calcClosestPtPtToSeg(const fk_Vector &C, const fk_Vector &A, const fk_Vector &B, double *t, fk_Vector *P) | fk_Math | [static] |
calcClosestPtSegToSeg(const fk_Vector &A, const fk_Vector &B, const fk_Vector &C, const fk_Vector &D, double *s, double *t, fk_Vector *P, fk_Vector *Q) | fk_Math | [static] |
calcCosine(fk_Vector A, fk_Vector B) | fk_Math | [static] |
calcCrossLineAndTri(const fk_Vector &P, const fk_Vector &Q, const fk_Vector &A, const fk_Vector &B, const fk_Vector &C, fk_Vector *R=NULL) | fk_Math | [static] |
clamp(double a, double min, double max) | fk_Math | [static] |
divideVec(const fk_Vector &V, const fk_Vector &A, const fk_Vector &B, const fk_Vector &C) | fk_Math | [static] |
isCrossLine(const fk_Vector &A, const fk_Vector &B, const fk_Vector &C, const fk_Vector &D) | fk_Math | [static] |
isCrossLineSegment(const fk_Vector &A, const fk_Vector &B, const fk_Vector &C, const fk_Vector &D, bool openFlg=true) | fk_Math | [static] |
isOnLine(const fk_Vector &A, const fk_Vector &B, const fk_Vector &P) | fk_Math | [static] |
isOnLineSegment(const fk_Vector &A, const fk_Vector &B, const fk_Vector &P, bool openFlg=true) | fk_Math | [static] |
quatInterLinear(const fk_Quaternion &q1, const fk_Quaternion &q2, double t) | fk_Math | [static] |
quatInterSphere(const fk_Quaternion &q1, const fk_Quaternion &q2, double t) | fk_Math | [static] |