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TranslationFog.h

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * 変換フォグヘッダ
00022  * @author Junpee
00023  */
00024 
00025 #ifndef TRANSLATION_FOG_H_
00026 #define TRANSLATION_FOG_H_
00027 
00028 namespace Lamp{
00029     class Scene;
00030 }
00031 
00032 namespace LampForMaya{
00033 
00034 //------------------------------------------------------------------------------
00035 /**
00036  * 変換フォグ
00037  */
00038 class TranslationFog{
00039 public:
00040     /**
00041      * コンストラクタ
00042      */
00043     TranslationFog();
00044 
00045     /**
00046      * デストラクタ
00047      */
00048     virtual ~TranslationFog();
00049 
00050     //--------------------------------------------------------------------------
00051     /**
00052      * 分析
00053      * @return 成功すればtrue
00054      */
00055     virtual bool analyze();
00056 
00057     //--------------------------------------------------------------------------
00058     /**
00059      * Lampへの変換
00060      * @param scene シーン
00061      * @return 成功すればtrue
00062      */
00063     virtual bool convertToLamp(Scene* scene);
00064 
00065     //--------------------------------------------------------------------------
00066 
00067 private:
00068     // コピーコンストラクタの隠蔽
00069     TranslationFog(const TranslationFog& copy);
00070 
00071     // 代入コピーの隠蔽
00072     void operator =(const TranslationFog& copy);
00073 
00074     // フォグが有効かどうか
00075     bool fogEnabled_;
00076     // フォグカラー
00077     Color4f fogColor_;
00078     // フォグモード
00079     MString fogMode_;
00080     // フォグ濃度
00081     float fogDensity_;
00082     // フォグニア
00083     float fogNear_;
00084     // フォグファー
00085     float fogFar_;
00086 };
00087 
00088 //------------------------------------------------------------------------------
00089 } // End of namespace LampForMaya
00090 #endif // End of TRANSLATION_FOG_H_
00091 //------------------------------------------------------------------------------
00092 

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