intersect(const Ray &ray, const Vector3 &point, float range=Math::epsilon) | Lamp::RayIntersection | [static] |
intersect(const Ray &ray0, const Ray &ray1, float range=Math::epsilon) | Lamp::RayIntersection | [static] |
intersect(const Ray &ray, const Segment &segment, float range=Math::epsilon) | Lamp::RayIntersection | [static] |
intersect(const Ray &ray, const Sphere &sphere) | Lamp::RayIntersection | [static] |
intersect(const Ray &ray, const Triangle &triangle) | Lamp::RayIntersection | [static] |