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Lamp::StaticDeformedMeshCollision Class Reference

静的変形メッシュコリジョン More...

#include <StaticDeformedMeshCollision.h>

Inheritance diagram for Lamp::StaticDeformedMeshCollision:

Lamp::StaticCollisionLeaf Lamp::CollisionLeaf Lamp::CollisionObject List of all members.

Public Member Functions

virtual void intersection (IntersectionResult *result, const Sphere &sphere, u_int collisionMask=0xffffffff)
 球交差

virtual void intersection (IntersectionResult *result, StaticSphereCollision *sphere, u_int collisionMask=0xffffffff)
 球コリジョン交差

virtual const DeformedMeshGeometrygetMesh () const
 メッシュの取得

virtual const DeformedMeshGeometrygetWorldMesh ()
 ワールドメッシュの取得

virtual void setTriangleCount (int triangleCount)
 トライアングル数の設定

virtual int getTriangleCount () const
 トライアングル数の取得

virtual void setTriangle (int index, const Triangle &triangle)
 トライアングルの設定

virtual const TrianglegetTriangle (int index) const
 トライアングルの取得

virtual void calculateBounding ()
 バウンディングの算出

virtual void setBoundingBox (const AxisAlignedBox &boundingBox)
 バウンディングボックスの設定

virtual const AxisAlignedBoxgetBoundingBox () const
 バウンディングボックスの取得

virtual void setBoundingSphere (const Sphere &boundingSphere)
 バウンディングスフィアの設定

virtual const SpheregetBoundingSphere () const
 バウンディングスフィアの取得

virtual CollisionObjectcopy () const
 コピー

virtual CollisionLeafcopyCollisionLeaf () const
 コリジョンリーフのコピー

virtual StaticCollisionLeafcopyStaticCollisionLeaf () const
 静的コリジョンリーフのコピー

virtual StaticDeformedMeshCollisioncopyStaticDeformedMeshCollision () const
 静的変形メッシュコリジョンのコピー

virtual bool isStaticDeformedMeshCollision () const
 静的変形メッシュコリジョンかどうか


Protected Member Functions

 StaticDeformedMeshCollision (const String &name, CollisionScene *scene)
 コンストラクタ

virtual ~StaticDeformedMeshCollision ()
 デストラクタ

virtual void traverseImplement (const Matrix34 &parentMatrix, bool parentEnabled, bool parentScaled, bool parentChanged)
 走査


Friends

class CollisionScene

Detailed Description

静的変形メッシュコリジョン

Definition at line 37 of file StaticDeformedMeshCollision.h.


Constructor & Destructor Documentation

Lamp::StaticDeformedMeshCollision::StaticDeformedMeshCollision const String name,
CollisionScene scene
[protected]
 

コンストラクタ

Parameters:
name 名前
scene シーン

Definition at line 37 of file StaticDeformedMeshCollision.cpp.


Member Function Documentation

virtual CollisionObject* Lamp::StaticDeformedMeshCollision::copy  )  const [inline, virtual]
 

コピー

Returns:
コピーされたコリジョンオブジェクト

Implements Lamp::CollisionObject.

Definition at line 171 of file StaticDeformedMeshCollision.h.

References copyStaticDeformedMeshCollision().

virtual CollisionLeaf* Lamp::StaticDeformedMeshCollision::copyCollisionLeaf  )  const [inline, virtual]
 

コリジョンリーフのコピー

Returns:
コピーされたコリジョンリーフ

Implements Lamp::CollisionLeaf.

Definition at line 179 of file StaticDeformedMeshCollision.h.

References copyStaticDeformedMeshCollision().

virtual StaticCollisionLeaf* Lamp::StaticDeformedMeshCollision::copyStaticCollisionLeaf  )  const [inline, virtual]
 

静的コリジョンリーフのコピー

Returns:
コピーされた静的コリジョンリーフ

Implements Lamp::StaticCollisionLeaf.

Definition at line 187 of file StaticDeformedMeshCollision.h.

References copyStaticDeformedMeshCollision().

StaticDeformedMeshCollision * Lamp::StaticDeformedMeshCollision::copyStaticDeformedMeshCollision  )  const [virtual]
 

静的変形メッシュコリジョンのコピー

Returns:
コピーされた静的変形メッシュコリジョン

Definition at line 50 of file StaticDeformedMeshCollision.cpp.

References Assert, Lamp::StaticCollisionLeaf::copyStaticCollisionLeafValue(), Lamp::CollisionScene::createStaticDeformedMeshCollision(), Lamp::CollisionObject::getName(), Lamp::CollisionObject::getScene(), mesh_, worldMesh_, and worldMeshChanged_.

Referenced by copy(), copyCollisionLeaf(), and copyStaticCollisionLeaf().

virtual const AxisAlignedBox& Lamp::StaticDeformedMeshCollision::getBoundingBox  )  const [inline, virtual]
 

バウンディングボックスの取得

Returns:
バウンディングボックス

Definition at line 142 of file StaticDeformedMeshCollision.h.

References Lamp::DeformedMeshGeometry::getBoundingBox().

Referenced by Lamp::TextCollisionSaver::writeStaticDeformedMeshCollision().

virtual const Sphere& Lamp::StaticDeformedMeshCollision::getBoundingSphere  )  const [inline, virtual]
 

バウンディングスフィアの取得

Returns:
バウンディングスフィア

Definition at line 160 of file StaticDeformedMeshCollision.h.

References Lamp::DeformedMeshGeometry::getBoundingSphere().

Referenced by Lamp::TextCollisionSaver::writeStaticDeformedMeshCollision().

virtual const DeformedMeshGeometry& Lamp::StaticDeformedMeshCollision::getMesh  )  const [inline, virtual]
 

メッシュの取得

Returns:
ローカル座標のメッシュ

Definition at line 68 of file StaticDeformedMeshCollision.h.

Referenced by intersection().

virtual const Triangle& Lamp::StaticDeformedMeshCollision::getTriangle int  index  )  const [inline, virtual]
 

トライアングルの取得

Parameters:
index インデックス
Returns:
トライアングル

Definition at line 113 of file StaticDeformedMeshCollision.h.

References Lamp::DeformedMeshGeometry::getTriangle().

Referenced by Lamp::TextCollisionSaver::writeStaticDeformedMeshCollision().

virtual int Lamp::StaticDeformedMeshCollision::getTriangleCount  )  const [inline, virtual]
 

トライアングル数の取得

Returns:
トライアングル数

Definition at line 95 of file StaticDeformedMeshCollision.h.

References Lamp::DeformedMeshGeometry::getTriangleCount().

Referenced by Lamp::TextCollisionSaver::writeStaticDeformedMeshCollision().

const DeformedMeshGeometry & Lamp::StaticDeformedMeshCollision::getWorldMesh  )  [virtual]
 

ワールドメッシュの取得

ワールドメッシュの取得を行った時点でメッシュがワールド座標に変換される

Returns:
ワールド座標のメッシュ

Definition at line 134 of file StaticDeformedMeshCollision.cpp.

References Assert, Lamp::CollisionObject::getParent(), Lamp::DeformedMeshGeometry::getTriangle(), Lamp::DeformedMeshGeometry::getTriangleCount(), Lamp::CollisionNode::getWorldMatrix(), Lamp::CollisionObject::isGlobalEnabled(), NULL, Lamp::DeformedMeshGeometry::setTriangle(), and Lamp::Triangle::transform().

Referenced by intersection(), and Lamp::CollisionRenderer::setupStaticDeformedMeshCollision().

void Lamp::StaticDeformedMeshCollision::intersection IntersectionResult result,
StaticSphereCollision sphere,
u_int  collisionMask = 0xffffffff
[virtual]
 

球コリジョン交差

Parameters:
result 交差結果
sphere 球コリジョン
collisionMask コリジョンマスク

Reimplemented from Lamp::CollisionLeaf.

Definition at line 79 of file StaticDeformedMeshCollision.cpp.

References Lamp::CollisionLeaf::getCollisionMask(), getMesh(), Lamp::CollisionLeaf::getWorldMatrix(), getWorldMesh(), Lamp::StaticSphereCollision::getWorldSphere(), Lamp::DeformedMeshGeometry::intersectBounding(), Lamp::DeformedMeshGeometry::intersectMesh(), Lamp::Matrix34::invertTransformation(), Lamp::CollisionObject::isGlobalEnabled(), Lamp::CollisionLeaf::isScaled(), and Lamp::Sphere::transform().

void Lamp::StaticDeformedMeshCollision::intersection IntersectionResult result,
const Sphere sphere,
u_int  collisionMask = 0xffffffff
[virtual]
 

球交差

Parameters:
result 交差結果
sphere 
collisionMask コリジョンマスク

Reimplemented from Lamp::CollisionLeaf.

Definition at line 66 of file StaticDeformedMeshCollision.cpp.

References Lamp::CollisionLeaf::getCollisionMask(), getWorldMesh(), Lamp::DeformedMeshGeometry::intersectBounding(), Lamp::DeformedMeshGeometry::intersectMesh(), and Lamp::CollisionObject::isGlobalEnabled().

virtual bool Lamp::StaticDeformedMeshCollision::isStaticDeformedMeshCollision  )  const [inline, virtual]
 

静的変形メッシュコリジョンかどうか

Returns:
静的変形メッシュコリジョンならtrue

Reimplemented from Lamp::CollisionObject.

Definition at line 205 of file StaticDeformedMeshCollision.h.

virtual void Lamp::StaticDeformedMeshCollision::setBoundingBox const AxisAlignedBox boundingBox  )  [inline, virtual]
 

バウンディングボックスの設定

Parameters:
boundingBox バウンディングボックス

Definition at line 133 of file StaticDeformedMeshCollision.h.

References Lamp::DeformedMeshGeometry::setBoundingBox(), and Lamp::CollisionObject::setChanged().

Referenced by Lamp::CollisionConverter::convertStaticDeformedMesh(), and Lamp::TextCollisionLoader::readStaticDeformedMesh().

virtual void Lamp::StaticDeformedMeshCollision::setBoundingSphere const Sphere boundingSphere  )  [inline, virtual]
 

バウンディングスフィアの設定

Parameters:
boundingSphere バウンディングスフィア

Definition at line 151 of file StaticDeformedMeshCollision.h.

References Lamp::DeformedMeshGeometry::setBoundingSphere(), and Lamp::CollisionObject::setChanged().

Referenced by Lamp::CollisionConverter::convertStaticDeformedMesh(), and Lamp::TextCollisionLoader::readStaticDeformedMesh().

virtual void Lamp::StaticDeformedMeshCollision::setTriangle int  index,
const Triangle triangle
[inline, virtual]
 

トライアングルの設定

Parameters:
index インデックス
triangle トライアングル

Definition at line 103 of file StaticDeformedMeshCollision.h.

References Lamp::CollisionObject::setChanged(), and Lamp::DeformedMeshGeometry::setTriangle().

Referenced by Lamp::CollisionConverter::convertStaticDeformedMesh(), and Lamp::TextCollisionLoader::readStaticDeformedMesh().

virtual void Lamp::StaticDeformedMeshCollision::setTriangleCount int  triangleCount  )  [inline, virtual]
 

トライアングル数の設定

Parameters:
triangleCount トライアングル数

Definition at line 85 of file StaticDeformedMeshCollision.h.

References Lamp::CollisionObject::setChanged(), and Lamp::DeformedMeshGeometry::setTriangleCount().

Referenced by Lamp::CollisionConverter::convertStaticDeformedMesh(), and Lamp::TextCollisionLoader::readStaticDeformedMesh().

void Lamp::StaticDeformedMeshCollision::traverseImplement const Matrix34 parentMatrix,
bool  parentEnabled,
bool  parentScaled,
bool  parentChanged
[protected, virtual]
 

走査

Parameters:
parentMatrix 親行列
parentEnabled 親が有効か
parentScaled 親がスケールを使用しているか
parentChanged 親に変更があったか

Implements Lamp::CollisionObject.

Definition at line 104 of file StaticDeformedMeshCollision.cpp.

References Lamp::DeformedMeshGeometry::getBoundingBox(), Lamp::DeformedMeshGeometry::getBoundingSphere(), Lamp::Sphere::scaledTransform(), Lamp::DeformedMeshGeometry::setBoundingBox(), Lamp::DeformedMeshGeometry::setBoundingSphere(), Lamp::Sphere::transform(), Lamp::AxisAlignedBox::transform(), and Lamp::CollisionLeaf::traverseSetup().


The documentation for this class was generated from the following files:
Generated on Wed Mar 16 10:29:52 2005 for Lamp by doxygen 1.3.2