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SpritePictureRGB8.h

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * スプライトピクチャRGB8ヘッダ
00022  * @author Junpee
00023  */
00024 
00025 #ifndef SPRITE_PICTURE_RGB8_H_
00026 #define SPRITE_PICTURE_RGB8_H_
00027 
00028 #include <Graphics2D/Sprite/SpritePicture.h>
00029 
00030 namespace Lamp{
00031 
00032 //------------------------------------------------------------------------------
00033 /**
00034  * スプライトピクチャRGB8
00035  */
00036 class SpritePictureRGB8 : public SpritePicture{
00037 public:
00038     //--------------------------------------------------------------------------
00039     // 生成、破棄
00040     //--------------------------------------------------------------------------
00041     /**
00042      * コンストラクタ
00043      */
00044     SpritePictureRGB8();
00045 
00046     /**
00047      * デストラクタ
00048      */
00049     virtual ~SpritePictureRGB8();
00050 
00051     //--------------------------------------------------------------------------
00052     // サイズ
00053     //--------------------------------------------------------------------------
00054     /**
00055      * サイズの設定
00056      * @param size サイズ
00057      */
00058     virtual void setSize(const DimensionI& size);
00059 
00060     //--------------------------------------------------------------------------
00061     // イメージ
00062     //--------------------------------------------------------------------------
00063     /**
00064      * イメージバッファの取得
00065      * @return イメージバッファ
00066      */
00067     virtual Color3c* getImageBuffer(){ return image_; }
00068 
00069 protected:
00070     //--------------------------------------------------------------------------
00071     // Direct3Dテクスチャ
00072     //--------------------------------------------------------------------------
00073     /**
00074      * D3Dテクスチャのコンパイル
00075      * @return 成功すればtrueを返す
00076      */
00077     virtual bool compileD3DTexture();
00078 
00079     /**
00080      * イメージのコンパイル
00081      */
00082     virtual bool compileImage(
00083         const Color3c* image, const DimensionI& size, int mipmapLevel);
00084 
00085     /**
00086      * ミップマップのコンパイル
00087      */
00088     virtual bool compileMipmap(
00089         const Color3c* image, const DimensionI& size, int mipmapLevel);
00090 
00091 private:
00092     //--------------------------------------------------------------------------
00093     // イメージ
00094     Color3c* image_;
00095 
00096 };
00097 
00098 //------------------------------------------------------------------------------
00099 } // End of namespace Lamp
00100 #endif // End of SPRITE_PICTURE_RGB8_H_
00101 //------------------------------------------------------------------------------

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