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Mix::Scene::ITerrainCollider Member List

This is the complete list of members for Mix::Scene::ITerrainCollider, including all inherited members.

ACTOR_COLLIDER enum valueMix::Scene::IDynamicsObject
ACTOR_KINEMATIC_CHARACTER enum valueMix::Scene::IDynamicsObject
ACTOR_SENSOR enum valueMix::Scene::IDynamicsObject
AddContactListener(Mix::Scene::IContactListener *pListener)=0Mix::Scene::IDynamicsObjectpure virtual
AddRef(void)Mix::Reference
ClearContactListener(void)=0Mix::Scene::IDynamicsObjectpure virtual
ContainsContactListener(Mix::Scene::IContactListener *pListener) const =0Mix::Scene::IDynamicsObjectpure virtual
GetFilterGroup(void) const =0Mix::Scene::ITerrainColliderpure virtual
GetFilterMask(void) const =0Mix::Scene::ITerrainColliderpure virtual
GetMargin(void) const =0Mix::Scene::ITerrainColliderpure virtual
GetMaterial(UInt32 index) const =0Mix::Scene::ITerrainColliderpure virtual
GetMaterial(UInt32 index, Mix::Dynamics::MATERIAL &material) const =0Mix::Scene::ITerrainColliderpure virtual
GetMaterial(UInt32 partIndex, UInt32 polygonIndex) const =0Mix::Scene::ITerrainColliderpure virtual
GetMaterial(UInt32 partIndex, UInt32 polygonIndex, Mix::Dynamics::MATERIAL &material) const =0Mix::Scene::ITerrainColliderpure virtual
GetMaterialCount(void) const =0Mix::Scene::ITerrainColliderpure virtual
GetMaterialIndex(UInt32 partIndex, UInt32 polygonIndex) const =0Mix::Scene::ITerrainColliderpure virtual
GetOwner(Mix::Scene::IRendererObject **ppOwner)=0Mix::Scene::IDynamicsObjectpure virtual
GetOwnerPtr(void) const =0Mix::Scene::IDynamicsObjectpure virtual
GetPartCount(void) const =0Mix::Scene::ITerrainColliderpure virtual
GetPolygonCount(UInt32 partIndex) const =0Mix::Scene::ITerrainColliderpure virtual
GetRefCount(void)Mix::Reference
GetTotalPolygonCount(void) const =0Mix::Scene::ITerrainColliderpure virtual
GetType(void) const =0Mix::Scene::IDynamicsObjectpure virtual
GetUserIndex(void) const =0Mix::Scene::IDynamicsObjectpure virtual
GetUserPtr(void) const =0Mix::Scene::IDynamicsObjectpure virtual
GetWorldMatrix(void) const =0Mix::Scene::IDynamicsObjectpure virtual
GetWorldPosition(void) const =0Mix::Scene::IDynamicsObjectpure virtual
GetWorldRotation(void) const =0Mix::Scene::IDynamicsObjectpure virtual
HasContactListener(void) const =0Mix::Scene::IDynamicsObjectpure virtual
IsDefault(void) const =0Mix::Scene::IColliderpure virtual
IsKinematic(void) const =0Mix::Scene::IColliderpure virtual
IsStatic(void) const =0Mix::Scene::IColliderpure virtual
LIBERTY_COLLIDER enum valueMix::Scene::IDynamicsObject
LockMaterialIndices(UInt32 partIndex, UInt32 polygonStartIndex, UInt32 polygonCount, UInt32 **ppMaterialIndices) const =0Mix::Scene::ITerrainColliderpure virtual
LockMaterials(UInt32 startIndex, UInt32 count, Mix::Dynamics::MATERIAL **ppMaterials) const =0Mix::Scene::ITerrainColliderpure virtual
MIX_DECLARE_ALLOCATOR()Mix::Referenceprotected
Reference(void)Mix::Referenceprotected
Reference(Long32 count)Mix::Referenceprotected
Release(void)Mix::Reference
RemoveContactListener(Mix::Scene::IContactListener *pListener)=0Mix::Scene::IDynamicsObjectpure virtual
SetFilterGroup(UInt16 filterGroup)=0Mix::Scene::ITerrainColliderpure virtual
SetFilterMask(UInt16 filterMask)=0Mix::Scene::ITerrainColliderpure virtual
SetMargin(Float32 margin)=0Mix::Scene::ITerrainColliderpure virtual
SetMaterial(UInt32 index, const Mix::Dynamics::MATERIAL &material)=0Mix::Scene::ITerrainColliderpure virtual
SetMaterialIndex(UInt32 partIndex, UInt32 polygonIndex, UInt32 materialIndex)=0Mix::Scene::ITerrainColliderpure virtual
SetUserIndex(Int32 index)=0Mix::Scene::IDynamicsObjectpure virtual
SetUserPtr(void *pData)=0Mix::Scene::IDynamicsObjectpure virtual
SIMPLE_COLLIDER enum valueMix::Scene::IDynamicsObject
SIMPLE_KINEMATIC_CHARACTER enum valueMix::Scene::IDynamicsObject
SIMPLE_SENSOR enum valueMix::Scene::IDynamicsObject
TERRAIN_COLLIDER enum valueMix::Scene::IDynamicsObject
TYPE enum nameMix::Scene::IDynamicsObject
UNDEFINED enum valueMix::Scene::IDynamicsObject
~ICollider(void)Mix::Scene::IColliderinlineprotectedvirtual
~IDynamicsObject(void)Mix::Scene::IDynamicsObjectinlineprotectedvirtual
~ITerrainCollider(void)Mix::Scene::ITerrainColliderinlineprotectedvirtual
~Reference(void)Mix::Referenceprotectedvirtual