Main Page | Namespace List | Class Hierarchy | Alphabetical List | Compound List | File List | Namespace Members | Compound Members | File Members

ConeDistance.cpp

Go to the documentation of this file.
00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * コーン距離実装
00022  * @author Junpee
00023  */
00024 
00025 #include "LampBasic.h"
00026 #include "Geometry/Distance/ConeDistance.h"
00027 
00028 namespace Lamp{
00029 
00030 //------------------------------------------------------------------------------
00031 // 点
00032 //------------------------------------------------------------------------------
00033 // 点距離の二乗
00034 float ConeDistance::squaredDistance(const Cone& cone, const Vector3& point){
00035     Assert(false);
00036     return 0.f;
00037 }
00038 //------------------------------------------------------------------------------
00039 // コーン
00040 //------------------------------------------------------------------------------
00041 // コーン距離の二乗
00042 float ConeDistance::squaredDistance(const Cone& cone0, const Cone& cone1){
00043     Assert(false);
00044     return 0.f;
00045 }
00046 //------------------------------------------------------------------------------
00047 // ライン
00048 //------------------------------------------------------------------------------
00049 // ライン距離の二乗
00050 float ConeDistance::squaredDistance(const Cone& cone, const Line& line){
00051     Assert(false);
00052     return 0.f;
00053 }
00054 //------------------------------------------------------------------------------
00055 // 指向性ボックス
00056 //------------------------------------------------------------------------------
00057 // 指向性ボックス距離の二乗
00058 float ConeDistance::squaredDistance(const Cone& cone, const OrientedBox& ob){
00059     Assert(false);
00060     return 0.f;
00061 }
00062 //------------------------------------------------------------------------------
00063 // 平面
00064 //------------------------------------------------------------------------------
00065 // 平面距離
00066 float ConeDistance::distance(const Cone& cone, const Plane& plane){
00067     Assert(false);
00068     return 0.f;
00069 }
00070 //------------------------------------------------------------------------------
00071 // レイ
00072 //------------------------------------------------------------------------------
00073 // レイ距離の二乗
00074 float ConeDistance::squaredDistance(const Cone& cone, const Ray& ray){
00075     Assert(false);
00076     return 0.f;
00077 }
00078 //------------------------------------------------------------------------------
00079 // セグメント
00080 //------------------------------------------------------------------------------
00081 // セグメント距離の二乗
00082 float ConeDistance::squaredDistance(const Cone& cone, const Segment& segment){
00083     Assert(false);
00084     return 0.f;
00085 }
00086 //------------------------------------------------------------------------------
00087 // 球
00088 //------------------------------------------------------------------------------
00089 // 球距離の二乗
00090 float ConeDistance::squaredDistance(const Cone& cone, const Sphere& sphere){
00091     Assert(false);
00092     return 0.f;
00093 }
00094 //------------------------------------------------------------------------------
00095 // 三角
00096 //------------------------------------------------------------------------------
00097 // 三角距離の二乗
00098 float ConeDistance::squaredDistance(const Cone& cone, const Triangle& triangle){
00099     Assert(false);
00100     return 0.f;
00101 }
00102 //------------------------------------------------------------------------------
00103 } // End of namespace Lamp
00104 //------------------------------------------------------------------------------

Generated on Wed Mar 16 10:29:29 2005 for Lamp by doxygen 1.3.2