0.9.9 API documentation
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usr
src
packages
BUILD
glm
gtx
vector_angle.hpp
Go to the documentation of this file.
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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#include "../gtc/epsilon.hpp"
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#include "../gtx/quaternion.hpp"
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#include "../gtx/rotate_vector.hpp"
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# ifndef GLM_ENABLE_EXPERIMENTAL
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# pragma message("GLM: GLM_GTX_vector_angle is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
)
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# else
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# pragma message("GLM: GLM_GTX_vector_angle extension included"
)
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# endif
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#endif
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namespace
glm
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{
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template
<length_t L,
typename
T, qualifier Q>
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GLM_FUNC_DECL T
angle
(vec<L, T, Q>
const
& x, vec<L, T, Q>
const
& y);
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template
<
typename
T, qualifier Q>
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GLM_FUNC_DECL T
orientedAngle
(vec<2, T, Q>
const
& x, vec<2, T, Q>
const
& y);
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template
<
typename
T, qualifier Q>
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GLM_FUNC_DECL T
orientedAngle
(vec<3, T, Q>
const
& x, vec<3, T, Q>
const
& y, vec<3, T, Q>
const
& ref);
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}
// namespace glm
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#include "vector_angle.inl"
glm::angle
GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.
glm::orientedAngle
GLM_FUNC_DECL T orientedAngle(vec< 2, T, Q > const &x, vec< 2, T, Q > const &y)
Returns the oriented angle between two 2d vectors.
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