00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * グラフィックスシステムオールヘッダ 00022 * @author Junpee 00023 */ 00024 00025 #ifndef GRAPHICS_SYSTEM_ALL_H_ 00026 #define GRAPHICS_SYSTEM_ALL_H_ 00027 00028 // 基本ヘッダ 00029 #include <LampBasic.h> 00030 00031 // Lampグラフィックス 00032 #include <Graphics/System/LampGraphics.h> 00033 00034 // グラフィックスデバイス 00035 #include <Graphics/System/GraphicsDevice.h> 00036 00037 // グラフィックスデバイス設定 00038 #include <Graphics/System/GraphicsDeviceSettings.h> 00039 00040 // グラフィックスデバイス能力 00041 #include <Graphics/System/GraphicsDeviceCapacity.h> 00042 00043 // グラフィックスデバイスオブジェクトホルダ 00044 #include <Graphics/System/GraphicsDeviceObjectHolder.h> 00045 00046 //------------------------------------------------------------------------------ 00047 #endif // End of GRAPHICS_SYSTEM_ALL_H_ 00048 //------------------------------------------------------------------------------