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Cone.cpp

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * コーン実装
00022  * @author Junpee
00023  */
00024 
00025 #include "LampBasic.h"
00026 #include "Geometry/Primitive/Cone.h"
00027 #include "Geometry/Distance/AxisAlignedBoxDistance.h"
00028 #include "Geometry/Distance/CapsuleDistance.h"
00029 #include "Geometry/Distance/ConeDistance.h"
00030 #include "Geometry/Intersection/AxisAlignedBoxIntersection.h"
00031 #include "Geometry/Intersection/CapsuleIntersection.h"
00032 #include "Geometry/Intersection/ConeIntersection.h"
00033 
00034 namespace Lamp{
00035 
00036 //------------------------------------------------------------------------------
00037 // 定数
00038 //------------------------------------------------------------------------------
00039 /// ゼロコーン
00040 const Cone Cone::zero(0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f);
00041 
00042 //------------------------------------------------------------------------------
00043 // 距離
00044 //------------------------------------------------------------------------------
00045 // 点距離の二乗
00046 float Cone::getSquaredDistance(const Vector3& point) const{
00047     return ConeDistance::squaredDistance(*this, point);
00048 }
00049 //------------------------------------------------------------------------------
00050 // 軸沿いボックス距離の二乗
00051 float Cone::getSquaredDistance(const AxisAlignedBox& axisAlignedBox) const{
00052     return AxisAlignedBoxDistance::squaredDistance(axisAlignedBox, *this);
00053 }
00054 //------------------------------------------------------------------------------
00055 // カプセル距離の二乗
00056 float Cone::getSquaredDistance(const Capsule& capsule) const{
00057     return CapsuleDistance::squaredDistance(capsule, *this);
00058 }
00059 //------------------------------------------------------------------------------
00060 // コーン距離の二乗
00061 float Cone::getSquaredDistance(const Cone& cone) const{
00062     return ConeDistance::squaredDistance(*this, cone);
00063 }
00064 //------------------------------------------------------------------------------
00065 // ライン距離の二乗
00066 float Cone::getSquaredDistance(const Line& line) const{
00067     return ConeDistance::squaredDistance(*this, line);
00068 }
00069 //------------------------------------------------------------------------------
00070 // 指向性ボックス距離の二乗
00071 float Cone::getSquaredDistance(const OrientedBox& orientedBox) const{
00072     return ConeDistance::squaredDistance(*this, orientedBox);
00073 }
00074 //------------------------------------------------------------------------------
00075 // 平面距離
00076 float Cone::getDistance(const Plane& plane) const{
00077     return ConeDistance::distance(*this, plane);
00078 }
00079 //------------------------------------------------------------------------------
00080 // レイ距離の二乗
00081 float Cone::getSquaredDistance(const Ray& ray) const{
00082     return ConeDistance::squaredDistance(*this, ray);
00083 }
00084 //------------------------------------------------------------------------------
00085 // セグメント距離の二乗
00086 float Cone::getSquaredDistance(const Segment& segment) const{
00087     return ConeDistance::squaredDistance(*this, segment);
00088 }
00089 //------------------------------------------------------------------------------
00090 // 球距離の二乗
00091 float Cone::getSquaredDistance(const Sphere& sphere) const{
00092     return ConeDistance::squaredDistance(*this, sphere);
00093 }
00094 //------------------------------------------------------------------------------
00095 // 三角距離の二乗
00096 float Cone::getSquaredDistance(const Triangle& triangle) const{
00097     return ConeDistance::squaredDistance(*this, triangle);
00098 }
00099 //------------------------------------------------------------------------------
00100 // 交差
00101 //------------------------------------------------------------------------------
00102 // 点交差
00103 bool Cone::intersect(const Vector3& point) const{
00104     return ConeIntersection::intersect(*this, point);
00105 }
00106 //------------------------------------------------------------------------------
00107 // 軸沿いボックス交差
00108 bool Cone::intersect(const AxisAlignedBox& axisAlignedBox) const{
00109     return AxisAlignedBoxIntersection::intersect(axisAlignedBox, *this);
00110 }
00111 //------------------------------------------------------------------------------
00112 // カプセル交差
00113 bool Cone::intersect(const Capsule& capsule) const{
00114     return CapsuleIntersection::intersect(capsule, *this);
00115 }
00116 //------------------------------------------------------------------------------
00117 // コーン交差
00118 bool Cone::intersect(const Cone& cone) const{
00119     return ConeIntersection::intersect(*this, cone);
00120 }
00121 //------------------------------------------------------------------------------
00122 // ライン交差
00123 bool Cone::intersect(const Line& line) const{
00124     return ConeIntersection::intersect(*this, line);
00125 }
00126 //------------------------------------------------------------------------------
00127 // 指向性ボックス交差
00128 bool Cone::intersect(const OrientedBox& orientedBox) const{
00129     return ConeIntersection::intersect(*this, orientedBox);
00130 }
00131 //------------------------------------------------------------------------------
00132 // 平面交差
00133 bool Cone::intersect(const Plane& plane) const{
00134     return ConeIntersection::intersect(*this, plane);
00135 }
00136 //------------------------------------------------------------------------------
00137 // レイ交差
00138 bool Cone::intersect(const Ray& ray) const{
00139     return ConeIntersection::intersect(*this, ray);
00140 }
00141 //------------------------------------------------------------------------------
00142 // セグメント交差
00143 bool Cone::intersect(const Segment& segment) const{
00144     return ConeIntersection::intersect(*this, segment);
00145 }
00146 //------------------------------------------------------------------------------
00147 // 球交差
00148 bool Cone::intersect(const Sphere& sphere) const{
00149     return ConeIntersection::intersect(*this, sphere);
00150 }
00151 //------------------------------------------------------------------------------
00152 // 三角交差
00153 bool Cone::intersect(const Triangle& triangle) const{
00154     return ConeIntersection::intersect(*this, triangle);
00155 }
00156 //------------------------------------------------------------------------------
00157 } // End of namespace Lamp
00158 //------------------------------------------------------------------------------
00159 

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