00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * 静的サウンドヘッダ 00022 * @author Junpee 00023 */ 00024 00025 #ifndef STATIC_SOUND_H_ 00026 #define STATIC_SOUND_H_ 00027 00028 #include <Sound/Stereo/StereoSound.h> 00029 00030 namespace Lamp{ 00031 00032 //------------------------------------------------------------------------------ 00033 /** 00034 * 静的サウンド 00035 */ 00036 class StaticSound : public StereoSound{ 00037 friend class SoundManager; 00038 public: 00039 /** 00040 * 複製 00041 * @return 複製されたサウンド。失敗したらNULLを返す 00042 */ 00043 virtual Sound* clone(); 00044 00045 //-------------------------------------------------------------------------- 00046 // RTTI 00047 //-------------------------------------------------------------------------- 00048 /** 00049 * 静的サウンドかどうか 00050 * @return 静的サウンドならtrue 00051 */ 00052 virtual bool isStaticSound() const{ return true; } 00053 00054 //-------------------------------------------------------------------------- 00055 protected: 00056 /** 00057 * コンストラクタ 00058 * @param soundBuffer サウンドバッファ 00059 */ 00060 StaticSound(DirectSoundBuffer* soundBuffer); 00061 00062 /** 00063 * デストラクタ 00064 */ 00065 virtual ~StaticSound(); 00066 00067 /** 00068 * 再生フラグの取得 00069 * @return 再生フラグ 00070 */ 00071 virtual u_int getPlayFlag(){ 00072 // プライオリティ、再生時間による動的ボイス管理 00073 u_int result = 00074 (DSBPLAY_TERMINATEBY_PRIORITY | DSBPLAY_TERMINATEBY_TIME); 00075 // ループ 00076 if(isLoop()){ result |= DSBPLAY_LOOPING; } 00077 return result; 00078 } 00079 00080 private: 00081 00082 }; 00083 00084 //------------------------------------------------------------------------------ 00085 } // End of namespace Lamp 00086 #endif // End of STATIC_SOUND_H_ 00087 //------------------------------------------------------------------------------