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GlobalLight.h

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * グローバルライトヘッダ
00022  * @author Junpee
00023  */
00024 
00025 #ifndef GLOBAL_LIGHT_H_
00026 #define GLOBAL_LIGHT_H_
00027 
00028 #include <Graphics/Light/Light.h>
00029 
00030 namespace Lamp{
00031 
00032 //------------------------------------------------------------------------------
00033 /**
00034  * グローバルライト
00035  */
00036 class GlobalLight : public Light{
00037 friend class SceneObjectManagerTemplate<Light>;
00038 friend class LightManager;
00039 public:
00040 
00041     //--------------------------------------------------------------------------
00042     // RTTI
00043     //--------------------------------------------------------------------------
00044     /**
00045      * グローバルライトかどうか
00046      * @return グローバルライトならtrue
00047      */
00048     virtual bool isGlobalLight() const{ return true; }
00049 
00050     //--------------------------------------------------------------------------
00051 protected:
00052     /**
00053      * コンストラクタ
00054      * @param name 名前
00055      * @param scene シーン
00056      */
00057     GlobalLight(const String& name, Scene* scene) : Light(name, scene){}
00058 
00059     /**
00060      * デストラクタ
00061      */
00062     virtual ~GlobalLight(){}
00063 
00064     //--------------------------------------------------------------------------
00065 private:
00066 
00067 };
00068 
00069 //------------------------------------------------------------------------------
00070 } // End of namespace Lamp
00071 #endif // End of GLOBAL_LIGHT_H_
00072 //------------------------------------------------------------------------------

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