intersect(const Segment &segment, const Vector3 &point, float range=Math::epsilon) | Lamp::SegmentIntersection | [static] |
intersect(const Segment &segment0, const Segment &segment1, float range=Math::epsilon) | Lamp::SegmentIntersection | [static] |
intersect(const Segment &segment, const Sphere &sphere) | Lamp::SegmentIntersection | [static] |
intersect(const Segment &segment, const Triangle &triangle) | Lamp::SegmentIntersection | [static] |