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PS2PadCameraController.cpp

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * PS2パッドカメラコントローラ実装
00022  * @author Junpee
00023  */
00024 
00025 #include "LampBasic.h"
00026 #include "Framework/Utility/PS2PadCameraController.h"
00027 #include "Graphics/Camera/Camera.h"
00028 #include "Input/System/LampInput.h"
00029 #include "Input/Pad/PS2Pad.h"
00030 // アスペクト比
00031 //#include "Graphics/System/LampGraphics.h"
00032 //#include "Graphics/System/GraphicsDeviceCapacity.h"
00033 
00034 namespace Lamp{
00035 
00036 //------------------------------------------------------------------------------
00037 // コンストラクタ
00038 PS2PadCameraController::PS2PadCameraController() :
00039     camera_(NULL), pad_(NULL), moveMode_(true){
00040     rotationSensibility_ = 0.025f;
00041     translationSensibility_ = 0.5f;
00042     fovYSensibility_ = 0.01f;
00043 }
00044 //------------------------------------------------------------------------------
00045 // デストラクタ
00046 PS2PadCameraController::~PS2PadCameraController(){
00047     SafeDelete(pad_);
00048 }
00049 //------------------------------------------------------------------------------
00050 // コントロール
00051 void PS2PadCameraController::control(){
00052     if((camera_ == NULL) || (pad_ == NULL)){ return; }
00053     // XY回転
00054     Vector3 rotation = camera_->getRotation();
00055     Point2f rightAxis = pad_->getRightAxis();
00056     rightAxis *= rotationSensibility_;
00057     Quaternion rotationQuaternion;
00058     rotationQuaternion.setRotationXYZ(rotation);
00059     Quaternion addQuaternion;
00060     addQuaternion.setRotationAxis(Vector3::unitY, -rightAxis.x);
00061     rotationQuaternion = addQuaternion * rotationQuaternion;
00062     addQuaternion.setRotationAxis(Vector3::unitX, -rightAxis.y);
00063     rotationQuaternion = rotationQuaternion * addQuaternion;
00064     rotationQuaternion.getRotationXYZ(&rotation);
00065 
00066     // 位置
00067     Vector3 position = camera_->getPosition();
00068     Point2f leftAxis = pad_->getLeftAxis();
00069     leftAxis *= translationSensibility_;
00070     Vector3 addPosition;
00071     if(pad_->upKeyDown()){
00072         translationSensibility_ *= 2.0f;
00073     }
00074     if(pad_->downKeyDown()){ translationSensibility_ *= 0.5f; }
00075     if(moveMode_){
00076         addPosition.x = leftAxis.x;
00077         addPosition.y = -leftAxis.y;
00078         addPosition.z = 0.f;
00079         if(pad_->buttonPressed(PS2Pad::buttonL1)){
00080             addPosition.z -= translationSensibility_;
00081         }
00082         if(pad_->buttonPressed(PS2Pad::buttonL2)){
00083             addPosition.z += translationSensibility_;
00084         }
00085     }else{
00086         addPosition.x = leftAxis.x;
00087         addPosition.y = 0.f;
00088         if(pad_->buttonPressed(PS2Pad::buttonL1)){
00089             addPosition.y += translationSensibility_;
00090         }
00091         if(pad_->buttonPressed(PS2Pad::buttonL2)){
00092             addPosition.y -= translationSensibility_;
00093         }
00094         addPosition.z = leftAxis.y;
00095     }
00096     addPosition = rotationQuaternion * addPosition;
00097     position += addPosition;
00098     camera_->setTransformation(rotation, position);
00099 
00100     // 移動モード切替
00101     if(pad_->buttonDown(PS2Pad::buttonL3)){
00102         moveMode_ = !moveMode_;
00103     }
00104 
00105     // 画角
00106     float fovY = camera_->getFovY();
00107     float aspect = camera_->getAspect();
00108 //  aspect = LampGraphics::getDeviceCapacity()->getBackBufferAspectRate();
00109     float nearClip = camera_->getNearClip();
00110     float farClip = camera_->getFarClip();
00111     if(pad_->buttonPressed(PS2Pad::buttonR1)){
00112         fovY -= fovYSensibility_;
00113         if(fovY < Math::toRadian(1.f)){ fovY = Math::toRadian(1.f); }
00114     }
00115     if(pad_->buttonPressed(PS2Pad::buttonR2)){
00116         fovY += fovYSensibility_;
00117         if(fovY > Math::toRadian(179.f)){ fovY = Math::toRadian(179.f); }
00118     }
00119     camera_->setPerspectiveFovY(fovY, aspect, nearClip, farClip);
00120 }
00121 //------------------------------------------------------------------------------
00122 // ジョイスティックの設定
00123 bool PS2PadCameraController::setJoystick(Joystick* joystick){
00124     if(!PS2Pad::checkCompatibility(joystick)){ return false; }
00125     pad_ = new PS2Pad(joystick);
00126     return true;
00127 }
00128 //------------------------------------------------------------------------------
00129 // ジョイスティックの取得
00130 Joystick* PS2PadCameraController::getJoystick(){
00131     if(pad_ == NULL){ return NULL; }
00132     return pad_->getJoystick();
00133 }
00134 //------------------------------------------------------------------------------
00135 // ジョイスティックの検索
00136 Joystick* PS2PadCameraController::searchJoystick(){
00137     int joystickCount = LampInput::getJoystickCount();
00138     for(int i = 0; i < joystickCount; i++){
00139         Joystick* joystick = LampInput::getJoystick(i);
00140         if(setJoystick(joystick)){ return joystick; }
00141     }
00142     return NULL;
00143 }
00144 //------------------------------------------------------------------------------
00145 } // End of namespace Lamp
00146 //------------------------------------------------------------------------------

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