============= Version 0.2.6 ============= * Project: - Move the project to https://gitlab.gnome.org/GNOME/libmanette. - Update the URLs accordingly. - Give the project a minimal website: https://gnome.pages.gitlab.gnome.org/libmanette/ - Update the project's description. * Documentation: - Add a documentation. - Fix many documentation annotations. - Document more symbols. * Meson: - Require Meson 0.53.0. - Add the demos option. - Add the build-tests and install-tests option. - Various code style cleanups and updates. - Add a build summary. * ManetteDevice: - Add a missing precondition check to ensure milliseconds is in the right range in manette_device_rumble(). - Throw the full file error code rather than G_FILE_ERROR_FAILED in manette_device_new(). - Throw G_FILE_ERROR_FAILED rather than G_FILE_ERROR_NXIO in manette_device_new() if the device isn't a gamepad. * ManetteMapping: - Check mapping strings have at least a GUID field and a name field. - Use the debug log level for non-programming mapping parsing errors. - Make some parsing error messages more explicit. * ManetteMappingManager: - Use a race-free way to check the mapping file deletion. * Code cleanup: - Make license headers have the LGPL footer, not the GPL one. - Use #pragma once instead of manual header guards. - Use g_auto(), g_autoptr() and g_autofree where possible. - Use g_clear_pointer() and g_clear_object() where possible. - Use assertions instead of g_return*_if_fail in static functions. - Add HACKING.md to document the code, documentation, and commit message styles. - Give better names to callback functions. - Give the namespace_object_ prefix to the finalize functions to match the code style. - Clean up and simplify the code in many places. - Drop platform:Linux from the internal gamepad database.