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set
fk_Angle::set()
fk_GenMatrix::set()
fk_GenVector::set()
fk_Dimension::set()
fk_Rect::set()
fk_Color::set(float r, float g, float b, float a=1.0f)
fk_Color::set(double r, double g, double b, double a=1.0)
fk_OrthoMatrix::set()
fk_Quaternion::set(double s, double x, double y, double z)
fk_Quaternion::set(double s, const fk_Vector &v)
fk_TexCoord::set()
fk_Vector::set()
fk_HVector::set(const fk_Vector &v)
fk_HVector::set(const fk_Vector &v, double w)
fk_HVector::set(double x, double y, double z=0.0)
fk_HVector::set(double x, double y, double z, double w)
setTextureCoord
fk_IFSTexture::setTextureCoord()
fk_RectTexture::setTextureCoord(double sX, double sY, double eX, double eY)
fk_RectTexture::setTextureCoord(const fk_TexCoord &S, const fk_TexCoord &E)
fk_TriTexture::setTextureCoord(int ID, double x, double y)
fk_TriTexture::setTextureCoord(int ID, fk_TexCoord coord)
fk_MeshTexture::setTextureCoord(int tID, int vID, double x, double y)
fk_MeshTexture::setTextureCoord(int tID, int vID, fk_TexCoord coord)
setTextureSize
fk_RectTexture
setVertexPos
fk_TriTexture::setVertexPos(int ID, double x, double y, double z)
fk_TriTexture::setVertexPos(int ID, fk_Vector pos)
fk_MeshTexture::setVertexPos(int tID, int vID, double x, double y, double z)
fk_MeshTexture::setVertexPos(int tID, int vID, fk_Vector pos)
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