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SceneLeaf.cpp

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * シーンリーフ実装
00022  * @author Junpee
00023  */
00024 
00025 #include "LampBasic.h"
00026 #include "Graphics/SceneNode/SceneLeaf.h"
00027 #include "Graphics/SceneNode/SceneNode.h"
00028 #include "Graphics/Light/Light.h"
00029 #include "Graphics/Model/Model.h"
00030 
00031 namespace Lamp{
00032 
00033 //------------------------------------------------------------------------------
00034 // コンストラクタ
00035 SceneLeaf::SceneLeaf(const String& name, Scene* scene) :
00036     SceneObject(name, scene), parent_(NULL), enabled_(true),
00037     globalEnabled_(false){
00038 }
00039 //------------------------------------------------------------------------------
00040 // デストラクタ
00041 SceneLeaf::~SceneLeaf(){
00042 }
00043 //------------------------------------------------------------------------------
00044 // シーンリーフの値コピー
00045 void SceneLeaf::copySceneLeafValue(SceneLeaf* destination) const{
00046     // メンバのコピー
00047     destination->setEnabled(enabled_);
00048 }
00049 //------------------------------------------------------------------------------
00050 // 再帰的破棄
00051 int SceneLeaf::recursiveDestroy(SceneLeaf* leaf){
00052     Assert(leaf != NULL);
00053     int result = 0;
00054     // 親から削除
00055     SceneNode* parent = leaf->getParent();
00056     if(parent != NULL){ parent->removeSceneLeaf(leaf); }
00057     if(leaf->isLight()){
00058         // ライトの破棄
00059         result += Light::destroy(leaf->castLight());
00060     }else if(leaf->isModel()){
00061         // モデルの破棄
00062         result += Model::recursiveDestroy(leaf->castModel());
00063     }else{
00064         ErrorOut("SceneLeaf::recursiveDestroy Unknown type");
00065     }
00066     return result;
00067 }
00068 //------------------------------------------------------------------------------
00069 // 走査
00070 void SceneLeaf::traverse(const Matrix34& parentMatrix,
00071     bool parentEnabled, bool parentScaled, bool parentChanged){
00072     globalEnabled_ = (parentEnabled && isEnabled());
00073 }
00074 //------------------------------------------------------------------------------
00075 } // End of namespace Lamp
00076 //------------------------------------------------------------------------------

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