/** * $Id:$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * The contents of this file may be used under the terms of either the GNU * General Public License Version 2 or later (the "GPL", see * http://www.gnu.org/licenses/gpl.html ), or the Blender License 1.0 or * later (the "BL", see http://www.blender.org/BL/ ) which has to be * bought from the Blender Foundation to become active, in which case the * above mentioned GPL option does not apply. * * The Original Code is Copyright (C) 2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ /* editobject.c GRAPHICS * * jan 95 * * Theorie: (matrices) A x B x C == A x ( B x C x Binv) x B * ofwel: OB x PAR x EDIT = OB x (PAR x EDIT x PARinv) x PAR * * */ #include "blender.h" #include "graphics.h" #include "render.h" #include "edit.h" #include "ipo.h" #include "effect.h" #include "sector.h" #include "ika.h" TransOb *transmain= 0; TransVert *transvmain= 0; int tottrans=0, transmode=0; /* 1: texspace */ #define TRANS_TEX 1 float centre[3], centroid[3]; void add_object_draw(int type) /* voor toolbox */ { Object *ob; if(curarea->spacetype!=SPACE_VIEW3D) return; ob= add_object(type); if(type==OB_IKA) { where_is_object(ob); while(TRUE) { if( extrude_ika(ob, 1) ) break; } calc_ika(ob->data, 0); init_defstate_ika(ob); } allqueue(REDRAWVIEW3D, 0); } void delete_obj() { Base *base, *nbase; int ok=0; if(G.obedit) return; if(G.scene->id.lib) return; base= FIRSTBASE; while(base) { nbase= base->next; if TESTBASE(base) { if(ok==0 && (ok=okee("ERASE SELECTED"))==0) return; remlink(&(G.scene->base), base); if(base==BASACT) BASACT= 0; free_libblock_us(&(G.main->object), base->object); freeN(base); } base= nbase; } countall(); G.f &= ~(G_VERTEXPAINT+G_FACESELECT); setcursor_space(SPACE_VIEW3D, 0); allqueue(REDRAWVIEW3D, 0); redraw_test_buttons(BASACT); allqueue(REDRAWIPO, 0); allqueue(REDRAWDATASELECT, 0); allqueue(REDRAWOOPS, 0); sector_update(0); } void make_track() { Base *base; Object *par; if(G.scene->id.lib) return; if(G.obedit) { return; } if(BASACT==0) return; if(okee("Make Track")==0) return; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(base!=BASACT) { base->object->track= BASACT->object; } } base= base->next; } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); sort_baselist(G.scene); } void apply_obmat(Object *ob) { float mat[3][3], imat[3][3], tmat[3][3], eul[3]; if(ob==0) return; Mat3CpyMat4(mat, ob->obmat); VECCOPY(ob->loc, ob->obmat[3]); Mat3ToEul(mat, ob->rot); EulToMat3(ob->rot, tmat); Mat3Inv(imat, tmat); Mat3MulMat3(tmat, imat, mat); ob->size[0]= tmat[0][0]; ob->size[1]= tmat[1][1]; ob->size[2]= tmat[2][2]; } void clear_parent() { Base *base; int mode; if(G.obedit) return; if(G.scene->id.lib) return; mode= pupmenu("OK? %t|Clear Parent %x1| .. and keep transform (clr track) %x2|Clear parent inverse %x3"); if(mode<1) return; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(mode==1 || mode==2) { if(base->object->type==OB_IKA) { Ika *ika= base->object->data; ika->parent= 0; } base->object->parent= 0; if(mode==2) { base->object->track= 0; apply_obmat(base->object); } } else if(mode==3) { Mat4One(base->object->parentinv); } } base= base->next; } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); } void clear_track() { Base *base; int mode; if(G.obedit) return; if(G.scene->id.lib) return; mode= pupmenu("OK? %t|Clear Track %x1| Keep transform %x2"); if(mode<1) return; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { base->object->track= 0; if(mode==2) { apply_obmat(base->object); } } base= base->next; } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); } void clear_object(char mode) { Base *base; float *v1, *v2, *v3, vec[3], mat[3][3]; if(G.obedit) return; if(G.scene->id.lib) return; if(mode=='r' && okee("Clear rotation")==0) return; else if(mode=='g' && okee("Clear location")==0) return; else if(mode=='s' && okee("Clear size")==0) return; else if(mode=='o' && okee("Clear origin")==0) return; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(mode=='r') { bzero(base->object->rot, 12); bzero(base->object->drot, 12); } else if(mode=='g') { bzero(base->object->loc, 12); bzero(base->object->dloc, 12); } else if(mode=='s') { bzero(base->object->dsize, 12); base->object->size[0]= 1.0; base->object->size[1]= 1.0; base->object->size[2]= 1.0; } else if(mode='o') { if(base->object->parent) { v1= base->object->loc; v3= base->object->parentinv[3]; Mat3CpyMat4(mat, base->object->parentinv); VECCOPY(v3, v1); v3[0]= -v3[0]; v3[1]= -v3[1]; v3[2]= -v3[2]; Mat3MulVecfl(mat, v3); } } } base= base->next; } allqueue(REDRAWVIEW3D, 0); } void reset_slowparents() { /* terug op correcte plek */ Base *base; base= FIRSTBASE; while(base) { if(base->object->parent) { if(base->object->partype & PARSLOW) { base->object->partype -= PARSLOW; where_is_object(base->object); base->object->partype |= PARSLOW; } } base= base->next; } } void set_slowparent() { Base *base; if( okee("Set Slow parent")==0 ) return; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(base->object->parent) base->object->partype |= PARSLOW; } base= base->next; } } void make_parent() { Base *base; Object *ob, *par; Ika *ika; short qual, ok, mode=0, limbnr=0, effchild=0; if(G.scene->id.lib) return; if(G.obedit) { if(G.obedit->type==OB_MESH) make_vertex_mesh_parent(); return; } if(BASACT==0) return; qual= G.qual; par= BASACT->object; if(par->type==OB_IKA) { if(qual & LR_SHIFTKEY) mode= pupmenu("Make Parent without inverse%t|Use Vertex %x1|Use Limb %x2|Use Skeleton %x3"); else mode= pupmenu("Make Parent %t|Use Vertex %x1|Use Limb %x2|Use Skeleton %x3"); if(mode==1) { draw_ika_nrs(par, 0); if(button(&limbnr, 0, 99, "Vertex: ")==0) return; } else if(mode==2) { draw_ika_nrs(par, 1); if(button(&limbnr, 0, 99, "Limb: ")==0) return; } else if(mode==3) { ika= par->data; if(ika->def==0) { error("No skeleton available: use CTRL K"); return; } } else return; if(mode==1) mode= PARVERT1; else if(mode==2) mode= PARLIMB; else if(mode==3) mode= PARSKEL; } else { if(qual & LR_SHIFTKEY) { if(okee("Make Parent without inverse")==0) return; } else { if(qual & LR_ALTKEY) { if(okee("Make VertexParent")==0) return; } else if(okee("Make Parent")==0) return; /* nu gaan we alle objecten clearparentandkeeptransformen */ base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(base!=BASACT && base->object->parent) { base->object->parent= 0; apply_obmat(base->object); } } base= base->next; } } } base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(base!=BASACT) { ok= 1; if(base->object->type==OB_IKA) { if(effchild==0) { if(okee("Effector as Child")) effchild= 1; else effchild= 2; } if(effchild==1) { Ika *ika= base->object->data; ika->parent= par; ika->par1= limbnr; ika->partype= mode; itterate_ika(base->object); ok= 0; } } if(ok) { ob= par->parent; while(ob) { if(ob==base->object) break; ob= ob->parent; } if(ob) { error("Loop in parents"); } else { if(par->type==OB_IKA) { base->object->partype= mode; base->object->par1= limbnr; } else if(qual & LR_ALTKEY) { base->object->partype= PARVERT1; } else { base->object->partype= PAROBJECT; } base->object->parent= par; /* inverse parent matrix berekenen? */ if( (qual & LR_SHIFTKEY) || base->object->type==OB_LIFE || par->type==OB_LIFE) { /* niet dus... */ Mat4One(base->object->parentinv); bzero(base->object->loc, 12); } else { if(mode==PARSKEL) { /* base->object->partype= PAROBJECT; */ what_does_parent(base->object); /* base->object->partype= mode; */ } else what_does_parent(base->object); Mat4Invert(base->object->parentinv, workob.obmat); } if(par->type==OB_LATTICE) makeDispList(base->object); if(par->type==OB_IKA && mode==PARSKEL) makeDispList(base->object); } } } } base= base->next; } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); sort_baselist(G.scene); } void enter_editmode() { Base *base; Object *ob; Ika *ika; ID *id; Mesh *me; int ok= 0; if(G.scene->id.lib) return; base= BASACT; if(base==0) return; if((base->lay & G.vd->lay)==0) return; ob= base->object; if(ob->data==0) return; id= ob->data; if(id->lib) { error("Can't edit libdata"); return; } if ELEM3(ob->type, OB_MESH, OB_SECTOR, OB_LIFE) { me= get_mesh(ob); if( me==0 ) return; if(me->id.lib) { error("Can't edit libdata"); return; } ok= 1; G.obedit= ob; make_editMesh(); allqueue(REDRAWBUTSEDIT, 0); allqueue(REDRAWBUTSGAME, 0); } else if(ob->type==OB_IKA) { /* grabtype */ base= FIRSTBASE; while(base) { if TESTBASE(base) { if(base->object->type==OB_IKA) { ika= base->object->data; if(ika->flag & IK_GRABEFF) ika->flag &= ~IK_GRABEFF; else ika->flag |= IK_GRABEFF; } } base= base->next; } allqueue(REDRAWVIEW3D, 0); } else if(ob->type==OB_FONT) { G.obedit= ob; ok= 1; make_editText(); } else if(ob->type==OB_MBALL) { G.obedit= ob; ok= 1; make_editMball(); } else if(ob->type==OB_LATTICE) { G.obedit= ob; ok= 1; make_editLatt(); } else if(ob->type==OB_SURF || ob->type==OB_CURVE) { ok= 1; G.obedit= ob; make_editNurb(); } countall(); if(ok) { setcursor_space(SPACE_VIEW3D, 1); allqueue(REDRAWVIEW3D, 0); } else G.obedit= 0; addqueue(curarea->headwin, REDRAW, 1); } void exit_editmode(int freedata) /* freedata==0 bij render */ { Base *base; Object *ob; Curve *cu; if(G.obedit==0) return; if ELEM3(G.obedit->type, OB_MESH, OB_SECTOR, OB_LIFE) { /* tijdelijk */ countall(); if(G.totvert>65000) { error("too many vertices"); return; } load_editMesh(); if(freedata) free_editmesh(); if(G.f & G_FACESELECT) allqueue(REDRAWIMAGE, 0); build_particle_system(G.obedit); } else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) { load_editNurb(); if(freedata) freeNurblist(&editNurb); } else if(G.obedit->type==OB_FONT && freedata==1) { load_editText(); } else if(G.obedit->type==OB_LATTICE) { load_editLatt(); if(freedata) free_editLatt(); } else if(G.obedit->type==OB_MBALL) { load_editMball(); if(freedata) freelistN(&editelems); } ob= G.obedit; G.obedit= 0; makeDispList(ob); /* obedit moet 0 zijn voor curve-extrude */ /* heeft dit nog invloed op andere bases? */ if(ob->type==OB_CURVE) { /* test of ob als bevelcurve of textoncurve wordt gebruikt */ base= FIRSTBASE; while(base) { if ELEM(base->object->type, OB_CURVE, OB_FONT) { cu= base->object->data; if(cu->textoncurve==ob) { text_to_curve(base->object, 0); makeDispList(base->object); } if(cu->bevobj== ob) { makeDispList(base->object); } } base= base->next; } } else if(ob->type==OB_LATTICE) { base= FIRSTBASE; while(base) { if(base->object->parent==ob) makeDispList(base->object); base= base->next; } } if(freedata) { setcursor_space(SPACE_VIEW3D, 0); countall(); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWBUTSEDIT, 0); allqueue(REDRAWBUTSGAME, 0); } else { G.obedit= ob; } addqueue(curarea->headwin, REDRAW, 1); } int centremode= 0; void docentre() { Base *base; Object *ob; Mesh *me, *meo, *tme, *tmeo; Curve *cu; MVert *mvert; BezTriple *bezt; BPoint *bp; Nurb *nu, *nu1; EditVert *eve; float *fp, fac, cent[3], centn[3], min[3], max[3], mat[4][4], omat[3][3]; int c,a; if(G.scene->id.lib) return; if(G.obedit) { INIT_MINMAX(min, max); if ELEM3(G.obedit->type, OB_MESH, OB_SECTOR, OB_LIFE) { eve= G.edve.first; while(eve) { DO_MINMAX(eve->co, min, max); eve= eve->next; } cent[0]= (min[0]+max[0])/2.0; cent[1]= (min[1]+max[1])/2.0; cent[2]= (min[2]+max[2])/2.0; eve= G.edve.first; while(eve) { VecSubf(eve->co, eve->co, cent); eve= eve->next; } } } /* vlaggen resetten */ base= FIRSTBASE; while(base) { if TESTBASELIB(base) { base->object->flag &= ~OB_DONE; } base= base->next; } me= G.main->mesh.first; while(me) { me->flag &= ~ME_ISDONE; me= me->id.next; } base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if((base->object->flag & OB_DONE)==0) { base->object->flag |= OB_DONE; if(G.obedit==0 && (me=get_mesh(base->object)) ) { if(me->key) { error("Mesh with vertexkey!"); return; } INIT_MINMAX(min, max); mvert= me->mvert; for(a=0; atotvert; a++, mvert++) { DO_MINMAX(mvert->co, min, max); } cent[0]= (min[0]+max[0])/2.0; cent[1]= (min[1]+max[1])/2.0; cent[2]= (min[2]+max[2])/2.0; mvert= me->mvert; for(a=0; atotvert; a++, mvert++) { VecSubf(mvert->co, mvert->co, cent); } me->flag |= ME_ISDONE; if(meo=get_other_mesh(base->object)) { mvert= meo->mvert; for(a=0; atotvert; a++, mvert++) { VecSubf(mvert->co, mvert->co, cent); } tex_space_mesh(meo); meo->flag |= ME_ISDONE; } if(centremode) { Mat3CpyMat4(omat, base->object->obmat); VECCOPY(centn, cent); Mat3MulVecfl(omat, centn); base->object->loc[0]+= centn[0]; base->object->loc[1]+= centn[1]; base->object->loc[2]+= centn[2]; /* andere users? */ ob= G.main->object.first; while(ob) { if((ob->flag & OB_DONE)==0) { tme= get_mesh(ob); tmeo= get_other_mesh(ob); if(tme==me || tmeo==me) { ob->flag |= OB_DONE; Mat3CpyMat4(omat, ob->obmat); VECCOPY(centn, cent); Mat3MulVecfl(omat, centn); ob->loc[0]+= centn[0]; ob->loc[1]+= centn[1]; ob->loc[2]+= centn[2]; if(tme && (tme->flag & ME_ISDONE)==0) { mvert= tme->mvert; for(a=0; atotvert; a++, mvert++) { VecSubf(mvert->co, mvert->co, cent); } tme->flag |= ME_ISDONE; } if(tmeo && (tmeo->flag & ME_ISDONE)==0) { mvert= tmeo->mvert; for(a=0; atotvert; a++, mvert++) { VecSubf(mvert->co, mvert->co, cent); } tmeo->flag |= ME_ISDONE; } } } ob= ob->id.next; } } /* displisten van alle users, ook deze base */ /* DOEN: alle users aflopen... */ tex_space_mesh(me); } else if ELEM(base->object->type, OB_CURVE, OB_SURF) { INIT_MINMAX(min, max); if(G.obedit) { nu1= editNurb.first; } else { cu= base->object->data; nu1= cu->nurb.first; } nu= nu1; while(nu) { minmaxNurb(nu, min, max); nu= nu->next; } cent[0]= (min[0]+max[0])/2.0; cent[1]= (min[1]+max[1])/2.0; cent[2]= (min[2]+max[2])/2.0; nu= nu1; while(nu) { if( (nu->type & 7)==1) { a= nu->pntsu; bezt= nu->bezt; while(a--) { VecSubf(bezt->vec[0], bezt->vec[0], cent); VecSubf(bezt->vec[1], bezt->vec[1], cent); VecSubf(bezt->vec[2], bezt->vec[2], cent); bezt++; } } else { a= nu->pntsu*nu->pntsv; bp= nu->bp; while(a--) { VecSubf(bp->vec, bp->vec, cent); bp++; } } nu= nu->next; } if(centremode && G.obedit==0) { Mat3CpyMat4(omat, base->object->obmat); Mat3MulVecfl(omat, cent); base->object->loc[0]+= cent[0]; base->object->loc[1]+= cent[1]; base->object->loc[2]+= cent[2]; } if(G.obedit) { makeDispList(G.obedit); break; } else makeDispList(base->object); } else if(base->object->type==OB_FONT) { /* uit de bb halen */ cu= base->object->data; if(cu->bb==0) return; cu->xof= -0.5*( cu->bb->vec[4][0] - cu->bb->vec[0][0]); cu->yof= -0.5 -0.5*( cu->bb->vec[0][1] - cu->bb->vec[2][1]); /* extra 0.5 is de hoogte van de bovenste regel */ /* klopt niet helemaal, een keer goed doen! */ cu->xof /= cu->fsize; cu->yof /= cu->fsize; text_to_curve(base->object, 0); makeDispList(base->object); allqueue(REDRAWBUTSEDIT, 0); } } } base= base->next; } allqueue(REDRAWVIEW3D, 0); } void docentre_new() { if(G.scene->id.lib) return; if(G.obedit) { error("Not in editmode"); } else { centremode= 1; docentre(); centremode= 0; } } void movetolayer() { Base *base; ulong lay= 0, local; if(G.scene->id.lib) return; base= FIRSTBASE; while(base) { if TESTBASE(base) lay |= base->lay; base= base->next; } if(lay==0) return; lay &= 0xFFFFFF; if( movetolayer_buts(&lay)==0 ) return; if(lay==0) return; base= FIRSTBASE; while(base) { if TESTBASE(base) { local= base->lay & 0xFF000000; base->lay= lay + local; base->object->lay= lay; } base= base->next; } countall(); allqueue(REDRAWBUTSEDIT, 0); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); allqueue(REDRAWINFO, 0); } void special_editmenu() { extern short editbutflag; extern float doublimit; EditVlak *evl; float fac; int a, nr; short randfac; char str[32]; if(G.obedit==0) { if(G.f & G_FACESELECT) { Mesh *me= get_mesh(OBACT); TFace *tface; int a; if(me==0 || me->tface==0) return; nr= pupmenu("Specials%t|Set Gouraud| Tex| Shared| Light|Clr Gouraud| Tex| Shared| Light|Spread Vertcolors"); for(a=me->totface, tface= me->tface; a>0; a--, tface++) { if(tface->flag & SELECT) { switch(nr) { case 1: tface->mode |= TF_GOUR; break; case 2: tface->mode |= TF_TEX; break; case 3: tface->mode |= TF_SHAREDCOL; break; case 4: tface->mode |= TF_LIGHT; break; case 5: tface->mode &= ~TF_GOUR; break; case 6: tface->mode &= ~TF_TEX; tface->tpage= 0; break; case 7: tface->mode &= ~TF_SHAREDCOL; break; case 8: tface->mode &= ~TF_LIGHT; break; } } } if(nr==9) { tface_to_mcol(me); do_shared_vertexcol(me); mcol_to_tface(me, 1); } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWBUTSGAME, 0); } else if(G.f & G_VERTEXPAINT) { Mesh *me= get_mesh(OBACT); int a; if(me==0 || me->mcol==0) return; nr= pupmenu("Specials%t|Shared VertexCol%x1"); if(nr==1) { copy_vpaint_undo( (ulong *)me->mcol, me->totface); do_shared_vertexcol(me); } } } else if ELEM3(G.obedit->type, OB_MESH, OB_SECTOR, OB_LIFE) { nr= pupmenu("Specials%t|Subivide%x1|Fractal Subdivide%x2|Smooth%x3|Remove Doubles%x4|Hide%x5|Reveal%x6|Select swap%x7|Flip Normals %x8"); switch(nr) { case 1: subdivideflag(1, 0.0, editbutflag & B_BEAUTY); break; case 2: randfac= 10; if(button(&randfac, 1, 100, "Rand fac:")==0) return; fac= -( (float)randfac )/100; subdivideflag(1, fac, editbutflag & B_BEAUTY); break; case 3: vertexsmooth(); break; case 4: a= removedoublesflag(1, doublimit); sprintf(str, "Removed: %d\n", a); notice(str); break; case 5: hide_mesh(0); break; case 6: reveal_mesh(); break; case 7: selectswap_mesh(); break; case 8: evl= G.edvl.first; while(evl) { if( vlakselectedAND(evl, 1) ) { flipvlak(evl); evl->n[0]= -evl->n[0]; evl->n[1]= -evl->n[1]; evl->n[2]= -evl->n[2]; } evl= evl->next; } break; } } else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) { /* nr= pupmenu("Specials%t|Subivide%x1|Hide%x5|Reveal%x6|Select swap%x7"); */ nr= pupmenu("Specials%t|Subivide%x1|Switch Direction"); switch(nr) { case 1: subdivideNurb(); break; case 2: switchdirectionNurb2(); break; } } countall(); allqueue(REDRAWVIEW3D, 0); } void convertmenu() { Base *base, *basen; Object *ob, *ob1; Curve *cu; MetaBall *mb; Mesh *me; DispList *dl; int ok=0, nr, a; if(G.scene->id.lib) return; ob= OBACT; if(ob==0) return; if(G.obedit) return; if(ob->type==OB_FONT) { nr= pupmenu("Convert Font to%t|Curve"); if(nr>0) ok= 1; } else if(ob->type==OB_MBALL) { nr= pupmenu("Convert MetaBall to%t|Mesh (keep orginal)"); if(nr>0) ok= 1; } else if(ob->type==OB_CURVE) { nr= pupmenu("Convert Curve to%t|Mesh"); if(nr>0) ok= 1; } else if(ob->type==OB_SURF) { nr= pupmenu("Convert Nurbs Surf to%t|Mesh"); if(nr>0) ok= 1; } if(ok==0) return; /* denk aan meerdere users! */ /* vlaggen resetten */ base= FIRSTBASE; while(base) { if TESTBASELIB(base) { base->object->flag &= ~OB_DONE; } base= base->next; } base= FIRSTBASE; while(base) { if TESTBASELIB(base) { ob= base->object; if(ob->flag & OB_DONE); else if(ob->type==OB_FONT) { if(nr==1) { ob->flag |= OB_DONE; ob->type= OB_CURVE; cu= ob->data; if(cu->vfont) { cu->vfont->id.us--; cu->vfont= 0; } /* andere users */ if(cu->id.us>1) { ob1= G.main->object.first; while(ob1) { if(ob1->data==cu) ob1->type= OB_CURVE; ob1= ob1->id.next; } } } } else if ELEM(ob->type, OB_CURVE, OB_SURF) { if(nr==1) { ob->flag |= OB_DONE; cu= ob->data; dl= cu->disp.first; if(dl==0) makeDispList(ob); nurbs_to_mesh(ob); /* doet ook users */ } } else if(ob->type==OB_MBALL) { if(nr==1) { if(ob->disp.first) { ob->flag |= OB_DONE; ob1= copy_object(ob); basen= mallocN(sizeof(Base), "duplibase"); *basen= *base; addhead(&G.scene->base, basen); /* addhead: anders oneindige lus */ basen->object= ob1; basen->flag &= ~SELECT; mb= ob1->data; mb->id.us--; ob1->data= add_mesh(); G.totmesh++; ob1->type= OB_MESH; me= ob1->data; if(ob1->totcol) { me->mat= dupallocN(mb->mat); for(a=0; atotcol; a++) id_us_plus(me->mat[a]); } mball_to_mesh(&ob->disp, ob1->data); } } } } base= base->next; } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); allqueue(REDRAWBUTSEDIT, 0); } void copymenu() { Object *ob, *obt; Base *base; Curve *cu, *cu1; Sector *sector, *se; Life *life, *lf; Camera *camera; void *poin1, *poin2=0; int a; short event; char str[140]; if(G.scene->id.lib) return; if(OBACT==0) return; if(G.obedit) { /* obedit_copymenu(); */ return; } strcpy(str, "COPY %t|Loc%x1|Rot%x2|Size%x3|Drawtype%x4|TimeOffs%x5|Dupli%x6"); ob= OBACT; if(ob->type==OB_SECTOR) sector= ob->data; else sector= 0; if(ob->type==OB_LIFE) life= ob->data; else life= 0; if(ob->type==OB_CAMERA) camera= ob->data; else camera= 0; if ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL) { strcat(str, "|Tex Space%x7"); if(ob->type==OB_MESH) poin2= &(((Mesh *)ob->data)->texflag); else if ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT) poin2= &(((Curve *)ob->data)->texflag); else if(ob->type==OB_MBALL) poin2= &(((MetaBall *)ob->data)->texflag); } if(ob->type == OB_FONT) strcat(str, "|Font Settings%x8|Bevel Settings%x9"); if(ob->type == OB_CURVE) strcat(str, "|Bevel Settings%x9"); if(ob->type == OB_SECTOR) strcat(str, "|Portals%x11|Sectorsize%x12|Render Network%x17"); if(ob->type == OB_LIFE) strcat(str, "|Sensors%x13"); if(ob->type == OB_CAMERA) strcat(str, "|Lens%x14|Hold%x15|NetworkClip%x16"); if( give_parteff(ob) ) strcat(str, "|Particle Settings%x10"); event= pupmenu(str); if(event<= 0) return; base= FIRSTBASE; while(base) { if(base != BASACT) { if(TESTBASELIB(base)) { if(event==1) { /* loc */ VECCOPY(base->object->loc, ob->loc); VECCOPY(base->object->dloc, ob->dloc); } else if(event==2) { /* rot */ VECCOPY(base->object->rot, ob->rot); VECCOPY(base->object->drot, ob->drot); } else if(event==3) { /* size */ VECCOPY(base->object->size, ob->size); VECCOPY(base->object->dsize, ob->dsize); } else if(event==4) { /* drawtype */ base->object->dt= ob->dt; base->object->dtx= ob->dtx; if(sector && base->object->type==OB_SECTOR) { se= base->object->data; se->flag = sector->flag; } if(life && base->object->type==OB_LIFE) { lf= base->object->data; if(life->flag & LF_SHOW_TEXMESH) lf->flag |= LF_SHOW_TEXMESH; else lf->flag &= ~LF_SHOW_TEXMESH; if(life->flag & LF_GHOST_OTHER) lf->flag |= LF_GHOST_OTHER; else lf->flag &= ~LF_GHOST_OTHER; } } else if(event==5) { /* time offs */ base->object->sf= ob->sf; } else if(event==6) { /* dupli */ base->object->dupon= ob->dupon; base->object->dupoff= ob->dupoff; base->object->dupsta= ob->dupsta; base->object->dupend= ob->dupend; base->object->transflag &= ~OB_DUPLI; base->object->transflag |= (ob->transflag & OB_DUPLI); } else if(event==7) { /* tex space */ obt= base->object; poin1= 0; if(obt->type==OB_MESH) poin1= &(((Mesh *)obt->data)->texflag); else if ELEM3(obt->type, OB_CURVE, OB_SURF, OB_FONT) poin1= &(((Curve *)obt->data)->texflag); else if(obt->type==OB_MBALL) poin1= &(((MetaBall *)obt->data)->texflag); if(poin1) { memcpy(poin1, poin2, 4+12+12+12); if(obt->type==OB_MESH) tex_space_mesh(obt->data); else if(obt->type==OB_MBALL) tex_space_mball(obt); else tex_space_curve(obt->data); } } else if(event==8) { /* font settings */ if(base->object->type==ob->type) { cu= ob->data; cu1= base->object->data; cu1->spacemode= cu->spacemode; cu1->spacing= cu->spacing; cu1->linedist= cu->linedist; cu1->shear= cu->shear; cu1->fsize= cu->fsize; cu1->xof= cu->xof; cu1->yof= cu->yof; cu1->textoncurve= cu->textoncurve; if(cu1->vfont) cu1->vfont->id.us--; cu1->vfont= cu->vfont; id_us_plus(cu1->vfont); text_to_curve(base->object, 0); strcpy(cu1->family, cu->family); makeDispList(base->object); } } else if(event==9) { /* bevel settings */ if ELEM(base->object->type, OB_CURVE, OB_FONT) { cu= ob->data; cu1= base->object->data; cu1->bevobj= cu->bevobj; cu1->width= cu->width; cu1->bevresol= cu->bevresol; cu1->ext1= cu->ext1; cu1->ext2= cu->ext2; makeDispList(base->object); } } else if(event==10) { /* particle settings */ PartEff *pa1, *pa2; char *p1, *p2; pa1= give_parteff(ob); pa2= give_parteff(base->object); if(pa1==0 && pa2) { remlink( &(base->object->effect), pa2); free_effect(pa2); } else if(pa1 && pa2==0) { copy_effects(&(base->object->effect), &ob->effect); build_particle_system(base->object); } else if(pa1 && pa2) { if(pa2->keys) freeN(pa2->keys); p1= (char *)pa1; p2= (char *)pa2; memcpy( p2+8, p1+8, sizeof(PartEff) - 8); pa2->keys= 0; build_particle_system(base->object); } } else if(event==11) { /* portals */ Portal *po; if(sector && base->object->type==OB_SECTOR) { se= base->object->data; if(se->portals) freeN(se->portals); se->portals= dupallocN(sector->portals); se->totport= sector->totport; se->actport= sector->actport; /* op nul zetten: anders verwijzing naar zichzelf */ po= se->portals; a= se->totport; while(a--) { po->sector= 0; po++; } } } else if(event==12) { /* sector size */ if(sector && base->object->type==OB_SECTOR) { se= base->object->data; VECCOPY(se->size, sector->size); } } else if(event==13) { /* sensors */ Sensor *sn; if(life && base->object->type==OB_LIFE) { lf= base->object->data; if(lf->sensors) { for(a=lf->totsens, sn=lf->sensors; a>0; a--, sn++) { if(sn->events) freeN(sn->events); if(sn->actions) freeN(sn->actions); } freeN(lf->sensors); } lf->sensors= dupallocN(life->sensors); lf->totsens= life->totsens; lf->actsens= life->actsens; for(a=lf->totsens, sn=lf->sensors; a>0; a--, sn++) { sn->events= dupallocN(sn->events); sn->actions= dupallocN(sn->actions); } lf->flag |= LF_SENSORS; } } else if(event>=14 && event<=16) { /* lens / hold / netclip */ Camera *cam; if(camera && base->object->type==OB_CAMERA) { cam= base->object->data; if(event==14) cam->lens= camera->lens; if(event==15) cam->hold= camera->hold; if(event==16) { cam->netsta= camera->netsta; cam->netend= camera->netend; } } } else if(event==17) { /* render network */ if(sector && base->object->type==OB_SECTOR) { se= base->object->data; if(sector->flag & SE_RENDER_NETWORK) se->flag |= SE_RENDER_NETWORK; else se->flag &= ~SE_RENDER_NETWORK; } } } } base= base->next; } allqueue(REDRAWVIEW3D, 0); if(event==10) { allqueue(REDRAWBUTSANIM, 0); } else if ELEM3(event, 11, 12, 13) { allqueue(REDRAWBUTSGAME, 0); } } void link_to_scene(int nr) { Base *base, *nbase; Scene *sce; /* nr is event, niet nodig */ /* in G.curscreen->scenenr staat de geselecteerde scene */ sce= G.main->scene.first; nr= 0; while(sce) { if(nr==G.curscreen->scenenr) { if(sce!=G.scene) break; } nr++; sce= sce->id.next; } if(sce==0) return; if(sce->id.lib) return; base= FIRSTBASE; while(base) { if(TESTBASE(base)) { nbase= mallocN( sizeof(Base), "newbase"); *nbase= *base; addhead( &(sce->base), nbase); id_us_plus(base->object); } base= base->next; } } void linkmenu() { Object *ob, *obt; Base *base, *nbase, *sbase; Scene *sce; Mesh *me; ID *id; Sector *se, *seo; Life *lf, *lfo; Material ***matarar, ***obmatarar, **matar1, **matar2; int a; short event, *totcolp, nr; char str[140], *strp; if(OBACT==0) return; ob= OBACT; strcpy(str, "MAKE LINKS %t|To scene...%x1|Object Ipo%x4"); if(ob->type==OB_MESH) strcat(str, "|Mesh data%x2|Materials%x3"); else if(ob->type==OB_CURVE) strcat(str, "|Curve data%x2|Materials%x3"); else if(ob->type==OB_FONT) strcat(str, "|Font data%x2|Materials%x3"); else if(ob->type==OB_SURF) strcat(str, "|Surf data%x2|Materials%x3"); else if(ob->type==OB_MBALL) strcat(str, "|Materials%x3"); else if(ob->type==OB_CAMERA) strcat(str, "|Camera data%x2"); else if(ob->type==OB_LAMP) strcat(str, "|Lamp data%x2"); else if(ob->type==OB_LATTICE) strcat(str, "|Lattice data%x2"); else if ELEM(ob->type, OB_SECTOR, OB_LIFE) strcat(str, "|TexMesh data%x2|DynaMesh data %x5|Materials%x3"); event= pupmenu(str); if(event<= 0) return; if(event==1) { IDnames_to_pupstring(&strp, &(G.main->scene), 0, &nr); if(strncmp(strp, "DataBrow", 8)==0) { freeN(strp); activate_databrowse(G.scene, ID_SCE, 0, B_INFOSCE, link_to_scene ); return; } else { event= pupmenu(strp); freeN(strp); if(event<= 0) return; nr= 1; sce= G.main->scene.first; while(sce) { if(nr==event) break; nr++; sce= sce->id.next; } if(sce==G.scene) { error("This is current scene"); return; } if(sce==0 || sce->id.lib) return; /* denk eraan: is verderop nog nodig */ event= 1; } } base= FIRSTBASE; while(base) { if(event==1 || base != BASACT) { obt= base->object; if(TESTBASE(base)) { if(event==1) { /* to scene */ /* testen of het soms al gelinkt is */ sbase= sce->base.first; while(sbase) { if(sbase->object==base->object) break; sbase= sbase->next; } if(sbase) { /* eruit */ base= base->next; continue; } nbase= mallocN( sizeof(Base), "newbase"); *nbase= *base; addhead( &(sce->base), nbase); id_us_plus(base->object); } } if(TESTBASELIB(base)) { if(event==2 || event==5) { /* obdata */ if(ob->type==obt->type) { if(ob->type==OB_SECTOR) { se= obt->data; seo= ob->data; if(event==2) { /* texmesh */ id= (ID *)se->texmesh; if(id) id->us--; id= (ID *)seo->texmesh; id_us_plus(id); se->texmesh= (Mesh *)id; } else { /* dynamesh */ id= (ID *)se->dynamesh; if(id) id->us--; id= (ID *)seo->dynamesh; id_us_plus(id); se->dynamesh= (Mesh *)id; } } else if(ob->type==OB_LIFE) { lf= obt->data; lfo= ob->data; if(event==2) { /* texmesh */ id= (ID *)lf->texmesh; if(id) id->us--; id= (ID *)lfo->texmesh; id_us_plus(id); lf->texmesh= (Mesh *)id; } else { /* dynamesh */ id= (ID *)lf->dynamesh; if(id) id->us--; id= (ID *)lfo->dynamesh; id_us_plus(id); lf->dynamesh= (Mesh *)id; } } else { id= obt->data; id->us--; id= ob->data; id_us_plus(id); obt->data= id; /* als aantal mat indices veranderd zijn: */ test_object_materials(obt->data); } } } else if(event==4) { /* ob ipo */ if(obt->ipo) obt->ipo->id.us--; obt->ipo= ob->ipo; if(obt->ipo) { id_us_plus(obt->ipo); do_ob_ipo(obt); } } else if(event==3) { /* materials */ /* alleen als obt geen materiaal heeft: arrays maken */ /* van ob naar obt! */ obmatarar= give_matarar(ob); matarar= give_matarar(obt); totcolp= give_totcolp(obt); /* als 1 van de 2 nul is: geen renderbaar object */ if( matarar && obmatarar) { /* voorzichtig met users! Dus eerst kopie orig: */ if(ob->totcol) { matar1= dupallocN(ob->mat); matar2= dupallocN(*obmatarar); } else { matar1= matar2= 0; } /* alles van obt los linken */ for(a=0; atotcol; a++) { if(obt->mat[a]) obt->mat[a]->id.us--; if( (*matarar)[a]) (*matarar)[a]->id.us--; } /* vrijgeven */ if(obt->mat) freeN(obt->mat); if(*matarar) freeN(*matarar); /* hangen kopie er aan */ obt->mat= matar1; *matarar= matar2; obt->totcol= ob->totcol; *totcolp= ob->totcol; /* users ophogen */ for(a=0; atotcol; a++) { if(obt->mat[a]) id_us_plus(obt->mat[a]); if( (*matarar)[a]) id_us_plus((*matarar)[a]); } obt->colbits= ob->colbits; /* als aantal mat indices veranderd zijn: */ test_object_materials(obt->data); } } } } base= base->next; } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); allqueue(REDRAWBUTSHEAD, 0); } void make_duplilist_real() { Base *base, *basen; Object *ob; extern ListBase duplilist; if(okee("Make dupli's real")==0) return; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(base->object->transflag & OB_DUPLI) { make_duplilist(G.scene, base->object); ob= duplilist.first; while(ob) { /* font dupli's kunnen totcol hebben zonder mat, halen ze van parent af * dit zou netter moeten */ if(ob->mat==0) ob->totcol= 0; basen= dupallocN(base); basen->flag &= ~OB_FROMDUPLI; addhead(&G.scene->base, basen); /* addhead: anders oneindige lus */ ob->ipo= 0; /* zeker weten dat de apply werkt */ ob->parent= ob->track= 0; ob->disp.first= ob->disp.last= 0; ob->transflag &= ~OB_DUPLI; basen->object= copy_object(ob); apply_obmat(basen->object); ob= ob->id.next; } free_duplilist(); base->object->transflag &= ~OB_DUPLI; } } base= base->next; } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); } Object *find_camera() { Base *base; base= FIRSTBASE; while(base) { if(base->object->type==OB_CAMERA) return base->object; base= base->next; } return 0; } void apply_object() { Base *base; Object *ob; Mesh *me; Curve *cu; Nurb *nu; BPoint *bp; BezTriple *bezt; MVert *mvert; float mat[3][3]; int a; if(G.scene->id.lib) return; if(G.obedit) return; if(G.qual & LR_SHIFTKEY) { ob= OBACT; if(ob==0) return; if(ob->transflag & OB_DUPLI) make_duplilist_real(); else if(ob->parent && ob->parent->type==OB_LATTICE) apply_lattice(); return; } if(okee("Apply size/rot")==0) return; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { ob= base->object; if(ob->type==OB_MESH) { object_to_mat3(ob, mat); me= ob->data; if(me->id.us>1) { error("Can't do multi user mesh"); return; } if(me->key) { error("Can't do key && mesh"); return; } mvert= me->mvert; for(a=0; atotvert; a++, mvert++) { Mat3MulVecfl(mat, mvert->co); } ob->size[0]= ob->size[1]= ob->size[2]= 1.0; ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0; where_is_object(ob); /* texspace en normalen */ enter_editmode(); exit_editmode(1); } else if ELEM(ob->type, OB_CURVE, OB_SURF) { object_to_mat3(ob, mat); cu= ob->data; if(cu->id.us>1) { error("Can't do multi user curve"); return; } if(cu->key) { error("Can't do keys"); return; } nu= cu->nurb.first; while(nu) { if( (nu->type & 7)==1) { a= nu->pntsu; bezt= nu->bezt; while(a--) { Mat3MulVecfl(mat, bezt->vec[0]); Mat3MulVecfl(mat, bezt->vec[1]); Mat3MulVecfl(mat, bezt->vec[2]); bezt++; } } else { a= nu->pntsu*nu->pntsv; bp= nu->bp; while(a--) { Mat3MulVecfl(mat, bp->vec); bp++; } } nu= nu->next; } ob->size[0]= ob->size[1]= ob->size[2]= 1.0; ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0; where_is_object(ob); /* texspace en normalen */ enter_editmode(); exit_editmode(1); } } base= base->next; } allqueue(REDRAWVIEW3D, 0); } /* ************ ALGEMENE *************** */ void setbaseflags_for_editing() { /* als base selected en heeft parent selected: base->flag= BA_WASSEL+BA_PARSEL als base niet selected en parent selected: base->flag= BA_PARSEL */ Base *base, *tbase; Object *ob, *tr, *par; short parsel; copy_baseflags(); base= FIRSTBASE; while(base) { base->flag &= ~(BA_PARSEL+BA_WASSEL); if( (base->lay & G.vd->lay) && base->object->id.lib==0) { ob= base->object; parsel= 0; par= ob->parent; while(par) { if(TESTBASE(par)) { parsel= 1; break; } else if(par->type==OB_IKA) { Ika *ika= par->data; Deform *def= ika->def; if(def) { int a= ika->totdef; while(a--) { if(ob!=def->ob && TESTBASE(def->ob)) { parsel= 1; break; } def++; } } } par= par->parent; } /* hier ook parentkey? */ if(parsel) { if(base->flag & SELECT) { base->flag &= ~SELECT; base->flag |= (BA_PARSEL+BA_WASSEL); } else base->flag |= BA_PARSEL; } tr= ob->track; if(tr) if(TESTBASE(tr)) if((base->flag & SELECT)==0) base->flag |= BA_PARSEL; /* updates? */ /* ivm automatische portals */ if(ob->type==OB_SECTOR) base->flag |= BA_WHERE_UPDATE; if(ob->type==OB_IKA) { Ika *ika= ob->data; if(ika->parent && (ika->parent->flag & SELECT)) base->flag |= BA_WHERE_UPDATE; } if(base->flag & (SELECT | BA_PARSEL)) { base->flag |= BA_WHERE_UPDATE; if(ob->parent) { if(ob->parent->type==OB_LATTICE) base->flag |= BA_DISP_UPDATE; if(ob->parent->type==OB_IKA && ob->partype==PARSKEL) base->flag |= BA_DISP_UPDATE; } if(ob->track) { ; } if( give_parteff(ob) ) base->flag |= BA_DISP_UPDATE; if(ob->type==OB_MBALL) { tr= find_basis_mball(ob); tbase= FIRSTBASE; while(tbase) { if(tbase->object==tr) break; tbase= tbase->next; } if(tbase) { tbase->flag |= BA_DISP_UPDATE; } } } } base= base->next; } } void clearbaseflags_for_editing() { Base *base; base= FIRSTBASE; while(base) { if(base->flag & BA_WASSEL) base->flag |= SELECT; base->flag &= ~(BA_PARSEL+BA_WASSEL); base->flag &= ~(BA_DISP_UPDATE+BA_WHERE_UPDATE+BA_DO_IPO); base= base->next; } } void ob_to_transob(Object *ob, TransOb *tob) { float totmat[3][3]; tob->ob= ob; if(ob->track) { Object *tr; tr= ob->track; ob->track= 0; where_is_object(ob); ob->track= tr; } tob->loc= ob->loc; VECCOPY(tob->oldloc, tob->loc); tob->rot= ob->rot; VECCOPY(tob->oldrot, tob->rot); VECCOPY(tob->olddrot, ob->drot); tob->size= ob->size; VECCOPY(tob->oldsize, tob->size); VECCOPY(tob->olddsize, ob->dsize); /* alleen object, geen parent */ object_to_mat3(ob, tob->obmat); Mat3Inv(tob->obinv, tob->obmat); Mat3CpyMat4(totmat, ob->obmat); /* dit is totmat zonder obmat: dus parmat */ Mat3MulMat3(tob->parmat, totmat, tob->obinv); Mat3Inv(tob->parinv, tob->parmat); VECCOPY(tob->obvec, ob->obmat[3]); centroid[0]+= tob->obvec[0]; centroid[1]+= tob->obvec[1]; centroid[2]+= tob->obvec[2]; tob->eff= 0; if(ob->type==OB_IKA) { Ika *ika=ob->data; calc_ika(ika, 0); ika->effn[0]= ika->eff[0]; ika->effn[1]= ika->eff[1]; ika->effn[2]= 0.0; VecMat4MulVecfl(ika->effg, ob->obmat, ika->effn); if(ika->flag & IK_GRABEFF) { tob->eff= ika->effg; VECCOPY(tob->oldeff, tob->eff); tob->flag |= TOB_IKA; /* zodat alleen eff update wordt */ tob->loc= 0; } /* set_ika_undo_vals(); */ } } void ob_to_tex_transob(Object *ob, TransOb *tob) { Mesh *me; Curve *cu; MetaBall *mb; ID *id; ob_to_transob(ob, tob); id= ob->data; if( GS(id->name)==ID_ME) { me= ob->data; me->texflag &= ~AUTOSPACE; tob->loc= me->loc; tob->rot= me->rot; tob->size= me->size; } else if( GS(id->name)==ID_CU) { cu= ob->data; cu->texflag &= ~AUTOSPACE; tob->loc= cu->loc; tob->rot= cu->rot; tob->size= cu->size; } else if( GS(id->name)==ID_MB) { mb= ob->data; mb->texflag &= ~AUTOSPACE; tob->loc= mb->loc; tob->rot= mb->rot; tob->size= mb->size; } VECCOPY(tob->oldloc, tob->loc); VECCOPY(tob->oldrot, tob->rot); VECCOPY(tob->oldsize, tob->size); } void make_trans_objects() { Base *base; Object *ob; TransOb *tob; ListBase elems; IpoKey *ik; float cfraont, min[3], max[3]; int ipoflag, a; tottrans= 0; INIT_MINMAX(min, max); centroid[0]=centroid[1]=centroid[2]= 0.0; /* aantal tellen */ base= FIRSTBASE; while(base) { if TESTBASELIB(base) { ob= base->object; if(transmode==TRANS_TEX) { if(ob->dtx & OB_TEXSPACE) tottrans++; } else { if(ob->ipo && ob->ipo->showkey && (ob->ipoflag & OB_DRAWKEY)) { elems.first= elems.last= 0; make_ipokey_transform(ob, &elems, 1); /* '1' alleen selected keys */ pushdata(&elems, sizeof(ListBase)); ik= elems.first; while(ik) { tottrans++; ik= ik->next; } if(elems.first==0) tottrans++; } else tottrans++; } } base= base->next; } if(tottrans) tob= transmain= mallocN(tottrans*sizeof(TransOb), "transmain"); reset_slowparents(); /* dit hieronder wel doen als tottrans==0, i.v.m. vrijgeven pushpop en ipokeys */ base= FIRSTBASE; while(base) { if TESTBASELIB(base) { ob= base->object; if(transmode==TRANS_TEX) { if(ob->dtx & OB_TEXSPACE) { tob->flag= 0; ob_to_tex_transob(ob, tob); DO_MINMAX(tob->obvec, min, max); tob++; } } else { /* van belang! (o.a. bevobj) */ if(base->flag & SELECT) ob->flag|= SELECT; else ob->flag &= ~SELECT; if(ob->ipo && ob->ipo->showkey && (ob->ipoflag & OB_DRAWKEY)) { popfirst(&elems); if(elems.first) { base->flag |= BA_DO_IPO+BA_WASSEL; base->flag &= ~SELECT; cfraont= CFRA; set_no_parent_ipo(1); ipoflag= ob->ipoflag; ob->ipoflag &= ~OB_OFFS_OB; pushdata(ob->loc, 7*3*4); ik= elems.first; while(ik) { CFRA= ik->val/G.scene->r.framelen; do_ob_ipo(ob); where_is_object(ob); ob_to_transob(ob, tob); DO_MINMAX(tob->obvec, min, max); /* doet ook tob->flag en oldvals, moet NA ob_to_transob()! */ set_ipo_pointers_transob(ik, tob); tob++; ik= ik->next; } free_ipokey(&elems); poplast(ob->loc); set_no_parent_ipo(0); CFRA= cfraont; ob->ipoflag= ipoflag; } else { tob->flag= 0; ob_to_transob(ob, tob); DO_MINMAX(tob->obvec, min, max); tob++; } } else { tob->flag= 0; ob_to_transob(ob, tob); DO_MINMAX(tob->obvec, min, max); tob++; } } } base= base->next; } pushpop_test(); /* alleen voor debug & zekerheid */ if(tottrans==0) return; centroid[0]/= tottrans; centroid[1]/= tottrans; centroid[2]/= tottrans; centre[0]= (min[0]+max[0])/2.0; centre[1]= (min[1]+max[1])/2.0; centre[2]= (min[2]+max[2])/2.0; } void make_trans_verts(float *min, float *max) { extern Lattice *editLatt; Nurb *nu; BezTriple *bezt; BPoint *bp; TransVert *tv; MetaElem *ml; EditVert *eve; int a; tottrans= 0; INIT_MINMAX(min, max); centroid[0]=centroid[1]=centroid[2]= 0.0; countall(); tottrans= G.totvertsel; if(tottrans==0) return; tv=transvmain= callocN(tottrans*sizeof(TransVert), "maketransverts"); if ELEM3(G.obedit->type, OB_MESH, OB_SECTOR, OB_LIFE) { eve= G.edve.first; while(eve) { if(eve->f & 1) { VECCOPY(tv->oldloc, eve->co); tv->loc= eve->co; tv++; } eve= eve->next; } } else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) { nu= editNurb.first; while(nu) { if((nu->type & 7)==CU_BEZIER) { a= nu->pntsu; bezt= nu->bezt; while(a--) { if(bezt->f1 & 1) { VECCOPY(tv->oldloc, bezt->vec[0]); tv->loc= bezt->vec[0]; tv++; } if(bezt->f2 & 1) { VECCOPY(tv->oldloc, bezt->vec[1]); tv->loc= bezt->vec[1]; tv->val= &(bezt->alfa); tv->oldval= bezt->alfa; tv++; } if(bezt->f3 & 1) { VECCOPY(tv->oldloc, bezt->vec[2]); tv->loc= bezt->vec[2]; tv++; } bezt++; } } else { a= nu->pntsu*nu->pntsv; bp= nu->bp; while(a--) { if(bp->f1 & 1) { VECCOPY(tv->oldloc, bp->vec); tv->loc= bp->vec; tv->val= &(bp->alfa); tv->oldval= bp->alfa; tv++; } bp++; } } nu= nu->next; } } else if(G.obedit->type==OB_MBALL) { ml= editelems.first; while(ml) { if(ml->flag & SELECT) { tv->loc= &ml->x; VECCOPY(tv->oldloc, tv->loc); tv->val= &(ml->rad); tv->oldval= ml->rad; tv++; } ml= ml->next; } } else if(G.obedit->type==OB_LATTICE) { bp= editLatt->def; a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw; while(a--) { if(bp->f1 & 1) { VECCOPY(tv->oldloc, bp->vec); tv->loc= bp->vec; tv++; } bp++; } } /* cent enz berekenen */ tv= transvmain; for(a=0; aoldloc[0]; centroid[1]+= tv->oldloc[1]; centroid[2]+= tv->oldloc[2]; DO_MINMAX(tv->oldloc, min, max); } centroid[0]/= tottrans; centroid[1]/= tottrans; centroid[2]/= tottrans; centre[0]= (min[0]+max[0])/2.0; centre[1]= (min[1]+max[1])/2.0; centre[2]= (min[2]+max[2])/2.0; /* Mat4MulVecfl(G.obedit->obmat, centre); */ /* Mat4MulVecfl(G.obedit->obmat, centroid); */ } void special_trans_update() { extern Lattice *editLatt; Base *base; Curve *cu; IpoCurve *icu; if(G.obedit) { if(G.obedit->type==OB_SECTOR) { recalc_editnormals(); } else if(G.obedit->type==OB_CURVE) { cu= G.obedit->data; if(cu->flag & CU_3D) makeBevelList(G.obedit); calc_curvepath(G.obedit); } else if(G.obedit->type==OB_LATTICE) { if(editLatt->flag & LT_OUTSIDE) outside_lattice(editLatt); base= FIRSTBASE; while(base) { if(base->lay & G.vd->lay) { if(base->object->parent==G.obedit) { makeDispList(base->object); /* object_deform(base->object); */ } } base= base->next; } } } else { base= FIRSTBASE; while(base) { if(base->flag & BA_DO_IPO) { base->object->ctime= -1234567.0; icu= base->object->ipo->curve.first; while(icu) { calchandles_ipocurve(icu); icu= icu->next; } } if(base->object->partype & PARSLOW) { base->object->partype -= PARSLOW; where_is_object(base->object); base->object->partype |= PARSLOW; } else if(base->flag & BA_WHERE_UPDATE) { where_is_object(base->object); if(base->object->type==OB_IKA) itterate_ika(base->object); } base= base->next; } base= FIRSTBASE; while(base) { if(base->flag & BA_DISP_UPDATE) makeDispList(base->object); base= base->next; } sector_update(1); } } void special_aftertrans_update(char mode, int flip) { TransOb *tob; Object *ob; Base *base; MetaBall *mb; Curve *cu; Ika *ika; int doit, a, redrawipo=0; /* displaylisten e.d. */ if(G.obedit) { if(G.obedit->type==OB_MBALL) { mb= G.obedit->data; if(mb->flag != MB_UPDATE_ALWAYS) makeDispList(G.obedit); } else if ELEM3(G.obedit->type, OB_MESH, OB_SECTOR, OB_LIFE) { if(flip) flip_editnormals(); if(G.f & G_DRAWNORMALS) recalc_editnormals(); } } else { base= FIRSTBASE; while(base) { ob= base->object; if(base->flag & BA_WHERE_UPDATE) { where_is_object(ob); if(ob->type==OB_IKA) { ika= ob->data; /* vooral voor ika NIET in GRABEFF mode, updaten van globale effector */ VecMat4MulVecfl(ika->effg, ob->obmat, ika->eff); itterate_ika(ob); } } if(base->flag & BA_DISP_UPDATE) { if(ob->type==OB_MBALL) { mb= ob->data; if(mb->flag != MB_UPDATE_ALWAYS) makeDispList(ob); } if( give_parteff(ob) ) build_particle_system(ob); } if(base->flag & BA_DO_IPO) redrawipo= 1; if(mode=='s' && ob->type==OB_FONT) { doit= 0; cu= ob->data; if(cu->bevobj && (cu->bevobj->flag & SELECT) ) doit= 1; else if(cu->textoncurve) { if(cu->textoncurve->flag & SELECT) doit= 1; else if(ob->flag & SELECT) doit= 1; } if(doit) { text_to_curve(ob, 0); makeDispList(ob); } } if(mode=='s' && ob->type==OB_CURVE) { doit= 0; cu= ob->data; if(cu->bevobj && (cu->bevobj->flag & SELECT) ) makeDispList(ob); } /* tijdelijk of altijd? */ if ELEM(ob->type, OB_LIFE, OB_SECTOR) { if(ob->ipo==0) { ob->size[0]= ob->size[1]= ob->size[2]= 1.0; } } where_is_object(ob); /* altijd ivm track eytc */ base= base->next; } sector_update(0); } if(redrawipo) allqueue(REDRAWIPO, 0); } void calc_trans_verts() { Nurb *nu; if ELEM(G.obedit->type, OB_CURVE, OB_SURF) { nu= editNurb.first; while(nu) { test2DNurb(nu); testhandlesNurb(nu); /* test ook op bezier */ nu= nu->next; } makeDispList(G.obedit); } else if(G.obedit->type==OB_MBALL) makeDispList(G.obedit); } int test_midtog_proj(xn, yn, mval) short xn, yn, *mval; { float x,y,z; /* welke beweging is het grootst? die wordt het */ xn= (xn-mval[0]); yn= (yn-mval[1]); x = fabs(G.vd->persinv[0][0]*xn + G.vd->persinv[1][0]*yn); y = fabs(G.vd->persinv[0][1]*xn + G.vd->persinv[1][1]*yn); z = fabs(G.vd->persinv[0][2]*xn + G.vd->persinv[1][2]*yn); if(x>=y && x>=z) return 0; else if(y>=x && y>=z) return 1; else return 2; } void apply_keyb_grid(float *val, float fac1, float fac2, float fac3, int invert) { /* fac1 is voor 'niets', fac2 voor CTRL fac3 voor SHIFT */ int ctrl; if(invert) { if(G.qual & LR_CTRLKEY) ctrl= 0; else ctrl= 1; } else ctrl= (G.qual & LR_CTRLKEY); if(ctrl && (G.qual & LR_SHIFTKEY)) { if(fac3!= 0.0) *val= fac3*ffloor(*val/fac3 +.5); } else if(ctrl) { if(fac2!= 0.0) *val= fac2*ffloor(*val/fac2 +.5); } else { if(fac1!= 0.0) *val= fac1*ffloor(*val/fac1 +.5); } } void helpline(float *vec) { float vecrot[3]; short mval[2], mval1[2]; VECCOPY(vecrot, vec); if(G.obedit) Mat4MulVecfl(G.obedit->obmat, vecrot); getmouseco_areawin(mval); project_short_noclip(vecrot, mval1); persp(0); frontbuffer(1); cpack(0); setlinestyle(1); bgnline(); v2s(mval); v2s(mval1); endline(); setlinestyle(0); persp(1); frontbuffer(0); } void compatible_eul(float *eul, float *oldrot) { float dx, dy, dz; /* verschillen van ong 360 graden eerst corrigeren */ dx= eul[0] - oldrot[0]; dy= eul[1] - oldrot[1]; dz= eul[2] - oldrot[2]; /* printf("komt binnen: \n"); */ /* PRINT3(f, f, f, eul[0], eul[1], eul[2]); */ /* PRINT3(f, f, f, dx, dy, dz); */ if( fabs(dx) > 5.1) { if(dx > 0.0) eul[0] -= 2.0*M_PI; else eul[0]+= 2.0*M_PI; } if( fabs(dy) > 5.1) { if(dy > 0.0) eul[1] -= 2.0*M_PI; else eul[1]+= 2.0*M_PI; } if( fabs(dz) > 5.1 ) { if(dz > 0.0) eul[2] -= 2.0*M_PI; else eul[2]+= 2.0*M_PI; } dx= eul[0] - oldrot[0]; dy= eul[1] - oldrot[1]; dz= eul[2] - oldrot[2]; /* PRINT3(f, f, f, oldrot[0], oldrot[1], oldrot[2]); */ /* is 1 van de asrotaties groter dan 180 graden en de andere klein? GEEN ELSEIF!! */ if( fabs(dx) > 3.2 && fabs(dy)<1.6 && fabs(dz)<1.6 ) { if(dx > 0.0) eul[0] -= 2.0*M_PI; else eul[0]+= 2.0*M_PI; } if( fabs(dy) > 3.2 && fabs(dz)<1.6 && fabs(dx)<1.6 ) { if(dy > 0.0) eul[1] -= 2.0*M_PI; else eul[1]+= 2.0*M_PI; } if( fabs(dz) > 3.2 && fabs(dx)<1.6 && fabs(dy)<1.6 ) { if(dz > 0.0) eul[2] -= 2.0*M_PI; else eul[2]+= 2.0*M_PI; } return; /* opnieuw berekenen */ dx= eul[0] - oldrot[0]; dy= eul[1] - oldrot[1]; dz= eul[2] - oldrot[2]; /* dit is een bijzonder geval, voor x-z getest */ if( (fabs(dx) > 3.1 && fabs(dz) > 1.5 ) || ( fabs(dx) > 1.5 && fabs(dz) > 3.1 ) ) { if(dx > 0.0) eul[0] -= M_PI; else eul[0]+= M_PI; if(eul[1] > 0.0) eul[1]= M_PI - eul[1]; else eul[1]= -M_PI - eul[1]; if(dz > 0.0) eul[2] -= M_PI; else eul[2]+= M_PI; } else if( (fabs(dx) > 3.1 && fabs(dy) > 1.5 ) || ( fabs(dx) > 1.5 && fabs(dy) > 3.1 ) ) { if(dx > 0.0) eul[0] -= M_PI; else eul[0]+= M_PI; if(dy > 0.0) eul[1] -= M_PI; else eul[1]+= M_PI; if(eul[2] > 0.0) eul[2]= M_PI - eul[2]; else eul[2]= -M_PI - eul[2]; } else if( (fabs(dy) > 3.1 && fabs(dz) > 1.5 ) || ( fabs(dy) > 1.5 && fabs(dz) > 3.1 ) ) { if(eul[0] > 0.0) eul[0]= M_PI - eul[0]; else eul[0]= -M_PI - eul[0]; if(dy > 0.0) eul[1] -= M_PI; else eul[1]+= M_PI; if(dz > 0.0) eul[2] -= M_PI; else eul[2]+= M_PI; } /* PRINT3(f, f, f, eul[0], eul[1], eul[2]); */ /* printf("\n"); */ } void headerprint(char *str) { areawinset(curarea->headwin); headerbox(0xA09090, curarea->winx); cpack(0x0); cmov2i(20+curarea->headbutofs, 6); fmsetfont(G.font); fmprstr(str); curarea->head_swap= 1; areawinset(curarea->win); } void add_ipo_tob_poin(float *poin, float *old, float delta) { if(poin) { poin[0]= old[0]+delta; poin[-3]= old[3]+delta; poin[3]= old[6]+delta; } } void restore_tob(TransOb *tob) { if(tob->flag & TOB_IPO) { add_ipo_tob_poin(tob->locx, tob->oldloc, 0.0); add_ipo_tob_poin(tob->locy, tob->oldloc+1, 0.0); add_ipo_tob_poin(tob->locz, tob->oldloc+2, 0.0); add_ipo_tob_poin(tob->rotx, tob->oldrot+3, 0.0); add_ipo_tob_poin(tob->roty, tob->oldrot+4, 0.0); add_ipo_tob_poin(tob->rotz, tob->oldrot+5, 0.0); add_ipo_tob_poin(tob->sizex, tob->oldsize, 0.0); add_ipo_tob_poin(tob->sizey, tob->oldsize+1, 0.0); add_ipo_tob_poin(tob->sizez, tob->oldsize+2, 0.0); } else { if(tob->eff) VECCOPY(tob->eff, tob->oldeff); if(tob->loc) VECCOPY(tob->loc, tob->oldloc); VECCOPY(tob->rot, tob->oldrot); VECCOPY(tob->size, tob->oldsize); } } int cylinder_intersect_test() { extern float editbutsize; float *oldloc, speed[3], speedn[3], s, t, labda, labdacor, dist, len, len1, len2, axis[3], *base, rc[3], n[3], o[3]; EditVert *v1; v1= G.edve.first; base= v1->co; v1= v1->next; VecSubf(axis, v1->co, base); v1= v1->next; oldloc= v1->co; v1= v1->next; VecSubf(speed, v1->co, oldloc); VecSubf(rc, oldloc, base); /* als we nou speed normaliseren (kan van te voren! */ VECCOPY(speedn, speed); len1= Normalise(speedn); /* en de axis ook alvast */ len2= Normalise(axis); Crossf(n, speed, axis); len= Normalise(n); if(len==0.0) return 0; dist= fabs( rc[0]*n[0] + rc[1]*n[1] + rc[2]*n[2] ); if( dist>=editbutsize ) return 0; Crossf(o, rc, axis); t= -(o[0]*n[0] + o[1]*n[1] + o[2]*n[2])/len; Crossf(o, n, axis); s= fabs(fsqrt(editbutsize*editbutsize-dist*dist) / (o[0]*speed[0] + o[1]*speed[1] + o[2]*speed[2])); labdacor= t-s; labda= t+s; /* twee gevallen waarbij geen snijpunt is */ if(labdacor>=1.0 && labda>=1.0) return 0; if(labdacor<=0.0 && labda<=0.0) return 0; /* normaalvector berekenen */ /* snijpunt: */ rc[0]= oldloc[0] + labdacor*speed[0] - base[0]; rc[1]= oldloc[1] + labdacor*speed[1] - base[1]; rc[2]= oldloc[2] + labdacor*speed[2] - base[2]; s= (rc[0]*axis[0] + rc[1]*axis[1] + rc[2]*axis[2]) ; if(s<0.0 || s>len2) return 0; n[0]= (rc[0] - s*axis[0]); n[1]= (rc[1] - s*axis[1]); n[2]= (rc[2] - s*axis[2]); PRINT3(f, f, f, labdacor, len2, s); PRINT3(f, f, f, rc[0], rc[1], rc[2]); PRINT3(f, f, f, n[0], n[1], n[2]); return 1; } int sphere_intersect_test() { extern float editbutsize; float *oldloc, speed[3], labda, labdacor, len, bsq, u, disc, *base, rc[3], n[3]; EditVert *v1; v1= G.edve.first; base= v1->co; v1= v1->next; oldloc= v1->co; v1= v1->next; VecSubf(speed, v1->co, oldloc); len= Normalise(speed); if(len==0.0) return; VecSubf(rc, oldloc, base); bsq= rc[0]*speed[0] + rc[1]*speed[1] + rc[2]*speed[2]; u= rc[0]*rc[0] + rc[1]*rc[1] + rc[2]*rc[2] - editbutsize*editbutsize; disc= bsq*bsq - u; if(disc>=0.0) { disc= fsqrt(disc); labdacor= (-bsq - disc)/len; /* intrede */ labda= (-bsq + disc)/len; PRINT3(f, f, f, labdacor, labda, editbutsize); } else return; /* snijpunt en normaal */ rc[0]= oldloc[0] + labdacor*speed[0] - base[0]; rc[1]= oldloc[1] + labdacor*speed[1] - base[1]; rc[2]= oldloc[2] + labdacor*speed[2] - base[2]; return 1; } void transform(int mode) /* 'g' 'r' 's' 't' of 'w' */ { TransOb *tob; TransVert *tv; float vec[3], min[3], max[3], dvec[3], d_dvec[3], dvecp[3], rot0[3], rot1[3], rot2[3], axis[3]; float totmat[3][3], omat[3][3], imat[3][3], mat[3][3], tmat[3][3], phi, dphi; float persinv[3][3], persmat[3][3], viewinv[4][4], imat4[4][4]; float *curs, dx1, dx2, dy1, dy2, eul[3], rot[3], phi0, phi1, deler, rad; float sizefac, size[3], sizelo[3], smat[3][3], xref=1.0, yref=1.0, zref= 1.0; float si, co, dist, startomtrekfac, omtrekfac, oldval[3]; int time, fast=0, a, midtog=0, firsttime=1, proj= 0, fout= 0, cameragrab= 0, gridflag; short mval[2], mvalmidtog[2], afbreek=0, doit, xn, yn, xc, yc, xo, yo, event=0, val; char str[100]; if(G.scene->id.lib) return; if(mode=='t') { if(G.obedit==0 || G.obedit->type!=OB_CURVE) return; } if(mode=='w' && G.obedit==0) return; /* welke data wordt behandeld? */ if(G.obedit) { /* min en max zijn nodig voor de warp */ make_trans_verts(min, max); } else { setbaseflags_for_editing(); make_trans_objects(); } if(tottrans==0) return; if(G.obedit==0 && mode=='S') return; if(G.vd->around==V3D_LOCAL) { if(G.obedit) { centre[0]= centre[1]= centre[2]= 0.0; } } if(G.vd->around==V3D_CENTROID) { VECCOPY(centre, centroid); } else if(G.vd->around==V3D_CURSOR) { curs= give_cursor(); VECCOPY(centre, curs); if(G.obedit) { VecSubf(centre, centre, G.obedit->obmat[3]); Mat3CpyMat4(mat, G.obedit->obmat); Mat3Inv(imat, mat); Mat3MulVecfl(imat, centre); } } /* moving: onderscheid i.v.m. drawobj */ if(G.obedit) G.moving= 2; else G.moving= 1; areawinset(curarea->win); /* de persinv is vervuild met translatie, niet gebruiken!! */ Mat3CpyMat4(persmat, G.vd->persmat); Mat3Inv(persinv, persmat); VECCOPY(rot0, persinv[0]); Normalise(rot0); VECCOPY(rot1, persinv[1]); Normalise(rot1); VECCOPY(rot2, persinv[2]); Normalise(rot2); /* init vars */ Mat4Invert(viewinv, G.vd->viewmat); if(transvmain) { VECCOPY(vec, centre); Mat4MulVecfl(G.obedit->obmat, vec); initgrabz(vec[0], vec[1], vec[2]); project_short_noclip(vec, mval); } else { /* voor pannen vanuit cameraview */ if( G.vd->camera==OBACT && G.vd->persp>1) { /* 6.0 = 6 grideenheden */ centre[0]+= -6.0*rot2[0]; centre[1]+= -6.0*rot2[1]; centre[2]+= -6.0*rot2[2]; } initgrabz(centre[0], centre[1], centre[2]); project_short_noclip(centre, mval); if( G.vd->camera==OBACT && G.vd->persp>1) { centre[0]+= 6.0*rot2[0]; centre[1]+= 6.0*rot2[1]; centre[2]+= 6.0*rot2[2]; } } xc= mval[0]; yc= mval[1]; if(G.obedit) { Mat3CpyMat4(omat, G.obedit->obmat); Mat3Inv(imat, omat); Mat4Invert(imat4, G.obedit->obmat); } else { if(transmain) { if(OBACT && G.vd->persp>1 && G.vd->camera==OBACT) { cameragrab= 1; xc= curarea->winx/2; yc= curarea->winy/2; } } } if(mode=='r' || mode=='s' || mode=='S') if(xc==32000) { error("centre far out of view"); fout= 1; } if(mode=='w' && G.obedit) { Mat4MulVecfl(G.obedit->obmat, min); Mat4MulVecfl(G.vd->viewmat, min); Mat4MulVecfl(G.obedit->obmat, max); Mat4MulVecfl(G.vd->viewmat, max); centre[0]= (min[0]+max[0])/2.0; centre[1]= (min[1]+max[1])/2.0; centre[2]= (min[2]+max[2])/2.0; /* middelpunt is cursor */ curs= give_cursor(); VECCOPY(axis, curs); Mat4MulVecfl(G.vd->viewmat, axis); rad= fsqrt( (axis[0]-centre[0])*(axis[0]-centre[0])+(axis[1]-centre[1])*(axis[1]-centre[1]) ); startomtrekfac= (90*rad*M_PI)/(360.0*(max[0]-centre[0])); } getmouseco_areawin(mval); xn=xo= mval[0]; yn=xo= mval[1]; dx1= xc-xn; dy1= yc-yn; phi= phi0= phi1= 0.0; sizefac= fsqrt( (float)((yc-yn)*(yc-yn)+(xn-xc)*(xn-xc)) ); if(sizefac<2.0) sizefac= 2.0; gridflag= U.flag; /* if(transmain) { */ /* Object *ob= OBACT; */ /* if(ob && ob->type==OB_SECTOR && (ob->flag & SELECT)) gridflag= AUTOGRABGRID+AUTOROTGRID+AUTOSIZEGRID; */ /* } */ while(fout==0 && afbreek==0) { getmouseco_areawin(mval); if(mval[0]!=xo || mval[1]!=yo || firsttime) { if(firsttime) { /* niet zo netjes, maar toch! */ oldval[0]= oldval[1]= oldval[2]= 12.1212; } firsttime= 0; if(mode=='g') { /* if(G.edve.first) sphere_intersect_test(); */ if(midtog) { if(cameragrab) { dx1= 0.002*(mval[1]-yn)*G.vd->grid; dvec[0]-= dx1*G.vd->viewinv[2][0]; dvec[1]-= dx1*G.vd->viewinv[2][1]; dvec[2]-= dx1*G.vd->viewinv[2][2]; firsttime= 1; /* blijftie lopen */ } else { window_to_3d(dvec, mval[0]-xn, mval[1]-yn); if(proj==0) dvec[1]=dvec[2]= 0.0; if(proj==1) dvec[0]=dvec[2]= 0.0; if(proj==2) dvec[0]=dvec[1]= 0.0; } } else window_to_3d(dvec, mval[0]-xn, mval[1]-yn); /* grids */ if(G.qual & LR_SHIFTKEY) { dvec[0]= 0.1*(dvec[0]-d_dvec[0])+d_dvec[0]; dvec[1]= 0.1*(dvec[1]-d_dvec[1])+d_dvec[1]; dvec[2]= 0.1*(dvec[2]-d_dvec[2])+d_dvec[2]; } apply_keyb_grid(dvec, 0.0, G.vd->grid, 0.1*G.vd->grid, gridflag & AUTOGRABGRID); apply_keyb_grid(dvec+1, 0.0, G.vd->grid, 0.1*G.vd->grid, gridflag & AUTOGRABGRID); apply_keyb_grid(dvec+2, 0.0, G.vd->grid, 0.1*G.vd->grid, gridflag & AUTOGRABGRID); if(dvec[0]!=oldval[0] ||dvec[1]!=oldval[1] ||dvec[2]!=oldval[2]) { VECCOPY(oldval, dvec); /* apply */ tob= transmain; tv= transvmain; for(a=0; aobinv, dvecp); if(tob->flag & TOB_IKA) VecAddf(tob->eff, tob->oldeff, dvecp); else Mat3MulVecfl(tob->parinv, dvecp); if(tob->flag & TOB_IPO) { add_ipo_tob_poin(tob->locx, tob->oldloc, dvecp[0]); add_ipo_tob_poin(tob->locy, tob->oldloc+1, dvecp[1]); add_ipo_tob_poin(tob->locz, tob->oldloc+2, dvecp[2]); } else if(tob->loc) { VecAddf(tob->loc, tob->oldloc, dvecp); } } else { Mat3MulVecfl(imat, dvecp); VecAddf(tv->loc, tv->oldloc, dvecp); } } sprintf(str, "Dx: %.4f Dy: %.4f Dz: %.4f", dvec[0], dvec[1], dvec[2]); headerprint(str); if(G.obedit) calc_trans_verts(); special_trans_update(); if(fast==0) { time= clock(); force_draw(); time= clock()-time; if(time>1000000) fast= 1; } else { curarea->windraw(); screen_swapbuffers(); } } } else if(mode=='r' || mode=='t') { doit= 0; dx2= xc-mval[0]; dy2= yc-mval[1]; if(midtog && mode=='r') { phi0+= .007*(float)(dy2-dy1); phi1+= .007*(float)(dx1-dx2); apply_keyb_grid(&phi0, 0.0, (5.0/180)*M_PI, (1.0/180)*M_PI, gridflag & AUTOROTGRID); apply_keyb_grid(&phi1, 0.0, (5.0/180)*M_PI, (1.0/180)*M_PI, gridflag & AUTOROTGRID); if(oldval[0]!=phi0 || oldval[1]!=phi1) { VecRotToMat3(rot0, phi0, smat); VecRotToMat3(rot1, phi1, totmat); Mat3MulMat3(mat, smat, totmat); dx1= dx2; dy1= dy2; oldval[0]= phi0; oldval[1]= phi1; doit= 1; } } else { deler= fsqrt( (dx1*dx1+dy1*dy1)*(dx2*dx2+dy2*dy2)); if(deler>1.0) { dphi= (dx1*dx2+dy1*dy2)/deler; dphi= safacos(dphi); if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi; if(G.qual & LR_SHIFTKEY) phi+= dphi/30.0; else phi+= dphi; apply_keyb_grid(&phi, 0.0, (5.0/180)*M_PI, (1.0/180)*M_PI, gridflag & AUTOROTGRID); if(oldval[2]!=phi) { dx1= dx2; dy1= dy2; oldval[2]= phi; doit= 1; VecRotToMat3(rot2, phi, mat); } } } if(doit) { /* apply */ tob= transmain; tv= transvmain; for(a=0; aparmat, mat, tob->parinv, 0); /* 2 */ Mat3ToEul(smat, eul); EulToMat3(eul, smat); /* 3 */ /* we werken even met de rot+drot */ VecAddf(eul, tob->oldrot, tob->olddrot); EulToMat3(eul, tmat); Mat3MulMat3(totmat, smat, tmat); Mat3ToEul(totmat, eul); /* Eul mag niet te gek afwijken van oude eul. * Dit is alleen nog maar getest voor dx && dz */ compatible_eul(eul, tob->oldrot); if(tob->flag & TOB_IPO) { if(tob->flag & TOB_IPODROT) { VecSubf(rot, eul, tob->oldrot); } else { VecSubf(rot, eul, tob->olddrot); } VecMulf(rot, 9.0/M_PI_2); VecSubf(rot, rot, tob->oldrot+3); add_ipo_tob_poin(tob->rotx, tob->oldrot+3, rot[0]); add_ipo_tob_poin(tob->roty, tob->oldrot+4, rot[1]); add_ipo_tob_poin(tob->rotz, tob->oldrot+5, rot[2]); } else { VecSubf(tob->rot, eul, tob->olddrot); } if(G.vd->around!=V3D_LOCAL) { /* translatie */ VecSubf(vec, tob->obvec, centre); Mat3MulVecfl(mat, vec); VecAddf(vec, vec, centre); /* vec is nu de plek waar het object moet komen */ VecSubf(vec, vec, tob->obvec); Mat3MulVecfl(tob->parinv, vec); if(tob->flag & TOB_IPO) { add_ipo_tob_poin(tob->locx, tob->oldloc, vec[0]); add_ipo_tob_poin(tob->locy, tob->oldloc+1, vec[1]); add_ipo_tob_poin(tob->locz, tob->oldloc+2, vec[2]); } else if(tob->loc) { VecAddf(tob->loc, tob->oldloc, vec); } } } else { if(mode=='t') { if(tv->val) *(tv->val)= tv->oldval-phi; } else { Mat3MulMat3(totmat, mat, omat); Mat3MulMat3(smat, imat, totmat); VecSubf(vec, tv->oldloc, centre); Mat3MulVecfl(smat, vec); VecAddf(tv->loc, vec, centre); } } } if(midtog) sprintf(str, "Rotx: %.2f Roty: %.2f", 180.0*phi0/M_PI, 180.0*phi1/M_PI); else sprintf(str, "Rot: %.2f", 180.0*phi/M_PI); headerprint(str); if(G.obedit) calc_trans_verts(); special_trans_update(); if(fast==0) { time= clock(); force_draw(); time= clock()-time; if(time>1000000) fast= 1; } else { curarea->windraw(); screen_swapbuffers(); } if(tottrans>1 || G.vd->around==V3D_CURSOR) helpline(centre); } } else if(mode=='s' || mode=='S') { if(mode=='S') { size[0]= 1.0-(float)(xn-mval[0])*0.005; size[1]= 1.0-(float)(yn-mval[1])*0.005; size[2]= 1.0; } else size[0]=size[1]=size[2]= (fsqrt( (float)((yc-mval[1])*(yc-mval[1])+(mval[0]-xc)*(mval[0]-xc)) ))/sizefac; if(midtog) { if(proj==0) size[1]=size[2]= 1.0; if(proj==1) size[0]=size[2]= 1.0; if(proj==2) size[1]=size[0]= 1.0; } /* X en Y flip, twee methodes: bij |**| commentaar weghalen maakt flips lokaal */ /**/ if(transvmain) { /* x flip */ val= test_midtog_proj(mval[0]+10, mval[1], mval); size[val]*= xref; /* y flip */ val= test_midtog_proj(mval[0], mval[1]+10, mval); size[val]*= yref; /**/ } /* grid */ apply_keyb_grid(size, 0.0, 0.1, 0.01, gridflag & AUTOSIZEGRID); apply_keyb_grid(size+1, 0.0, 0.1, 0.01, gridflag & AUTOSIZEGRID); apply_keyb_grid(size+2, 0.0, 0.1, 0.01, gridflag & AUTOSIZEGRID); if(transmain) { size[0]= MINSIZE(size[0], 0.01); size[1]= MINSIZE(size[1], 0.01); size[2]= MINSIZE(size[2], 0.01); } if(size[0]!=oldval[0] ||size[1]!=oldval[1] ||size[2]!=oldval[2]) { VECCOPY(oldval, size); SizeToMat3(size, mat); /* apply */ tob= transmain; tv= transvmain; for(a=0; aparmat, mat, tob->parinv, 0); /* lokaal tov. eigen rot: */ Mat3MulSerie(totmat, tob->obmat, smat, tob->obinv, 0); sizelo[0]= totmat[0][0]; sizelo[1]= totmat[1][1]; sizelo[2]= totmat[2][2]; if(midtog) { /* dan klopt de vorige berekening van de juiste size niet meer precies */ apply_keyb_grid(sizelo, 0.0, 0.1, 0.01, gridflag & AUTOSIZEGRID); apply_keyb_grid(sizelo+1, 0.0, 0.1, 0.01, gridflag & AUTOSIZEGRID); apply_keyb_grid(sizelo+2, 0.0, 0.1, 0.01, gridflag & AUTOSIZEGRID); } /* x flip */ /**/ sizelo[0]*= xref; /* y flip */ /**/ sizelo[1]*= yref; /* z flip */ /**/ sizelo[2]*= zref; /* what you see is what you want; not what you get! */ /* correctie voor delta size */ if(tob->flag & TOB_IPO) { /* deltasize berekenen (gelijk voor size en dsize) */ vec[0]= (tob->oldsize[0]+tob->olddsize[0])*(sizelo[0] -1.0); vec[1]= (tob->oldsize[1]+tob->olddsize[1])*(sizelo[1] -1.0); vec[2]= (tob->oldsize[2]+tob->olddsize[2])*(sizelo[2] -1.0); add_ipo_tob_poin(tob->sizex, tob->oldsize+3, vec[0]); add_ipo_tob_poin(tob->sizey, tob->oldsize+4, vec[1]); add_ipo_tob_poin(tob->sizez, tob->oldsize+5, vec[2]); } else { tob->size[0]= (tob->oldsize[0]+tob->olddsize[0])*sizelo[0] -tob->olddsize[0]; tob->size[1]= (tob->oldsize[1]+tob->olddsize[1])*sizelo[1] -tob->olddsize[1]; tob->size[2]= (tob->oldsize[2]+tob->olddsize[2])*sizelo[2] -tob->olddsize[2]; } if(G.vd->around!=V3D_LOCAL) { /* translatie */ VecSubf(vec, tob->obvec, centre); Mat3MulVecfl(mat, vec); VecAddf(vec, vec, centre); /* vec is nu de plek waar het object moet komen */ VecSubf(vec, vec, tob->obvec); Mat3MulVecfl(tob->parinv, vec); if(tob->flag & TOB_IPO) { add_ipo_tob_poin(tob->locx, tob->oldloc, vec[0]); add_ipo_tob_poin(tob->locy, tob->oldloc+1, vec[1]); add_ipo_tob_poin(tob->locz, tob->oldloc+2, vec[2]); } else if(tob->loc) { if(transmode==TRANS_TEX) ; else VecAddf(tob->loc, tob->oldloc, vec); } } } else { /* voor print */ VECCOPY(sizelo, size); if(mode=='S') { /* shear */ Mat3One(tmat); tmat[0][0]= tmat[2][2]= tmat[1][1]= 1.0; tmat[1][0]= size[0]-1.0; Mat3MulMat3(totmat, persmat, omat); Mat3MulMat3(mat, tmat, totmat); Mat3MulMat3(totmat, persinv, mat); Mat3MulMat3(smat, imat, totmat); } else { Mat3MulMat3(totmat, mat, omat); Mat3MulMat3(smat, imat, totmat); } VecSubf(vec, tv->oldloc, centre); Mat3MulVecfl(smat, vec); VecAddf(tv->loc, vec, centre); if(G.obedit->type==OB_MBALL) *(tv->val)= size[0]*tv->oldval; } } sprintf(str, "Sizex: %.3f Sizey: %.3f Sizez: %.3f", sizelo[0], sizelo[1], sizelo[2]); headerprint(str); if(G.obedit) calc_trans_verts(); special_trans_update(); if(fast==0) { time= clock(); force_draw(); time= clock()-time; if(time>1000000) fast= 1; } else { curarea->windraw(); screen_swapbuffers(); } if(tottrans>1 || G.vd->around==V3D_CURSOR) helpline(centre); } } else if(mode=='w') { window_to_3d(dvec, 1, 1); omtrekfac= startomtrekfac+ 0.05*( mval[1] - yn)*Normalise(dvec); /* berekenen hoek voor print */ dist= max[0]-centre[0]; phi0= 360*omtrekfac*dist/(rad*M_PI); if(G.qual & LR_CTRLKEY) { phi0= 5.0*ffloor(phi0/5.0); omtrekfac= (phi0*rad*M_PI)/(360.0*dist); } sprintf(str, "Warp %3.3f", phi0); headerprint(str); /* elke vertex moet apart geroteerd */ tob= transmain; tv= transvmain; for(a=0; aoldloc); Mat4MulVecfl(G.obedit->obmat, vec); Mat4MulVecfl(G.vd->viewmat, vec); dist= vec[0]-centre[0]; phi0= (omtrekfac*dist/rad) - 0.5*M_PI; co= fcos(phi0); si= fsin(phi0); vec[0]= (centre[0]-axis[0]); vec[1]= (vec[1]-axis[1]); tv->loc[0]= si*vec[0]+co*vec[1]+axis[0]; tv->loc[1]= co*vec[0]-si*vec[1]+axis[1]; tv->loc[2]= vec[2]; Mat4MulVecfl(viewinv, tv->loc); Mat4MulVecfl(imat4, tv->loc); } } if(G.obedit) calc_trans_verts(); special_trans_update(); if(fast==0) { time= clock(); force_draw(); time= clock()-time; if(time>1000000) fast= 1; } else { curarea->windraw(); screen_swapbuffers(); } } } xo= mval[0]; yo= mval[1]; while(qtest()) { event= extern_qread(&val); if(val) { switch(event) { case ESCKEY: case LEFTMOUSE: case RIGHTMOUSE: case SPACEKEY: case RETKEY: afbreek= 1; break; case MIDDLEMOUSE: midtog= ~midtog; if(midtog) { proj= test_midtog_proj(xn, yn, mval); phi0= phi1= 0.0; if(cameragrab) { dvec[0]= dvec[1]= dvec[2]= 0.0; } } firsttime= 1; break; case GKEY: case RKEY: case SKEY: getmouseco_areawin(mval); xn=xo= mval[0]; yn=xo= mval[1]; dx1= xc-xn; dy1= yc-yn; phi= phi0= phi1= 0.0; sizefac= fsqrt( (float)((yc-yn)*(yc-yn)+(xn-xc)*(xn-xc)) ); if(sizefac<2.0) sizefac= 2.0; if(event==GKEY) mode= 'g'; else if(event==RKEY) mode= 'r'; else if(event==SKEY) mode= 's'; firsttime= 1; tob= transmain; tv= transvmain; for(a=0; aloc, tv->oldloc); } } break; case XKEY: xref= -xref; firsttime= 1; break; case YKEY: yref= -yref; firsttime= 1; break; case ZKEY: zref= -zref; firsttime= 1; break; case LEFTSHIFTKEY: case RIGHTSHIFTKEY: VECCOPY(d_dvec, dvec); case LEFTCTRLKEY: case RIGHTCTRLKEY: firsttime= 1; break; } arrowsmovecursor(event); } if(event==0 || afbreek) break; } if( qtest()==0 ) sginap(1); } G.moving= 0; if(event==ESCKEY || event==RIGHTMOUSE) { tv= transvmain; tob= transmain; for(a=0; aloc, tv->oldloc); if(tv->val) *(tv->val)= tv->oldval; } } if(G.obedit) calc_trans_verts(); special_trans_update(); } a= 0; if(xref<0) a++; if(yref<0) a++; if(zref<0) a++; special_aftertrans_update(mode, a & 1); allqueue(REDRAWVIEW3D, 0); addqueue(curarea->headwin, REDRAW, 1); clearbaseflags_for_editing(); if(transmain) freeN(transmain); transmain= 0; if(transvmain) freeN(transvmain); transvmain= 0; tottrans= 0; } void rightmouse_transform() { short xs, ys, mval[2]; getmouseco_areawin(mval); xs= mval[0]; ys= mval[1]; while(getbutton(RIGHTMOUSE)) { sginap(1); getmouseco_areawin(mval); if(abs(mval[0]-xs)+abs(mval[1]-ys) > 6) { transform('g'); while(getbutton(RIGHTMOUSE)) sginap(1); return; } } } /* ************************************** */ void single_object_users(int flag) /* hierna wel clear_id_newpoins() aanroepen */ { Base *base, *obase; Object *ob, *obn; int totdup; /* dupliceren */ base= FIRSTBASE; while(base) { ob= base->object; if( (base->flag & flag)==flag) { if(ob->id.lib==0 && ob->id.us>1) { obn= copy_object(ob); ob->id.us--; base->object= obn; } } base= base->next; } ID_NEW(G.scene->camera); if(G.vd) ID_NEW(G.vd->camera); /* evt object pointers */ base= FIRSTBASE; while(base) { ob= base->object; if(ob->id.lib==0) { if( (base->flag & flag)==flag) { ID_NEW(ob->parent); ID_NEW(ob->track); } } base= base->next; } } void new_id_matar(Material **matar, int totcol) { ID *id; int a; for(a=0; alib==0) { if(id->new) { matar[a]= (Material *)id->new; id_us_plus(id->new); id->us--; } else if(id->us>1) { matar[a]= copy_material(matar[a]); id->us--; id->new= (ID *)matar[a]; } } } } void single_obdata_users(int flag) { Object *ob; Lamp *la; Curve *cu; Ika *ika; Base *base; Material *ma; Sector *se; Life *lf; ID *id; int a; base= FIRSTBASE; while(base) { ob= base->object; if(ob->id.lib==0 && (base->flag & flag)==flag ) { id= ob->data; if(id && id->us>1 && id->lib==0) { switch(ob->type) { case OB_LAMP: if(id && id->us>1 && id->lib==0) { ob->data= la= copy_lamp(ob->data); for(a=0; a<8; a++) { if(la->mtex[a]) { ID_NEW(la->mtex[a]->object); } } } break; case OB_CAMERA: ob->data= copy_camera(ob->data); break; case OB_MESH: ob->data= copy_mesh(ob->data); break; case OB_MBALL: ob->data= copy_mball(ob->data); break; case OB_CURVE: case OB_SURF: case OB_FONT: ob->data= cu= copy_curve(ob->data); ID_NEW(cu->bevobj); makeDispList(ob); break; case OB_LATTICE: ob->data= copy_lattice(ob->data); break; case OB_LIFE: ob->data= copy_life(ob->data); break; case OB_SECTOR: ob->data= copy_sector(ob->data); break; case OB_IKA: ob->data= ika= copy_ika(ob->data); ID_NEW(ika->parent); break; default: printf("ERROR single_obdata_users: %s\n", id->name); error("Read console"); return; } id->us--; id->new= ob->data; } else if(ob->type==OB_SECTOR) { se= ob->data; id= (ID *)se->dynamesh; if(id && id->us>1) { se->dynamesh= copy_mesh(se->dynamesh); id->us--; } id= (ID *)se->texmesh; if(id && id->us>1) { se->texmesh= copy_mesh(se->texmesh); id->us--; } } else if(ob->type==OB_LIFE) { lf= ob->data; id= (ID *)lf->dynamesh; if(id && id->us>1) { lf->dynamesh= copy_mesh(lf->dynamesh); id->us--; } id= (ID *)lf->texmesh; if(id && id->us>1) { lf->texmesh= copy_mesh(lf->texmesh); id->us--; } } id= (ID *)ob->ipo; if(id && id->us>1 && id->lib==0) { if(id->new) { ob->ipo= (Ipo *)id->new; id_us_plus(id->new); } else { ob->ipo= copy_ipo(ob->ipo); id->us--; id->new= (ID *)ob->ipo; } } switch(ob->type) { case OB_LAMP: la= ob->data; if(la->ipo && la->ipo->id.us>1) { la->ipo->id.us--; la->ipo= copy_ipo(la->ipo); } } } base= base->next; } } void single_mat_users(int flag) { Object *ob; Base *base; Material *ma, *man; Tex *tex; ID *id; int a, b; base= FIRSTBASE; while(base) { ob= base->object; if(ob->id.lib==0 && (flag==0 || (base->flag & SELECT)) ) { for(a=1; a<=ob->totcol; a++) { ma= give_current_material(ob, a); if(ma) { /* hier niet LIB_NEW testen: deze fie geeft gegarandeerde single_users! */ if(ma->id.us>1) { man= copy_material(ma); man->id.us= 0; assign_material(ob, man, a); if(ma->ipo) { man->ipo= copy_ipo(ma->ipo); ma->ipo->id.us--; } for(b=0; b<8; b++) { if(ma->mtex[b] && ma->mtex[b]->tex) { tex= ma->mtex[b]->tex; if(tex->id.us>1) { ma->mtex[b]->tex= copy_texture(tex); tex->id.us--; } } } } } } } base= base->next; } } void do_single_tex_user(Tex **from) { Tex *tex, *texn; tex= *from; if(tex==0) return; if(tex->id.new) { *from= (Tex *)tex->id.new; id_us_plus(tex->id.new); tex->id.us--; } else if(tex->id.us>1) { texn= copy_texture(tex); tex->id.new= (ID *)texn; tex->id.us--; *from= texn; } } void single_tex_users_expand() { /* alleen als 'ouder' blokken LIB_NEW zijn */ Material *ma; Lamp *la; World *wo; Tex *tex, *texn; int b; ma= G.main->mat.first; while(ma) { if(ma->id.flag & LIB_NEW) { for(b=0; b<8; b++) { if(ma->mtex[b] && ma->mtex[b]->tex) { do_single_tex_user( &(ma->mtex[b]->tex) ); } } } ma= ma->id.next; } la= G.main->lamp.first; while(la) { if(la->id.flag & LIB_NEW) { for(b=0; b<6; b++) { if(la->mtex[b] && la->mtex[b]->tex) { do_single_tex_user( &(la->mtex[b]->tex) ); } } } la= la->id.next; } wo= G.main->world.first; while(wo) { if(wo->id.flag & LIB_NEW) { for(b=0; b<6; b++) { if(wo->mtex[b] && wo->mtex[b]->tex) { do_single_tex_user( &(wo->mtex[b]->tex) ); } } } wo= wo->id.next; } } void single_mat_users_expand() { /* alleen als 'ouder' blokken LIB_NEW zijn */ Object *ob; Mesh *me; Curve *cu; MetaBall *mb; Material *ma; int a; ob= G.main->object.first; while(ob) { if(ob->id.flag & LIB_NEW) { new_id_matar(ob->mat, ob->totcol); } ob= ob->id.next; } me= G.main->mesh.first; while(me) { if(me->id.flag & LIB_NEW) { new_id_matar(me->mat, me->totcol); } me= me->id.next; } cu= G.main->curve.first; while(cu) { if(cu->id.flag & LIB_NEW) { new_id_matar(cu->mat, cu->totcol); } cu= cu->id.next; } mb= G.main->mball.first; while(mb) { if(mb->id.flag & LIB_NEW) { new_id_matar(mb->mat, mb->totcol); } mb= mb->id.next; } /* material imats */ ma= G.main->mat.first; while(ma) { if(ma->id.flag & LIB_NEW) { for(a=0; a<8; a++) { if(ma->mtex[a]) { ID_NEW(ma->mtex[a]->object); } } } ma= ma->id.next; } } void single_user() { int nr; if(G.scene->id.lib) return; nr= pupmenu("Make Single User%t|Object|Object & ObData|Object & ObData & Materials+Tex|Materials+Tex"); if(nr>0) { if(nr==1) single_object_users(1); else if(nr==2) { single_object_users(1); single_obdata_users(1); } else if(nr==3) { single_object_users(1); single_obdata_users(1); single_mat_users(1); /* ook tex */ } else if(nr==4) { single_mat_users(1); } clear_id_newpoins(); countall(); allqueue(REDRAWALL); } } /* ************************************************************* */ void make_local() { Base *base; Object *ob; Material *ma, ***matarar; Lamp *la; Curve *cu; ID *id; int nr, a, b, mode; /* LETOP: de finctie new_id(..) voegt het id blok opnieuw in!!! */ if(G.scene->id.lib) return; mode= pupmenu("Make Local%t|Selected %x1|All %x2"); if(mode==2) { all_local(); allqueue(REDRAWALL, 0); return; } else if(mode!=1) return; clear_id_newpoins(); base= FIRSTBASE; while(base) { ob= base->object; if( (base->flag & SELECT)) { if(ob->id.lib) { make_local_object(ob); } } base= base->next; } /* evt object pointers */ base= FIRSTBASE; while(base) { ob= base->object; if( (base->flag & SELECT)) { if(ob->id.lib==0) { ID_NEW(ob->parent); ID_NEW(ob->track); } } base= base->next; } base= FIRSTBASE; while(base) { ob= base->object; if( (base->flag & SELECT) ) { id= ob->data; if(id) { switch(ob->type) { case OB_LAMP: make_local_lamp(id); la= ob->data; id= (ID *)la->ipo; if(id && id->lib) make_local_ipo(la->ipo); break; case OB_CAMERA: make_local_camera(id); break; case OB_MESH: make_local_mesh(id); make_local_key( ((Mesh *)id)->key ); break; case OB_MBALL: make_local_mball(id); break; case OB_SECTOR: make_local_sector(id); break; case OB_LIFE: make_local_life(id); break; case OB_CURVE: case OB_SURF: case OB_FONT: cu= (Curve *)id; make_local_curve(cu); id= (ID *)cu->ipo; if(id && id->lib) make_local_ipo(cu->ipo); make_local_key( cu->key ); break; case OB_LATTICE: make_local_lattice(id); make_local_key( ((Lattice *)id)->key ); break; } } id= (ID *)ob->ipo; if(id && id->lib) make_local_ipo(ob->ipo); } base= base->next; } base= FIRSTBASE; while(base) { ob= base->object; if(base->flag & SELECT ) { if(ob->type==OB_LAMP) { la= ob->data; for(b=0; b<8; b++) { if(la->mtex[b] && la->mtex[b]->tex) { make_local_texture(la->mtex[b]->tex); } } } else { for(a=0; atotcol; a++) { ma= ob->mat[a]; if(ma) { make_local_material(ma); for(b=0; b<8; b++) { if(ma->mtex[b] && ma->mtex[b]->tex) { make_local_texture(ma->mtex[b]->tex); } } id= (ID *)ma->ipo; if(id && id->lib) make_local_ipo(ma->ipo); } } matarar= (Material ***)give_matarar(ob); for(a=0; atotcol; a++) { ma= (*matarar)[a]; if(ma) { make_local_material(ma); for(b=0; b<8; b++) { if(ma->mtex[b] && ma->mtex[b]->tex) { make_local_texture(ma->mtex[b]->tex); } } id= (ID *)ma->ipo; if(id && id->lib) make_local_ipo(ma->ipo); } } } } base= base->next; } allqueue(REDRAWALL); } void adduplicate(float *dtrans) /* dtrans is 3 x 3xfloat dloc, drot en dsize */ { Base *base, *basen; Object *ob, *obn; Material ***matarar, *ma, *mao; ID *id; int a, didit, totdup, dupflag; if(G.scene->id.lib) return; clear_id_newpoins(); if( G.qual & LR_ALTKEY ) dupflag= 0; else dupflag= U.dupflag; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { ob= base->object; obn= copy_object(ob); basen= mallocN(sizeof(Base), "duplibase"); *basen= *base; addhead(&G.scene->base, basen); /* addhead: anders oneindige lus */ basen->object= obn; base->flag &= ~SELECT; if(BASACT==base) BASACT= basen; /* duplicates ahv userflags */ if(dupflag & DUPIPO) { id= (ID *)obn->ipo; if(id) { ID_NEW_US( obn->ipo) else obn->ipo= copy_ipo(obn->ipo); id->us--; } } if(dupflag & DUPMAT) { for(a=0; atotcol; a++) { id= (ID *)obn->mat[a]; if(id) { ID_NEW_US(obn->mat[a]) else obn->mat[a]= copy_material(obn->mat[a]); id->us--; } } } id= obn->data; didit= 0; switch(obn->type) { case OB_MESH: if(dupflag & DUPMESH) { ID_NEW_US2( obn->data ) else { obn->data= copy_mesh(obn->data); didit= 1; } id->us--; } break; case OB_CURVE: if(dupflag & DUPCURVE) { ID_NEW_US2(obn->data ) else { obn->data= copy_curve(obn->data); makeDispList(ob); didit= 1; } id->us--; } break; case OB_SURF: if(dupflag & DUPSURF) { ID_NEW_US2( obn->data ) else { obn->data= copy_curve(obn->data); makeDispList(ob); didit= 1; } id->us--; } break; case OB_FONT: if(dupflag & DUPFONT) { ID_NEW_US2( obn->data ) else { obn->data= copy_curve(obn->data); makeDispList(ob); didit= 1; } id->us--; } break; case OB_MBALL: if(dupflag & DUPMBALL) { ID_NEW_US2(obn->data ) else { obn->data= copy_mball(obn->data); didit= 1; } id->us--; } break; case OB_LAMP: if(dupflag & DUPLAMP) { ID_NEW_US2(obn->data ) else obn->data= copy_lamp(obn->data); id->us--; } break; /* altijd dupli's */ case OB_LATTICE: ID_NEW_US2(obn->data ) else obn->data= copy_lattice(obn->data); id->us--; break; case OB_SECTOR: ID_NEW_US2(obn->data ) else obn->data= copy_sector(obn->data); id->us--; break; case OB_LIFE: ID_NEW_US2(obn->data ) else obn->data= copy_life(obn->data); id->us--; break; case OB_CAMERA: ID_NEW_US2(obn->data ) else obn->data= copy_camera(obn->data); id->us--; break; case OB_IKA: ID_NEW_US2(obn->data ) else obn->data= copy_ika(obn->data); id->us--; break; } if(dupflag & DUPMAT) { matarar= give_matarar(obn); if(didit && matarar) { for(a=0; atotcol; a++) { id= (ID *)(*matarar)[a]; if(id) { ID_NEW_US( (*matarar)[a] ) else (*matarar)[a]= copy_material((*matarar)[a]); id->us--; } } } } } base= base->next; } /* evt object pointers */ base= FIRSTBASE; while(base) { if TESTBASELIB(base) { ID_NEW(base->object->parent); ID_NEW(base->object->track); } base= base->next; } /* materialen */ if( dupflag & DUPMAT) { mao= G.main->mat.first; while(mao) { if(mao->id.new) { ma= (Material *)mao->id.new; if(dupflag & DUPTEX) { for(a=0; a<8; a++) { if(ma->mtex[a]) { id= (ID *)ma->mtex[a]->tex; if(id) { ID_NEW_US(ma->mtex[a]->tex) else ma->mtex[a]->tex= copy_texture(ma->mtex[a]->tex); id->us--; } } } } id= (ID *)ma->ipo; if(id) { ID_NEW_US(ma->ipo) else ma->ipo= copy_ipo(ma->ipo); id->us--; } } mao= mao->id.next; } } sort_baselist(G.scene); clear_id_newpoins(); countall(); if(dtrans==0) transform('g'); redraw_test_buttons(BASACT); allqueue(REDRAWIPO, 0); /* ook oops */ } void selectlinks() { Object *ob; Base *base; void *obdata; Ipo *ipo; Material *mat, *mat1; Tex *tex=0, *tex1; int a, b, nr; ob= OBACT; if(ob==0) return; nr= pupmenu("Select links%t|Object Ipo|Object Data|Current Material|Current texture"); if(nr==1) { ipo= ob->ipo; if(ipo==0) return; } else if(nr==2) { if(ob->data==0) return; if ELEM(ob->type, OB_SECTOR, OB_LIFE) obdata= get_mesh(ob); else obdata= ob->data; } else if(nr==3 || nr==4) { mat= give_current_material(ob, ob->actcol); if(mat==0) return; if(nr==4) { if(mat->mtex[ mat->texact ]) tex= mat->mtex[ mat->texact ]->tex; if(tex==0) return; } } else return; base= FIRSTBASE; while(base) { if(base->lay & G.vd->lay) { if(nr==1) { if(base->object->ipo==ipo) base->flag |= SELECT; } else if(nr==2) { if ELEM(base->object->type, OB_SECTOR, OB_LIFE) { if(obdata==get_mesh(base->object) || obdata==get_other_mesh(base->object)) base->flag |= SELECT; } else if(base->object->data==obdata) base->flag |= SELECT; } else if(nr==3 || nr==4) { ob= base->object; for(a=1; a<=ob->totcol; a++) { mat1= give_current_material(ob, a); if(nr==3) { if(mat1==mat) base->flag |= SELECT; } else if(mat1 && nr==4) { for(b=0; b<8; b++) { if(mat1->mtex[b]) { if(tex==mat1->mtex[b]->tex) base->flag |= SELECT; } } } } } base->object->flag= base->flag; } base= base->next; } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWDATASELECT, 0); allqueue(REDRAWOOPS, 0); } void image_aspect() { /* alle geselecteerde objecten die imap hebben: scalen in ima verhouding */ Base *base; Object *ob; Material *ma; Tex *tex; Mesh *me; Curve *cu; float x, y, space; int a, b, done; if(G.obedit) return; if(G.scene->id.lib) return; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { ob= base->object; done= 0; for(a=1; a<=ob->totcol; a++) { ma= give_current_material(ob, a); if(ma) { for(b=0; b<8; b++) { if(ma->mtex[b] && ma->mtex[b]->tex) { tex= ma->mtex[b]->tex; if(tex->type==TEX_IMAGE && tex->ima && tex->ima->ibuf) { /* texturespace */ space= 1.0; if(ob->type==OB_MESH) { me= ob->data; space= me->size[0]/me->size[1]; } else if ELEM3(ob->type, OB_CURVE, OB_FONT, OB_SURF) { cu= ob->data; space= cu->size[0]/cu->size[1]; } x= tex->ima->ibuf->x/space; y= tex->ima->ibuf->y; if(x>y) ob->size[0]= ob->size[1]*x/y; else ob->size[1]= ob->size[0]*y/x; done= 1; } } if(done) break; } } if(done) break; } } base= base->next; } allqueue(REDRAWVIEW3D, 0); } void set_ob_ipoflags() { Base *base; int set= 1; base= FIRSTBASE; while(base) { if TESTBASE(base) { if(base->object->ipoflag & OB_DRAWKEY) { set= 0; break; } } base= base->next; } base= FIRSTBASE; while(base) { if TESTBASE(base) { if(set) { base->object->ipoflag |= OB_DRAWKEY; if(base->object->ipo) base->object->ipo->showkey= 1; } else { base->object->ipoflag &= ~OB_DRAWKEY; } } base= base->next; } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWBUTSANIM, 0); if(set) { allspace(REMAKEIPO, 0); allqueue(REDRAWIPO, 0); } } void select_select_keys() { Base *base; ulong lay= 0, local; IpoCurve *icu; BezTriple *bezt; int a; if(G.scene->id.lib) return; if(okee("show and select all keys")==0) return; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(base->object->ipo) { base->object->ipoflag |= OB_DRAWKEY; base->object->ipo->showkey= 1; icu= base->object->ipo->curve.first; while(icu) { a= icu->totvert; bezt= icu->bezt; while(a--) { bezt->f1 |= SELECT; bezt->f2 |= SELECT; bezt->f3 |= SELECT; bezt++; } icu= icu->next; } } } base= base->next; } allqueue(REDRAWVIEW3D, 0); allspace(REMAKEIPO, 0); allqueue(REDRAWIPO, 0); } MVert *verg_vert; int verg_hoogste_zco(x1, x2) MFace *x1, *x2; { int z1, z2; MVert *v1, *v2, *v3; v1= verg_vert+x1->v1; v2= verg_vert+x1->v2; v3= verg_vert+x1->v3; z1= MAX3(v1->co[2], v2->co[2], v3->co[2]); v1= verg_vert+x2->v1; v2= verg_vert+x2->v2; v3= verg_vert+x2->v3; z2= MAX3(v1->co[2], v2->co[2], v3->co[2]); if( z1 > z2 ) return 1; else if( z1 < z2) return -1; return 0; } void sortfaces() { int a; Mesh *me; if(G.scene->id.lib) return; if(G.obedit!=0 || BASACT==0 || OBACT->type!= OB_MESH) return; if(okee("Sort faces")==0) return; me= OBACT->data; verg_vert= me->mvert; qsort(me->mface, me->totface, sizeof(MFace), (void *)verg_hoogste_zco); } int vergbaseco(x1,x2) Base **x1,**x2; { if( (*x1)->sy > (*x2)->sy ) return 1; else if( (*x1)->sy < (*x2)->sy) return -1; else if( (*x1)->sx > (*x2)->sx ) return 1; else if( (*x1)->sx < (*x2)->sx ) return -1; return 0; } void auto_timeoffs() { Base *base, **basesort, **bs; float start, delta; int tot=0, a; short offset=25; if(BASACT==0) return; if(button(&offset, 0, 1000,"Total time")==0) return; /* maak array van alle bases, xco yco (scherm) */ base= FIRSTBASE; while(base) { if(TESTBASELIB(base)) { tot++; } base= base->next; } delta= (float)offset/(float)tot; start= OBACT->sf; bs= basesort= mallocN(4*tot,"autotimeoffs"); base= FIRSTBASE; while(base) { if(TESTBASELIB(base)) { *bs= base; bs++; } base= base->next; } qsort(basesort, tot, 4, (void *)vergbaseco); bs= basesort; for(a=0; aobject->sf= start; start+= delta; bs++; } freeN(basesort); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWBUTSANIM, 0); } void texspace_edit() { Base *base; int nr=0; /* eerst testen of van de zichtbare en geselecteerde ob's * wel de texspacedraw aanstaat: */ if(G.obedit) return; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { break; } base= base->next; } if(base==0) { return; } /* nr= pupmenu("Texture space %t|Grabber%x1|Size%x2|Rotate%x3"); */ nr= pupmenu("Texture space %t|Grabber%x1|Size%x2"); if(nr<1) return; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { base->object->dtx |= OB_TEXSPACE; } base= base->next; } transmode= TRANS_TEX; if(nr==1) transform('g'); else if(nr==2) transform('s'); else if(nr==3) transform('r'); transmode= 0; } void first_base() { /* maakt de select bases los en insert ze aan begin */ Base *base, *next; if(okee("make first base")==0) return; base= FIRSTBASE; while(base) { next= base->next; if(base->flag & SELECT) { remlink(&G.scene->base, base); addtail(&G.scene->base, base); } base= next; } }