ランタイム
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ルミノシティ設定構造体 More...
#include <ICamera.h>
Public Attributes | |
UInt32 | flags |
Mix::Scene::ICamera::LUMINOSITY_FLAG 列挙定数の組み合わせ More... | |
Float32 | minLum |
順応できる最低輝度( maxLum >= ( 0.0f <= minLum <= 2.0f ) ) More... | |
Float32 | maxLum |
順応できる最大輝度( minLum <= ( minLum <= maxLum <= 2.0f ) ) More... | |
Float32 | rods |
明順応の速さ( 0.0f〜1.0f ) More... | |
Float32 | cones |
順応の速さ( 0.0f〜1.0f ) More... | |
Float32 | middleGray |
中間の明るさ( 0.0f〜正の無限大 ) More... | |
Float32 | white |
白く表示される明るさ( 0.0f〜正の無限大 ) More... | |
ルミノシティ設定構造体
UInt32 Mix::Scene::ICamera::LUMINOSITY_SETTINGS::flags |
Mix::Scene::ICamera::LUMINOSITY_FLAG 列挙定数の組み合わせ
Float32 Mix::Scene::ICamera::LUMINOSITY_SETTINGS::minLum |
順応できる最低輝度( maxLum >= ( 0.0f <= minLum <= 2.0f ) )
Float32 Mix::Scene::ICamera::LUMINOSITY_SETTINGS::maxLum |
順応できる最大輝度( minLum <= ( minLum <= maxLum <= 2.0f ) )
Float32 Mix::Scene::ICamera::LUMINOSITY_SETTINGS::rods |
明順応の速さ( 0.0f〜1.0f )
Float32 Mix::Scene::ICamera::LUMINOSITY_SETTINGS::cones |
順応の速さ( 0.0f〜1.0f )
Float32 Mix::Scene::ICamera::LUMINOSITY_SETTINGS::middleGray |
中間の明るさ( 0.0f〜正の無限大 )
Float32 Mix::Scene::ICamera::LUMINOSITY_SETTINGS::white |
白く表示される明るさ( 0.0f〜正の無限大 )