51 void prepareToPlay (
int samplesPerBlockExpected,
double sampleRate)
override;
54 void releaseResources()
override;
A multi-channel buffer containing floating point audio samples.
Base class for objects that can produce a continuous stream of audio.
An AudioSource which takes some float audio data as an input.
#define JUCE_API
This macro is added to all JUCE public class declarations.
Used by AudioSource::getNextAudioBlock().