getRenderTargetSize() | Lamp::SpriteRenderState | [inline, virtual] |
render() | Lamp::SpriteRenderState | [virtual] |
request(SpritePicture *picture, const Point2f &minPosition, const Point2f &maxPosition, const TexCoord2 &minUV, const TexCoord2 &maxUV) | Lamp::SpriteRenderState | [virtual] |
SpriteRenderer (defined in Lamp::SpriteRenderState) | Lamp::SpriteRenderState | [friend] |
SpriteRenderState(SpriteGraphicsBuffer *graphicsBuffer) | Lamp::SpriteRenderState | [protected] |
~SpriteRenderState() | Lamp::SpriteRenderState | [protected, virtual] |