Here is a list of all class members with links to the classes they belong to:
- r -
- r
: Mix::Vector3
, Mix::Vector4
- R_ALL
: Mix::Scene::IActorModel
- R_INIT_LOCAL_MATRIX
: Mix::Scene::IActorModel
- R_UPDATE_WORLD_MATRIX
: Mix::Scene::IActorModel
- radius
: Mix::Dynamics::IVehicleWheel::TIRE
, Mix::Geometry::Sphere
, Mix::Scene::ICamera::AMBIENT_OCCLUSION_SETTINGS
, Mix::Scene::ISkyDome::HEMISPHERE_SETTINGS
- Rand()
: Mix::Vector2
, Mix::Vector3
, Mix::Vector4
- rayleigh
: Mix::Scene::IAtmosphereScatter::DAY_SETTINGS
- Read()
: Mix::IO::IReader
- rect
: Mix::Scene::ICamera::DEBUG_DRAW_FILIMIC_SETTINGS
- Rectangle()
: Mix::Rectangle
- RectangleF()
: Mix::RectangleF
- Reduce()
: Mix::Semaphore
- ref0
: Mix::Scene::MOTION_HANDLE
- ref1
: Mix::Scene::MOTION_HANDLE
- refElapsedTime
: Mix::Scene::DEBUG_PROFILE_RENDERER_GENERAL
- Reference()
: Mix::Reference
- REFLECT_FRESNEL
: Mix::Scene::IDefaultMaterial
- REFLECT_NONE
: Mix::Scene::IDefaultMaterial
- REFLECT_NORMAL
: Mix::Scene::IDefaultMaterial
- REFLECT_TYPE
: Mix::Scene::IDefaultMaterial
- refractTexFormat
: Mix::Scene::CAMERA_CONFIG
- Refresh()
: Mix::Scene::IActorModel
, Mix::Scene::IGhost
, Mix::Scene::ILocalLight
, Mix::Scene::IParticle
, Mix::Scene::IPlanter
, Mix::Scene::IRenderer
, Mix::Scene::IWaterPool
- Refresh1()
: Mix::Scene::IActorModel
, Mix::Scene::IParticle
- Refresh2()
: Mix::Scene::IActorModel
, Mix::Scene::IParticle
- RegisterFunction()
: Mix::Module
- releasableSize
: Mix::Memory::SECTION_INFO
- Release()
: Mix::Reference
- Remake()
: Mix::Matrix4x4
- Remove()
: Mix::Scene::IMotionController
- RemoveActorModel()
: Mix::Scene::IRenderer
- RemoveActorModelByIndex()
: Mix::Scene::IRenderer
- RemoveAllActorModel()
: Mix::Scene::IRenderer
- RemoveAllCamera()
: Mix::Scene::IRenderer
- RemoveAllGhost()
: Mix::Scene::IRenderer
- RemoveAllLeavingParticle()
: Mix::Scene::IRenderer
- RemoveAllPlanter()
: Mix::Scene::IRenderer
- RemoveAllPointLight()
: Mix::Scene::IRenderer
- RemoveAllScatterParticle()
: Mix::Scene::IRenderer
- RemoveAllSpotLight()
: Mix::Scene::IRenderer
- RemoveAllTerrainModel()
: Mix::Scene::IRenderer
- RemoveAllWaterPool()
: Mix::Scene::IRenderer
- RemoveCamera()
: Mix::Scene::IRenderer
- RemoveCameraByIndex()
: Mix::Scene::IRenderer
- RemoveChild()
: Mix::Dynamics::ICompoundShape
- RemoveChildByIndex()
: Mix::Dynamics::ICompoundShape
- RemoveConstraint()
: Mix::Scene::IActorNode
- RemoveContactListener()
: Mix::Scene::IDynamicsObject
- RemoveGhost()
: Mix::Scene::IRenderer
- RemoveGhostByIndex()
: Mix::Scene::IRenderer
- RemoveJoint()
: Mix::Dynamics::IWorld
- RemoveLeavingParticle()
: Mix::Scene::IRenderer
- RemoveLeavingParticleByIndex()
: Mix::Scene::IRenderer
- RemoveListener()
: Mix::Dynamics::IObject
- RemoveObject()
: Mix::Dynamics::IWorld
- RemovePlanter()
: Mix::Scene::IRenderer
- RemovePlanterByIndex()
: Mix::Scene::IRenderer
- RemovePointLight()
: Mix::Scene::IRenderer
- RemovePointLightByIndex()
: Mix::Scene::IRenderer
- RemoveScatterParticle()
: Mix::Scene::IRenderer
- RemoveScatterParticleByIndex()
: Mix::Scene::IRenderer
- RemoveSpotLight()
: Mix::Scene::IRenderer
- RemoveSpotLightByIndex()
: Mix::Scene::IRenderer
- RemoveTerrainModel()
: Mix::Scene::IRenderer
- RemoveTerrainModelByIndex()
: Mix::Scene::IRenderer
- RemoveUnit()
: Mix::Scene::IPlanter
- RemoveWaterPool()
: Mix::Scene::IRenderer
- RemoveWaterPoolByIndex()
: Mix::Scene::IRenderer
- RenderColor()
: Mix::Scene::IMaterial
- RENDERER_CONFIG()
: Mix::Scene::RENDERER_CONFIG
- RenderMask()
: Mix::Scene::IMaterial
- RenderShadow()
: Mix::Scene::IMaterial
- Reset()
: Mix::Dynamics::IVehicle
, Mix::Event
, Mix::MultipleEvent
, Mix::Scene::IActorModel
, Mix::Timer
- RESET_FLAGS
: Mix::Scene::IActorModel
- ResetAll()
: Mix::MultipleEvent
- ResetCloud()
: Mix::Scene::ISkyDome
- ResetFPS()
: Mix::IEngine
- ResetLocalMatrix()
: Mix::Scene::IActorNode
- ResetTexture()
: Mix::Graphics::IDevice
- restitution
: Mix::Dynamics::MATERIAL
- restLength
: Mix::Dynamics::IVehicleWheel::SUSPENSION
- Resume()
: Mix::Sound::IDevice
, Mix::Thread
- ResumeLuminosityAdaptation()
: Mix::Scene::ICamera
- Right()
: Mix::StringA
, Mix::StringW
- RIGIDBODY
: Mix::Dynamics::IObject
- rods
: Mix::Scene::ICamera::LUMINOSITY_SETTINGS
- ROOT_TRANSFORM
: Mix::Scene::IMotionMixer
- RotationAxis()
: Mix::Quaternion