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TranslationTexture.h

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * 変換テクスチャヘッダ
00022  * @author Junpee
00023  */
00024 
00025 #ifndef TRANSLATION_TEXTURE_H_
00026 #define TRANSLATION_TEXTURE_H_
00027 
00028 namespace Lamp{
00029     class Scene;
00030 }
00031 
00032 namespace LampForMaya{
00033 
00034 //------------------------------------------------------------------------------
00035 /**
00036  * 変換テクスチャ
00037  */
00038 class TranslationTexture{
00039 friend class TranslationTextureManager;
00040 public:
00041     /**
00042      * デストラクタ
00043      */
00044     virtual ~TranslationTexture();
00045 
00046     /**
00047      * 分析
00048      * @return 成功すればtrue
00049      */
00050     virtual bool analyze();
00051 
00052     /**
00053      * Lampへの変換
00054      * @param scene シーン
00055      * @return 成功すればtrue
00056      */
00057     virtual bool convertToLamp(Scene* scene);
00058 
00059     /**
00060      * ピクチャパスの取得
00061      * @return ピクチャパス
00062      */
00063     virtual String getPicturePath() const{ return picturePath_; }
00064 
00065     /**
00066      * ピクチャ名の取得
00067      * @return ピクチャ名
00068      */
00069     virtual String getPictureName() const{ return pictureName_; }
00070 
00071 private:
00072     /**
00073      * コンストラクタ
00074      * @param initializeObject 初期化するオブジェクト
00075      * @param initializeName 初期化する名前
00076      */
00077     TranslationTexture(
00078         const MObject& initializeObject, const String& initializeName);
00079 
00080     // コピーコンストラクタの隠蔽
00081     TranslationTexture(const TranslationTexture& copy);
00082 
00083     // 代入コピーの隠蔽
00084     void operator =(const TranslationTexture& copy);
00085 
00086     // オブジェクト
00087     MObject object_;
00088     // 名前
00089     String name_;
00090     // ピクチャパス
00091     String picturePath_;
00092     // ピクチャ名
00093     String pictureName_;
00094     // ミラーU
00095     bool mirrorU_;
00096     // ミラーV
00097     bool mirrorV_;
00098     // ラップU
00099     bool wrapU_;
00100     // ラップV
00101     bool wrapV_;
00102     // リピートUV
00103     TexCoord2 repeatUV_;
00104     // オフセットUV
00105     TexCoord2 offsetUV_;
00106 
00107 };
00108 
00109 //------------------------------------------------------------------------------
00110 } // End of namespace LampForMaya
00111 #endif // End of TRANSLATION_TEXTURE_H_
00112 //------------------------------------------------------------------------------
00113 

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