfig(const Mix::Scene::RENDERER_CONFIG &cfg)=0 | Mix::Scene::IRenderer | pure virtual |
SetDirectionalLight(Mix::Scene::IDirectionalLight *pDirectionalLight)=0 | Mix::Scene::IRenderer | pure virtual |
SetEnvironmentTexture(Mix::Graphics::ITexture *pTex)=0 | Mix::Scene::IRenderer | pure virtual |
SetFloor(Mix::Scene::IFloor *pFloor)=0 | Mix::Scene::IRenderer | pure virtual |
SetFogEnabled(Boolean state)=0 | Mix::Scene::IRenderer | pure virtual |
SetFogSettings(const Mix::Scene::IRenderer::FOG_SETTINGS ¶m)=0 | Mix::Scene::IRenderer | pure virtual |
SetGlobalAmbientColor(const Mix::Vector4 &color)=0 | Mix::Scene::IRenderer | pure virtual |
SetHemisphereLight(Mix::Scene::IHemisphereLight *pHemisphereLight)=0 | Mix::Scene::IRenderer | pure virtual |
SetLightShaftsCaster(Mix::Scene::ILightShaftsCaster *pLightShaftsCaster)=0 | Mix::Scene::IRenderer | pure virtual |
SetSkyDome(Mix::Scene::ISkyDome *pSkyDome)=0 | Mix::Scene::IRenderer | pure virtual |
SetWidgetLightingMode(Mix::Scene::IRenderer::WIDGET_LIGHTING_MODE mode)=0 | Mix::Scene::IRenderer | pure virtual |
TYPE enum name | Mix::Scene::IRenderer | |
Update(Float32 dt, Float32 baseDt=1.0f/60.0f)=0 | Mix::Scene::IRenderer | pure virtual |
WIDGET_LIGHTING_MODE enum name | Mix::Scene::IRenderer | |
WL_DEFAULT enum value | Mix::Scene::IRenderer | |
WL_DETAILED enum value | Mix::Scene::IRenderer | |
WL_EVERYONE enum value | Mix::Scene::IRenderer | |
~IRenderer(void) | Mix::Scene::IRenderer | inlineprotectedvirtual |
~Reference(void) | Mix::Reference | protectedvirtual |