arrow_ | Lamp::PrimitiveRenderer | [protected] |
axis_ | Lamp::PrimitiveRenderer | [protected] |
axisAxisPoint_ | Lamp::PrimitiveRenderer | [protected] |
box_ | Lamp::PrimitiveRenderer | [protected] |
cone_ | Lamp::PrimitiveRenderer | [protected] |
cylinder_ | Lamp::PrimitiveRenderer | [protected] |
deleteGraphicsDeviceObjects() | Lamp::PrimitiveRenderer | [inline, virtual] |
grid_ | Lamp::PrimitiveRenderer | [protected] |
initializeGraphicsDeviceObjects() | Lamp::PrimitiveRenderer | [inline, virtual] |
invalidateGraphicsDeviceObjects() | Lamp::PrimitiveRenderer | [virtual] |
plane_ | Lamp::PrimitiveRenderer | [protected] |
point_ | Lamp::PrimitiveRenderer | [protected] |
positionColorDeclaration_ | Lamp::PrimitiveRenderer | [protected] |
positionDeclaration_ | Lamp::PrimitiveRenderer | [protected] |
PrimitiveRenderer() | Lamp::PrimitiveRenderer | |
render(const Matrix44 &viewMatrix, const Matrix44 &projectionMatrix) | Lamp::PrimitiveRenderer | [virtual] |
render(Camera *camera) | Lamp::PrimitiveRenderer | [virtual] |
renderRequest(Request &request) | Lamp::PrimitiveRenderer | [protected, virtual] |
request(const PrimitiveDrawRequest &primitive, const Matrix34 &matrix, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [virtual] |
request(const PrimitiveDrawRequest &primitive, const Vector3 &scale, const Vector3 &rotationXYZ, const Vector3 translation, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
request(const PrimitiveDrawRequest &primitive, const Vector3 &scale, const Quaternion &rotationQuaternion, const Vector3 translation, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestArrow(const Matrix34 &matrix, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestArrow(const Vector3 &scale, const Vector3 &rotationXYZ, const Vector3 translation, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestArrow(const Vector3 &scale, const Quaternion &rotationQuaternion, const Vector3 translation, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestAxis(const Matrix34 &matrix, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestAxis(const Vector3 &scale, const Vector3 &rotationXYZ, const Vector3 translation, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestAxis(const Vector3 &scale, const Quaternion &rotationQuaternion, const Vector3 translation, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestAxisPoint(const Matrix34 &matrix, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestAxisPoint(const Vector3 &scale, const Vector3 &rotationXYZ, const Vector3 translation, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestAxisPoint(const Vector3 &scale, const Quaternion &rotationQuaternion, const Vector3 translation, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestBox(const Matrix34 &matrix, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestBox(const Vector3 &scale, const Vector3 &rotationXYZ, const Vector3 translation, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestBox(const Vector3 &scale, const Quaternion &rotationQuaternion, const Vector3 translation, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestCone(const Matrix34 &matrix, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestCone(const Vector3 &scale, const Vector3 &rotationXYZ, const Vector3 translation, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestCone(const Vector3 &scale, const Quaternion &rotationQuaternion, const Vector3 translation, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestCylinder(const Matrix34 &matrix, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestCylinder(const Vector3 &scale, const Vector3 &rotationXYZ, const Vector3 translation, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestCylinder(const Vector3 &scale, const Quaternion &rotationQuaternion, const Vector3 translation, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestGrid(const Matrix34 &matrix, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestGrid(const Vector3 &scale, const Vector3 &rotationXYZ, const Vector3 translation, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestGrid(const Vector3 &scale, const Quaternion &rotationQuaternion, const Vector3 translation, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestLine(int vertexCount, Vector3 *positions, const Matrix34 &matrix, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [virtual] |
requestLine(int vertexCount, Vector3 *positions, const Vector3 &scale, const Vector3 &rotationXYZ, const Vector3 translation, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestLine(int vertexCount, Vector3 *positions, const Vector3 &scale, const Quaternion &rotationQuaternion, const Vector3 translation, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestLine(int vertexCount, Vector3 *positions, Color4c *colors, const Matrix34 &matrix, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [virtual] |
requestLine(int vertexCount, Vector3 *positions, Color4c *colors, const Vector3 &scale, const Vector3 &rotationXYZ, const Vector3 translation, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestLine(int vertexCount, Vector3 *positions, Color4c *colors, const Vector3 &scale, const Quaternion &rotationQuaternion, const Vector3 translation, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestPlane(const Matrix34 &matrix, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestPlane(const Vector3 &scale, const Vector3 &rotationXYZ, const Vector3 translation, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestPlane(const Vector3 &scale, const Quaternion &rotationQuaternion, const Vector3 translation, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestPoint(const Matrix34 &matrix, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestPoint(const Vector3 &scale, const Vector3 &rotationXYZ, const Vector3 translation, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestPoint(const Vector3 &scale, const Quaternion &rotationQuaternion, const Vector3 translation, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requests_ | Lamp::PrimitiveRenderer | [protected] |
requestSphere(const Matrix34 &matrix, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestSphere(const Vector3 &scale, const Vector3 &rotationXYZ, const Vector3 translation, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
requestSphere(const Vector3 &scale, const Quaternion &rotationQuaternion, const Vector3 translation, Color4c color=Color4c::white, bool zTest=true) | Lamp::PrimitiveRenderer | [inline, virtual] |
restoreGraphicsDeviceObjects() | Lamp::PrimitiveRenderer | [inline, virtual] |
setPositionColorVertexDeclaration() | Lamp::PrimitiveRenderer | [protected] |
setPositionVertexDeclaration() | Lamp::PrimitiveRenderer | [protected] |
sphere_ | Lamp::PrimitiveRenderer | [protected] |
~PrimitiveRenderer() | Lamp::PrimitiveRenderer | [virtual] |