clear() | Lamp::Scene | [virtual] |
deleteGraphicsDeviceObjects() | Lamp::Scene | [virtual] |
getCameraManager() | Lamp::Scene | [inline, virtual] |
getCurrentCamera() | Lamp::Scene | [inline, virtual] |
getFog() | Lamp::Scene | [inline, virtual] |
getLightManager() | Lamp::Scene | [inline, virtual] |
getLocalLightList(Mesh *mesh, DrawRequest *drawRequest) | Lamp::Scene | [virtual] |
getMaterialManager() | Lamp::Scene | [inline, virtual] |
getMeshDataManager() | Lamp::Scene | [inline, virtual] |
getMeshList(ArrayList< Mesh * > *meshList, Camera *camera) | Lamp::Scene | [virtual] |
getMeshManager() | Lamp::Scene | [inline, virtual] |
getModelManager() | Lamp::Scene | [inline, virtual] |
getName() const | Lamp::Scene | [inline, virtual] |
getPictureManager() | Lamp::Scene | [inline, virtual] |
getRenamer() const | Lamp::Scene | [inline, virtual] |
getRootNode() | Lamp::Scene | [inline, virtual] |
getSceneNodeManager() | Lamp::Scene | [inline, virtual] |
getTextureManager() | Lamp::Scene | [inline, virtual] |
getTick() const | Lamp::Scene | [inline, virtual] |
initializeGraphicsDeviceObjects() | Lamp::Scene | [virtual] |
invalidateGraphicsDeviceObjects() | Lamp::Scene | [virtual] |
LampGraphics (defined in Lamp::Scene) | Lamp::Scene | [friend] |
restoreGraphicsDeviceObjects() | Lamp::Scene | [virtual] |
Scene(const String &name) | Lamp::Scene | [protected] |
setCurrentCamera(Camera *currentCamera) | Lamp::Scene | [inline, virtual] |
setRenamer(Renamer *renamer) | Lamp::Scene | [virtual] |
setTick(int tick) | Lamp::Scene | [inline, virtual] |
traverse() | Lamp::Scene | [virtual] |
~Scene() | Lamp::Scene | [protected, virtual] |