intersect(const Cone &cone, const Vector3 &point) | Lamp::ConeIntersection | [static] |
intersect(const Cone &cone0, const Cone &cone1) | Lamp::ConeIntersection | [static] |
intersect(const Cone &cone, const Line &line) | Lamp::ConeIntersection | [static] |
intersect(const Cone &cone, const OrientedBox &ob) | Lamp::ConeIntersection | [static] |
intersect(const Cone &cone, const Plane &plane) | Lamp::ConeIntersection | [static] |
intersect(const Cone &cone, const Ray &ray) | Lamp::ConeIntersection | [static] |
intersect(const Cone &cone, const Segment &segment) | Lamp::ConeIntersection | [static] |
intersect(const Cone &cone, const Sphere &sphere) | Lamp::ConeIntersection | [static] |
intersect(const Cone &cone, const Triangle &triangle) | Lamp::ConeIntersection | [static] |