ランタイム
|
This is the complete list of members for Mix::Dynamics::IStaticMesh, including all inherited members.
AddListener(Mix::Dynamics::IObjectListener *pListener)=0 | Mix::Dynamics::IObject | pure virtual |
AddRef(void) | Mix::Reference | |
Debug_Draw(Mix::Graphics::Utility::IPerspectiveRenderer *pPerspectiveRenderer, Float32 opacity=1.0f)=0 | Mix::Dynamics::IObject | pure virtual |
Debug_GetDrawAxisScaling(void) const =0 | Mix::Dynamics::IObject | pure virtual |
Debug_GetDrawFlags(void) const =0 | Mix::Dynamics::IObject | pure virtual |
Debug_SetDrawAxisScaling(Float32 scaling)=0 | Mix::Dynamics::IObject | pure virtual |
Debug_SetDrawFlags(UInt32 flags)=0 | Mix::Dynamics::IObject | pure virtual |
GetBounds(void) const =0 | Mix::Dynamics::IObject | pure virtual |
GetFilterGroup(void) const =0 | Mix::Dynamics::IObject | pure virtual |
GetFilterMask(void) const =0 | Mix::Dynamics::IObject | pure virtual |
GetMaterial(UInt32 index) const =0 | Mix::Dynamics::IStaticMesh | pure virtual |
GetMaterial(UInt32 index, Mix::Dynamics::MATERIAL &material) const =0 | Mix::Dynamics::IStaticMesh | pure virtual |
GetMaterial(UInt32 partIndex, UInt32 polygonIndex) const =0 | Mix::Dynamics::IStaticMesh | pure virtual |
GetMaterial(UInt32 partIndex, UInt32 polygonIndex, Mix::Dynamics::MATERIAL &material) const =0 | Mix::Dynamics::IStaticMesh | pure virtual |
Mix::Dynamics::IObject::GetMaterial(void) const =0 | Mix::Dynamics::IObject | pure virtual |
GetMaterialCount(void) const =0 | Mix::Dynamics::IStaticMesh | pure virtual |
GetMaterialIndex(UInt32 partIndex, UInt32 polygonIndex) const =0 | Mix::Dynamics::IStaticMesh | pure virtual |
GetPartCount(void) const =0 | Mix::Dynamics::IStaticMesh | pure virtual |
GetPolygonCount(UInt32 partIndex) const =0 | Mix::Dynamics::IStaticMesh | pure virtual |
GetRefCount(void) | Mix::Reference | |
GetShape(Mix::Dynamics::IShape **ppShape)=0 | Mix::Dynamics::IObject | pure virtual |
GetShapeMargin(void) const =0 | Mix::Dynamics::IObject | pure virtual |
GetTotalPolygonCount(void) const =0 | Mix::Dynamics::IStaticMesh | pure virtual |
GetType(void) const =0 | Mix::Dynamics::IObject | pure virtual |
GetUserIndex(void) const =0 | Mix::Dynamics::IObject | pure virtual |
GetUserPtr(void) const =0 | Mix::Dynamics::IObject | pure virtual |
GetWorldMatrix(void) const =0 | Mix::Dynamics::IObject | pure virtual |
GetWorldPosition(void) const =0 | Mix::Dynamics::IObject | pure virtual |
GetWorldRotation(void) const =0 | Mix::Dynamics::IObject | pure virtual |
IsInWorld(void) const =0 | Mix::Dynamics::IObject | pure virtual |
KINEMATIC_CHARACTER enum value | Mix::Dynamics::IObject | |
LockMaterialIndices(UInt32 partIndex, UInt32 polygonStartIndex, UInt32 polygonCount, UInt32 **ppMaterialIndices) const =0 | Mix::Dynamics::IStaticMesh | pure virtual |
LockMaterials(UInt32 startIndex, UInt32 count, Mix::Dynamics::MATERIAL **ppMaterials) const =0 | Mix::Dynamics::IStaticMesh | pure virtual |
MIX_DECLARE_ALLOCATOR() | Mix::Reference | protected |
Reference(void) | Mix::Reference | protected |
Reference(Long32 count) | Mix::Reference | protected |
Release(void) | Mix::Reference | |
RemoveListener(Mix::Dynamics::IObjectListener *pListener)=0 | Mix::Dynamics::IObject | pure virtual |
RIGIDBODY enum value | Mix::Dynamics::IObject | |
SENSOR enum value | Mix::Dynamics::IObject | |
SetFilterGroup(UInt16 filterGroup)=0 | Mix::Dynamics::IObject | pure virtual |
SetFilterMask(UInt16 filterMask)=0 | Mix::Dynamics::IObject | pure virtual |
SetMaterial(UInt32 index, const Mix::Dynamics::MATERIAL &material)=0 | Mix::Dynamics::IStaticMesh | pure virtual |
Mix::Dynamics::IObject::SetMaterial(const Mix::Dynamics::MATERIAL &material)=0 | Mix::Dynamics::IObject | pure virtual |
SetMaterialIndex(UInt32 partIndex, UInt32 polygonIndex, UInt32 materialIndex)=0 | Mix::Dynamics::IStaticMesh | pure virtual |
SetShapeMargin(Float32 margin)=0 | Mix::Dynamics::IObject | pure virtual |
SetUserIndex(Int32 index)=0 | Mix::Dynamics::IObject | pure virtual |
SetUserPtr(void *pData)=0 | Mix::Dynamics::IObject | pure virtual |
SetWorldPosition(const Mix::Vector3 &pos)=0 | Mix::Dynamics::IObject | pure virtual |
SetWorldRotation(const Mix::Quaternion &rot)=0 | Mix::Dynamics::IObject | pure virtual |
SetWorldTransform(const Mix::Quaternion &rot, const Mix::Vector3 &pos)=0 | Mix::Dynamics::IObject | pure virtual |
STATIC_MESH enum value | Mix::Dynamics::IObject | |
STATIC_PLANE enum value | Mix::Dynamics::IObject | |
TYPE enum name | Mix::Dynamics::IObject | |
VEHICLE enum value | Mix::Dynamics::IObject | |
~IObject(void) | Mix::Dynamics::IObject | inlineprotectedvirtual |
~IStaticMesh(void) | Mix::Dynamics::IStaticMesh | inlineprotectedvirtual |
~Reference(void) | Mix::Reference | protectedvirtual |