Main Page | Namespace List | Class Hierarchy | Alphabetical List | Compound List | File List | Compound Members | File Members

TranslationTextureManager.cpp

Go to the documentation of this file.
00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * 変換テクスチャマネージャ実装
00022  * @author Junpee
00023  */
00024 
00025 #include "System/stdafx.h"
00026 #include "Translator/Texture/TranslationTextureManager.h"
00027 
00028 namespace LampForMaya{
00029 
00030 //------------------------------------------------------------------------------
00031 // コンストラクタ
00032 TranslationTextureManager::TranslationTextureManager() :
00033     database_(256, 0.75f), array_(256){
00034 }
00035 //------------------------------------------------------------------------------
00036 // デストラクタ
00037 TranslationTextureManager::~TranslationTextureManager(){
00038     Assert(database_.getCount() == 0);
00039     Assert(array_.getCount() == 0);
00040     if(getCount() != 0){ clear(); }
00041 }
00042 //------------------------------------------------------------------------------
00043 // テクスチャの収集
00044 bool TranslationTextureManager::collectTextures(){
00045     MStatus result;
00046     MItDependencyNodes dependencyNodeIterator(MFn::kFileTexture, &result);
00047     MayaStatusCheck(result);
00048     for( ; !dependencyNodeIterator.isDone(); dependencyNodeIterator.next()){
00049         MObject textureObject = dependencyNodeIterator.item(&result);
00050         MayaStatusCheck(result);
00051         if(!analysisTexture(textureObject)){ return false; }
00052     }
00053     return true;
00054 }
00055 //------------------------------------------------------------------------------
00056 // テクスチャの解析
00057 bool TranslationTextureManager::analysisTexture(const MObject& textureObject){
00058     MStatus result;
00059     MFnDependencyNode textureNode(textureObject, &result);
00060     MayaStatusCheck(result);
00061     String textureName = textureNode.name(&result).asChar();
00062     MayaStatusCheck(result);
00063     // 名前の重複が無いかチェック
00064     TranslationTexture* exist = database_.get(textureName);
00065     if(exist != NULL){
00066         MayaErrorOut(String("TranslationTextureManager::analysisTexture() "
00067             "名前が重複しています ") + textureName);
00068         return false;
00069     }
00070     TranslationTexture* texture =
00071         new TranslationTexture(textureObject, textureName);
00072     if(!texture->analyze()){
00073         delete texture;
00074         return false;
00075     }
00076     database_.put(textureName, texture);
00077     array_.add(texture);
00078     return true;
00079 }
00080 //------------------------------------------------------------------------------
00081 // Lampへの変換
00082 bool TranslationTextureManager::convertToLamp(Scene* scene) const{
00083     for(int i = 0; i < getCount(); i++){
00084         if(!get(i)->convertToLamp(scene)){ return false; }
00085     }
00086     return true;
00087 }
00088 //------------------------------------------------------------------------------
00089 // クリア
00090 int TranslationTextureManager::clear(){
00091     int result = getCount();
00092     // 要素の削除
00093     for(int i = 0; i < result; i++){ delete array_.get(i); }
00094     array_.clear();
00095     database_.clear();
00096     return result;
00097 }
00098 //------------------------------------------------------------------------------
00099 } // End of namespace LampForMaya
00100 //------------------------------------------------------------------------------

Generated on Wed Mar 16 10:29:56 2005 for LampForMaya by doxygen 1.3.2