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Lamp::DirectionalLight Member List

This is the complete list of members for Lamp::DirectionalLight, including all inherited members.
castAmbientLight() constLamp::Light [inline, virtual]
castCamera() constLamp::SceneObject [inline, virtual]
castDirectionalLight() constLamp::Light [inline, virtual]
castGlobalLight() constLamp::Light [inline, virtual]
castLight() constLamp::SceneObject [inline, virtual]
castLocalLight() constLamp::Light [inline, virtual]
castMaterial() constLamp::SceneObject [inline, virtual]
castMesh() constLamp::SceneObject [inline, virtual]
castMeshData() constLamp::SceneObject [inline, virtual]
castModel() constLamp::SceneObject [inline, virtual]
castPicture() constLamp::SceneObject [inline, virtual]
castPointLight() constLamp::Light [inline, virtual]
castSceneLeaf() constLamp::SceneObject [inline, virtual]
castSceneNode() constLamp::SceneObject [inline, virtual]
castTexture() constLamp::SceneObject [inline, virtual]
copy(u_int copyMask=0) constLamp::DirectionalLight [inline, virtual]
copyDirectionalLight() constLamp::DirectionalLight [virtual]
copyLight() constLamp::DirectionalLight [inline, virtual]
copyLightValue(Light *destination) constLamp::Light [protected, virtual]
CopyMask enum nameLamp::SceneObject
copyMaterial enum valueLamp::SceneObject
copyMeshData enum valueLamp::SceneObject
copyPicture enum valueLamp::SceneObject
copySceneLeafValue(SceneLeaf *destination) constLamp::SceneLeaf [protected, virtual]
copyTexture enum valueLamp::SceneObject
destroy(Light *light)Lamp::Light [static]
DirectionalLight(const String &name, Scene *scene)Lamp::DirectionalLight [protected]
getColor() constLamp::DirectionalLight [inline, virtual]
getDiffuseColor() constLamp::DirectionalLight [inline, virtual]
getDirection() constLamp::DirectionalLight [inline, virtual]
getLightMask() constLamp::Light [inline, virtual]
getLuminance() constLamp::Light [inline, virtual]
getName() constLamp::SceneObject [inline, virtual]
getParent() constLamp::SceneLeaf [inline, virtual]
getReferenceCount() constLamp::SceneLeaf [inline, virtual]
getScene() constLamp::SceneObject [inline, virtual]
getSpecularColor() constLamp::DirectionalLight [inline, virtual]
getWorldDirection() constLamp::DirectionalLight [inline, virtual]
GlobalLight(const String &name, Scene *scene)Lamp::GlobalLight [inline, protected]
isAmbientLight() constLamp::Light [inline, virtual]
isCamera() constLamp::SceneObject [inline, virtual]
isDirectionalLight() constLamp::DirectionalLight [inline, virtual]
isEnabled() constLamp::SceneLeaf [inline, virtual]
isGlobalEnabled() constLamp::SceneLeaf [inline, virtual]
isGlobalLight() constLamp::GlobalLight [inline, virtual]
isLight() constLamp::Light [inline, virtual]
isLocalLight() constLamp::Light [inline, virtual]
isMaterial() constLamp::SceneObject [inline, virtual]
isMesh() constLamp::SceneObject [inline, virtual]
isMeshData() constLamp::SceneObject [inline, virtual]
isModel() constLamp::SceneObject [inline, virtual]
isPicture() constLamp::SceneObject [inline, virtual]
isPointLight() constLamp::Light [inline, virtual]
isSceneLeaf() constLamp::SceneLeaf [inline, virtual]
isSceneNode() constLamp::SceneObject [inline, virtual]
isTexture() constLamp::SceneObject [inline, virtual]
Light(const String &name, Scene *scene)Lamp::Light [protected]
LightManager (defined in Lamp::DirectionalLight)Lamp::DirectionalLight [friend]
name_Lamp::SceneObject [protected]
recursiveDestroy(SceneLeaf *leaf)Lamp::SceneLeaf [static]
removeParent(SceneNode *parent)Lamp::SceneLeaf [inline, protected, virtual]
scene_Lamp::SceneObject [protected]
SceneLeaf(const String &name, Scene *scene)Lamp::SceneLeaf [protected]
SceneObject(const String &name, Scene *scene)Lamp::SceneObject [inline, protected]
setColor(const Color3f &color)Lamp::DirectionalLight [inline, virtual]
setDiffuseColor(const Color3f &color)Lamp::DirectionalLight [inline, virtual]
setDirection(const Vector3 &direction)Lamp::DirectionalLight [inline, virtual]
setEnabled(bool enabled)Lamp::SceneLeaf [inline, virtual]
setLightMask(u_int lightMask)Lamp::Light [inline, virtual]
setParent(SceneNode *parent)Lamp::SceneLeaf [inline, protected, virtual]
setSpecularColor(const Color3f &color)Lamp::DirectionalLight [inline, virtual]
traverse(const Matrix34 &parentMatrix, bool parentEnabled, bool parentScaled, bool parentChanged)Lamp::DirectionalLight [protected, virtual]
~DirectionalLight()Lamp::DirectionalLight [protected, virtual]
~GlobalLight()Lamp::GlobalLight [inline, protected, virtual]
~Light()Lamp::Light [protected, virtual]
~SceneLeaf()Lamp::SceneLeaf [protected, virtual]
~SceneObject()Lamp::SceneObject [inline, protected, virtual]

Generated on Wed Mar 16 10:29:46 2005 for Lamp by doxygen 1.3.2