#include "LampBasic.h"
#include <direct.h>
#include "Graphics/InputOutput/TextSceneSaver.h"
#include "Core/InputOutput/TextFileWriter.h"
#include "Core/InputOutput/FilePath.h"
#include "Core/Codec/Tga/TargaSaver.h"
#include "Graphics/Scene/Scene.h"
#include "Graphics/Fog/Fog.h"
#include "Graphics/Light/LightManager.h"
#include "Graphics/SceneNode/SceneNodeManager.h"
#include "Graphics/Model/ModelManager.h"
#include "Graphics/Mesh/MeshManager.h"
#include "Graphics/MeshData/MeshDataManager.h"
#include "Graphics/Material/MaterialManager.h"
#include "Graphics/Texture/TextureManager.h"
#include "Graphics/Picture/PictureManager.h"
Go to the source code of this file.
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namespace | Lamp |
Definition in file TextSceneSaver.cpp.