intersect(const Sphere &sphere) const | Lamp::MeshGeometry | [inline, virtual] |
intersect(IntersectionResult *result, const Sphere &sphere) const | Lamp::MeshGeometry | [inline, virtual] |
intersectBounding(const Sphere &sphere) const | Lamp::MeshGeometry | [inline, virtual] |
intersectMesh(const Sphere &sphere) const | Lamp::MeshGeometry | [inline, virtual] |
intersectMesh(IntersectionResult *result, const Sphere &sphere) const | Lamp::MeshGeometry | [inline, virtual] |
MeshGeometry() | Lamp::MeshGeometry | |
MeshGeometry(const MeshGeometry ©) | Lamp::MeshGeometry | [explicit] |
operator=(const MeshGeometry ©) | Lamp::MeshGeometry | [virtual] |
~MeshGeometry() | Lamp::MeshGeometry | [virtual] |