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moveVPosition
fk_IFSTexture::moveVPosition(int vID, const fk_Vector &pos, int order=0)
fk_IFSTexture::moveVPosition(int vID, double x, double y, double z, int order=0)
fk_IFSTexture::moveVPosition(int vID, double *pos, int order=0)
fk_IndexFaceSet::moveVPosition(int vertexID, const fk_Vector &pos, int order=0)
fk_IndexFaceSet::moveVPosition(int vertexID, double x, double y, double z, int order=0)
fk_IndexFaceSet::moveVPosition(int vertexID, double *array, int order=0)
fk_Modify::moveVPosition(int vertexID, fk_Vector pos, int order=0)
fk_Modify::moveVPosition(int vertexID, double x, double y, double z, int order=0)
fk_Modify::moveVPosition(int vertexID, double *array, int order=0)
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