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DimensionF.cpp

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * 実数寸法実装
00022  * @author Junpee
00023  */
00024 
00025 #include "LampBasic.h"
00026 #include "Core/Primitive/DimensionF.h"
00027 #include "Core/Primitive/DimensionI.h"
00028 
00029 namespace Lamp{
00030 
00031 //------------------------------------------------------------------------------
00032 // 定数
00033 //------------------------------------------------------------------------------
00034 /// ゼロ寸法
00035 const DimensionF DimensionF::zero(0.f, 0.f);
00036 
00037 /// 単位寸法
00038 const DimensionF DimensionF::unit(1.f, 1.f);
00039 
00040 //------------------------------------------------------------------------------
00041 // コンストラクタ
00042 DimensionF::DimensionF(const DimensionI& source){
00043     width = (float)source.width;
00044     height = (float)source.height;
00045 }
00046 //------------------------------------------------------------------------------
00047 // 値の設定
00048 void DimensionF::set(const DimensionI& source){
00049     width = (float)source.width;
00050     height = (float)source.height;
00051 }
00052 //------------------------------------------------------------------------------
00053 } // End of namespace Lamp
00054 //------------------------------------------------------------------------------

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