analyze() | LampForMaya::TranslationInstance | [inline, virtual] |
analyzeInstance() | LampForMaya::TranslationInstance | [protected, virtual] |
castTranslationLightInstance() const | LampForMaya::TranslationInstance | [inline, virtual] |
castTranslationModelInstance() const | LampForMaya::TranslationInstance | [inline, virtual] |
castTranslationSceneNodeInstance() const | LampForMaya::TranslationInstance | [inline, virtual] |
convertAnimation(AnimationManager *animationManager, AnimationSet *animationSet)=0 | LampForMaya::TranslationInstance | [pure virtual] |
convertSceneLeafAnimation(AnimationManager *animationManager, AnimationSet *animationSet, SceneLeaf *sourceSceneLeaf, SceneLeaf *destinationSceneLeaf) | LampForMaya::TranslationInstance | [protected, virtual] |
convertSceneNodeAnimation(AnimationManager *animationManager, AnimationSet *animationSet, SceneNode *sourceSceneNode, SceneNode *destinationSceneNode) | LampForMaya::TranslationInstance | [protected, virtual] |
convertToLamp(Scene *scene)=0 | LampForMaya::TranslationInstance | [pure virtual] |
dagPath_ | LampForMaya::TranslationInstance | [protected] |
getName() const | LampForMaya::TranslationInstance | [inline, virtual] |
isTranslationLightInstance() const | LampForMaya::TranslationInstance | [inline, virtual] |
isTranslationModelInstance() const | LampForMaya::TranslationInstance | [inline, virtual] |
isTranslationSceneNodeInstance() const | LampForMaya::TranslationInstance | [inline, virtual] |
name_ | LampForMaya::TranslationInstance | [protected] |
object_ | LampForMaya::TranslationInstance | [protected] |
parentSceneNodeName_ | LampForMaya::TranslationInstance | [protected] |
TranslationInstance(const MDagPath &initializePath, const String &initializeName) | LampForMaya::TranslationInstance | [protected] |
TranslationInstanceManager (defined in LampForMaya::TranslationInstance) | LampForMaya::TranslationInstance | [friend] |
visibility_ | LampForMaya::TranslationInstance | [protected] |
~TranslationInstance() | LampForMaya::TranslationInstance | [virtual] |